Killing Floor 2

Killing Floor 2

Zed Varients
178 Comments
Sierra-117 4 Feb @ 6:35pm 
Are you using any other mod or code to loop the waves for endless? Been on your server a few times and have started dabbling in my own server for my friends and once we make it past 11 it stops spawning the variants.

Have started adding waves by hand but its getting tedious XD
丶关关关尔 15 Nov, 2024 @ 1:49pm 
How to solve the Downloading Package 'BaronOH' failed: Error opening file? plz tell me .thx :)
∀ℳΞ¡ƧΞɲþɘɼ 28 Aug, 2024 @ 3:06am 
@amigos yes
catto 28 Aug, 2024 @ 2:38am 
does this thing work with zed spawner?
Mr. Snowpaws 18 Feb, 2024 @ 7:42am 
Otimos inimigos para o zedternal para deixar o jogo equilibrado
That One Christian Guy 21 Nov, 2023 @ 4:28pm 
Does anyone have the source code, We want to make changes to the mancubus on scareds rpg server but dont have the source Code for the custom zeds.
stupid53215 8 Oct, 2022 @ 3:17am 
I don't know why but the zed variants keep re-spawning on the first wave
GenZmeY 22 Aug, 2022 @ 6:34am 
@Satanicus, I am very late with this answer (noticed your message just now), but maybe it will help someone else

I made an alternative spawner without these problems:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811290931

it can be used with zeds from ZedVarients
Humping Koala 26 Feb, 2022 @ 10:58am 
When using this mutator with ServerExt (GenZmeY fork), the number of zeds left is sort of bugged. It can increase mid-wave, and when there are only a few zeds left, it will show about 10 more zeds in the counter that what is actually left. Has anyone else encountered this issue?
GameplaysDavis (Twitch) 10 Jan, 2022 @ 11:35am 
hi Leenker , I wanted to know what happened to the gold Fleshpound King, it was good, I am installing my server but I realized that Zed is not there anymore, could you not add it? , Thank you!
Vhuz 2 Jan, 2022 @ 1:17pm 
I'm not sure if it's a bug, but here's what I found.

The Blue Scrake is unkillable during the Bobblehead wave in endless.
I know it has it's headshot only mechanic (Which I absolutely love!)
Buut...
I can shoot and break the skull for 1M damage but does not actually break the head. It goes down to around 20% health left. It can be killed but WAAAAAAAY too much health on the body with the head not instantly popping.

If zedcustom.bluescrake get's an update soon that would be Awesome!
I had to sit that out in my friend's server because of that Bug.
We using Reinforced weapons Mutator, that's never going to die for a few hours during bobble head, It's head needs to break!
TOOCOOLHENPOO 4 Dec, 2021 @ 10:13am 
hell on earth+++
Sean2111 7 Nov, 2021 @ 1:11am 
I added this line into the KFZedVarient.ini

CustomZeds=(Wave=1,SpawnAtOnce=1,Zed="CyberdemonZed.KFPawn_ZedCyberdemon",Probability=1,Delay=65,MaxSpawns=1)

is this the correct method,I dont think he spawned though.
He is the Cyberdemon from Workshop.
Leenker  [author] 7 Nov, 2021 @ 12:36am 
@boromir : You can if you know how
Sean2111 6 Nov, 2021 @ 11:51pm 
Can I add in new zeds from another workshop subscription?
Dredge 2 Jul, 2021 @ 3:02pm 
I am having an issue with random zeds from this mutator getting massive speed boosts and running across an entire map in a few seconds. Has anyone else encountered this issue or know how to stop it?
LustyMagnum 26 Jun, 2021 @ 6:40am 
Ok i added you as a friend so if you accept me we can talk.
Leenker  [author] 25 Jun, 2021 @ 2:59pm 
Pm me for source code
LustyMagnum 25 Jun, 2021 @ 3:49am 
Easyer sad than done Larry.., in stead ask for the source code and do it yourself. :steammocking:
Or if you can get the source code give it to me and i do it for you. Leenker i would love to receve your source code so i can tune and update it. And if you would be so kind also give me the broken onces i can fix them all if you still got those ones. I loved your King Fleshpound thats also broken in this version. "DrawScale=2.000000" makes a zed twice as big if you would love to change there
size. I would so please hand them over to me and i make sure you wont regret it when i give them back again without me throwing them on the workshop, i wont do that thay are yours! :Fleshpound: Greeting from SheepKF server.
Larry 21 Jun, 2021 @ 1:10am 
I was unable to find a repo to do feature request, so here it goes. As you stated you don't want to have to change stats of these zeds based on random peoples requests, though could we instead in "KFZedVarient.ini" have 3 stats with a % value as a float for each zed where 1.0 is normal, 0.5 is half, 2.0 is 2x etc. For each zed be able to adjust global hp, global speed and global damage.

I found that when playing zedternal, despite having max resistances, I could still get 1 shot from a few zeds. Or some are crazyyy hard to kill from a low level.
FreestyleDust 27 Apr, 2021 @ 11:50pm 
Can't get past wave 6 :/
JeSuisUnFrelon 25 Apr, 2021 @ 4:28am 
I've subscribed to it but there's only the regular zeds spawning :/
FreestyleDust 24 Apr, 2021 @ 11:23pm 
nerf the flame terror please
DΛCIΛƝ 13 Apr, 2021 @ 4:30am 
Why it doesn't work for me? I've subscribed than did the config file and nothing spawns only the regular zeds.
Testo Torsten 11 Nov, 2020 @ 7:35am 
Would be nice, if i could see pictures of Each Monster Name, i dont know wich is wich one
Scaredkid93 28 Oct, 2020 @ 12:03pm 
If you decide to bring Demonic Fleshpound/Clots back let me know, We've been running a server with your zeds.
Leenker  [author] 26 Oct, 2020 @ 1:10pm 
I dont know how to make it ranked, it's server-side problem. You gotta ask server owner for that but i doubt they won't say anything
Bambi 26 Oct, 2020 @ 1:01pm 
If you should somehow find out, keep us updated. I am sure there are more people who are interested. I only got 2 Mutators which are ranked. More players, show damage display. I have no fucking idea how people are able to create Server with custom weapons and custom zeds are and they are still ranked. Back to topic, I tested this Mutator and its fun and more challanging to play, keep up the work.
Leenker  [author] 26 Oct, 2020 @ 12:09pm 
I dont know man. I have IP of a ranked server which using my mod too..
Bambi 26 Oct, 2020 @ 8:30am 
How are u able to run this with ranked server? For example there are 2 Big servers with a lot of players mostly 30/32 and its ranked! For example on Slapy Corona Party Server is the white Husk and its still ranked, youg et like 250 EXP from it. How is this possible?
Leenker  [author] 21 Oct, 2020 @ 5:30am 
I removed it but i'm considering bring it back with new mechanic.
Scaredkid93 20 Oct, 2020 @ 1:16pm 
What happened to demonic fleshpound and demonic clot?
Dovahkiin 2 Oct, 2020 @ 1:59am 
this mod slaps with server extention, thank you for making such a fun and hard mod
Deathbit 9 Sep, 2020 @ 3:37am 
Just a question... but is there a way to make some zeds only appear on certain difficulties?

Like i wanna run it on all the difficulties .. but i want to turn off some of the more intense Zeds on normal.. and start adding them coming through hard to HoE.. so was just wondering if you have a idea on how that could be done :D
Leenker  [author] 25 Jun, 2020 @ 5:21am 
Actually, i'm looking back about re-work and update my weapon mod first, then Zed mod.. I used to think about update new zed/monster for this mod too but really really need a guy who can rig model. I will see about that.
SonicEdge 21 Jun, 2020 @ 2:14am 
I currently am using Zed Varient for Zedternal. And it's really difficult (my server is mostly for casual play), but me and the boys last night were having a good joke about Omega Mancubus. Perhaps you can look into it ;)
Leenker  [author] 21 Jun, 2020 @ 12:40am 
Hmm Omega varients are belong to Zedternal... It's possible to do that and it must be done by me. I think you could use my Zed Varient for Zedternal
SonicEdge 20 Jun, 2020 @ 11:14pm 
This is backwards to what I said. But is it possible to add Omega varients to your varients for Zedternal? Or is that something the Zedternal Reborn dev needs to do?
Leenker  [author] 20 Jun, 2020 @ 5:44am 
Or you don't use it at all because it was designed for ULTRA server
SonicEdge 20 Jun, 2020 @ 1:34am 
Please balance or remove Mancubus because they are ultra broken
SonicEdge 19 Jun, 2020 @ 4:30am 
Does anyone have a spawn config they would like to share? I've since lost my old config I had months ago and really don't want to go through the pain of testing and editing each one for hours again
Toxyy 20 May, 2020 @ 12:41pm 
Is it possible to make a function ? for example:

;Wave=x

if Wave>10
CustomZeds=(Wave=x,SpawnAtOnce=x-9,Zed="zedcustom.mancubus",Probability=0.80,Delay=45,MaxSpawns=99)
CustomZeds=(Wave=x,SpawnAtOnce=x-8,Zed="zedcustom.baronhell",Probability=0.75,Delay=35,MaxSpawns=99)
Bip 7 May, 2020 @ 6:40am 
Not sure if I've done anything wrong but the mod doesn't work.
I restarted the game multiple times and validated files to make sure the mod downloaded (I saw it downloading workshop content).

I placed the .ini file in the correct directory
I used the right mutator when launching from console unless it was typo'd in the description above, but if that's the case how am I supposed to know what the right spelling used is? The mod title itself is spelled incorrectly.
Just not sure what's going on.
Warkin Iskander Volselli 4 Apr, 2020 @ 3:57pm 
How do you make custom Zeds?
I know how to spawn them but not how to code them, can anyone help?
Zukovsky 29 Mar, 2020 @ 8:07pm 
Yakonche 22 Jan, 2020 @ 12:32am 
Work with Zedternal ?
C0R0NA★MAJ 27 Dec, 2019 @ 2:59am 
Does anyone know how to solve the zed counter bug?
Blackjack Barret 22 Aug, 2019 @ 9:38pm 
anyway I can intermingle this within the zedternal.ini to spawn these with regular zed instead of having a separate spawn for the custom zed? If not then how can I make the custom spawns continuous, instead of having to make a different template for each wave?
Dovahkiin 28 Apr, 2019 @ 3:02pm 
I have RPG server extention but these zeds don't give me xp , though they give me zenni
ElChandy 21 Feb, 2019 @ 8:43am 
the mod have support to Zedternal?