Killing Floor 2

Killing Floor 2

ClubTux
40 Comments
RetroOperator 28 Nov, 2024 @ 10:21am 
I would say "see" but you need eyes to say that. I dont know how to feel about this map. its a bit all over the place. it was worth a shot. i dont see myself playing this even after an update
Akela 14 Jul, 2021 @ 2:17am 
The paths where you used sideways railings as makeshift stairs have a bunch of invisible walls. It's easy to get caught on them.

Also the lighting needs work. Obviously the bright neon lights everywhere is a pain to look at, but outside on the rooftop it's nearly pitch black even though there's lights around the place. Looks odd.
Windows11 15 Mar, 2021 @ 4:38pm 
Now keep my eyes :smuganime:
Penguin  [author] 27 Sep, 2020 @ 2:31pm 
LimeyPolo man, I died laughing. Thanks.
LimeyPolo 31 Aug, 2020 @ 2:49pm 
Incisive feedback with a comprehensive essay to supplement it-
Needs more neon.
Comprehensive Review :-
---
~ | (Key/Legend, *- Negative points, *+ Positive points) | ~
---

- Intense visuals, bad for your eye's
- Breakable glass ceiling can result in accidental insta-death
- Zed's spawn outside, stuck unable to path 'in'
- Pitch black level external
- Low light level/man shadows/very dark
- red disco 'lasers' clip through walls (Poor)

-/+ Vendor's are 'Ana' instead of 3d Printers (?)

+ Fair level complexity
+ Cool looking level
+ Ammo boxes do Spawn

---

Overall review -
- An okay map, really bad for your eye's though, seems a little buggy. WIP maybe?
Penguin  [author] 20 Sep, 2017 @ 8:19am 
Would like to add music. But would rather the servers have control of that
PsychedelicRasputin 10 Sep, 2017 @ 3:26pm 
This needs some synthwave playing during waves. Awesome map.
Marcy 12 Aug, 2017 @ 6:24am 
You really like emissive materials, huh?
ChemSiR 30 Jul, 2017 @ 6:15am 
Map becomes very nice now, gonna add it into my servers. Good job :)
Grim 16 Jul, 2017 @ 1:13pm 
thanks, its one of my favorite custom maps, only two qualms with it are that and the somewhat janky rails that players and zeds can get stuck on when climbing them (the ones that are used as stairs) but thats avoidable just by jumping
Penguin  [author] 16 Jul, 2017 @ 11:00am 
@ Grim - I'll see what I can do for the next update. Thanks
Grim 14 Jul, 2017 @ 8:14pm 
yo, great map but can you lower the drop rate of ammo boxes on suicidal and HoE? I was able to just use my AA all game every time I played and rarely needed to buy ammo which kinda sucks.
oldmidget 12 Jul, 2017 @ 2:41pm 
there s no club music in the map when i play it.
Penguin  [author] 11 Jul, 2017 @ 7:20pm 
oldmidget - I have no idea what your trying to tell me.
oldmidget 9 Jul, 2017 @ 6:14pm 
yo the music aint work no man at the map
Windows11 9 Jul, 2017 @ 5:09am 
very interest map but eyes pain :sr4sunglasses: lol...
Penguin  [author] 19 Jun, 2017 @ 11:24pm 
Update: Traders and DJ fixed. Improved ramps.
12 ga. Surgeon 17 Jun, 2017 @ 5:10pm 
Aside from the whole trader issue your last update with the color balancing helped alot
Also try smoothing the top of the railing ramps(Dont know what you call them) most of them have "hard" spots at the top that stop you when you try to go down them
Penguin  [author] 16 Jun, 2017 @ 1:10pm 
Yes the traders disappeared after the KF2 summer update. Working on a fix
Penguin  [author] 10 Jun, 2017 @ 7:31pm 
Check out the new update!
Penguin  [author] 9 Jun, 2017 @ 5:28pm 
@12 ga. Surgeon - Thanks, I am changing the orange color in the next update. Should have an update this weekend.
12 ga. Surgeon 9 Jun, 2017 @ 3:52pm 
It makes my eyes bleed, but in a good way.
Good job
Penguin  [author] 9 Jun, 2017 @ 6:27am 
@NEXT - Thanks. Im fixing this issue in the next update. Ive added more ways for the zeds to spawn. Hard to test that with one person.
NEXT 9 Jun, 2017 @ 5:42am 
The enemy's appearance speed of this MAP is very slow
Because when you do with six people the place where enemies boil you will be few
Penguin  [author] 9 Jun, 2017 @ 5:11am 
Outside and roof is about 30%. You should see an update this weekend or early next week. Some good bug fixes as well.

@ 00 and ogonbatto Glad you like!
NUKKNE 9 Jun, 2017 @ 4:49am 
This is so cool!!
ogonbatto🎃゛ 6 Jun, 2017 @ 11:37pm 
'In Da Club' reminded me a lot kf1, gj
Penguin  [author] 6 Jun, 2017 @ 10:56am 
@ Dando, True, but still trying to fine a balance light and making it club'ish

@robot_lobster Thanks!:steamhappy:
Dando [SVK] 6 Jun, 2017 @ 8:50am 
burn your eyes simulator map
Stabhack 6 Jun, 2017 @ 8:02am 
Nice map
Penguin  [author] 5 Jun, 2017 @ 1:55pm 
Name will always be KF-ClubTux.kfm

Thanks.
NEXT 3 Jun, 2017 @ 9:14pm 
The server of this game has a bug which is not updated automatically
Changing the map name will require rewriting the configuration
Frequent updates will cause server side and client file differences And not be able to play
Penguin  [author] 3 Jun, 2017 @ 8:19pm 
Good to know. Never ran a server
NEXT 3 Jun, 2017 @ 8:12pm 
If you change the MAP name each time you update
The server struggles
Penguin  [author] 3 Jun, 2017 @ 7:26pm 
Stairs fixed and Path nodes way better:steamhappy:
󠀡 3 Jun, 2017 @ 5:54pm 
The star case on the dance floor, under there you can see through the floor panel. Please fix.
Penguin  [author] 3 Jun, 2017 @ 1:35pm 
Bosses are now spawning. Hope to have the stairs and dancefloor Pathnodes fixed tomorrow.
Penguin  [author] 3 Jun, 2017 @ 1:15pm 
Added Video, Thanks High Velocity Raptor.

- I am aware of the Boss spawn issue. Still trying to figure out why they are not spawning.
High Velocity Raptor 3 Jun, 2017 @ 1:10pm 
Congrats on your first 4 days map. Here is one video so that other players can see more of your work. Thanks for map

https://www.youtube.com/watch?v=QMYwpdF1d4I