Garry's Mod

Garry's Mod

Active Camouflage Fix
33 Comments
the obliterator 29 Apr, 2022 @ 6:50pm 
ay bro, it is 2022
Tmccanna 29 Apr, 2022 @ 5:32pm 
yea thats just a lazy excuse to not fix anything
=SKY-585= 23 Aug, 2018 @ 10:34am 
Help me
=SKY-585= 23 Aug, 2018 @ 10:34am 
[Active Camouflage Fix] lua/weapons/weapon_camo_fix.lua:158: attempt to call method 'DrawViewModel' (a nil value)
1. v - lua/weapons/weapon_camo_fix.lua:158
2. unknown - lua/includes/modules/hook.lua:84
This is error in console,i dont can use this addon in my server,it is very spam console
Lordzombi - King 27 Feb, 2018 @ 5:41am 
@Keanu Reeves
But why you dont wanna fix it hm?
Bill From Management  [author] 25 Feb, 2018 @ 3:08pm 
It is unfortunate to say that I am no longer able to further develop this mod fix due to some personal events which have occured. I am truly sorry that I am unable to continue developing this.

Thank you all for your support.
Dart 27 Jan, 2018 @ 9:08am 
@The Manager

Alright, thank you for the response.
Bill From Management  [author] 26 Jan, 2018 @ 11:23pm 
@[MN] Dart

I can't say for sure, but the next update will be the final update. (only thing I will add will be bug fixes if I can)
Dart 25 Jan, 2018 @ 1:37pm 
@TheManager Any idea when the next update is going to be out?
the obliterator 14 Nov, 2017 @ 1:44am 
@Stella Yeah the boys!
Bill From Management  [author] 13 Nov, 2017 @ 1:46am 
@[AG]Local Viking I'll need to take a look when i get gmod up and running again
Bill From Management  [author] 13 Nov, 2017 @ 1:44am 
I finally just got a new computer. so I shall be continuing this soon.

Next version i release will contain the following:
1. Standard Original Version
2. The Original Modified Version
3. Modified Fix without the Grey Hud
4. A version which runs off a movement system or a timed version for use with a cooldown
the obliterator 11 Nov, 2017 @ 5:03pm 
How do you remove the greyness from the HUd? I can't see crap with the grey. But I'd like to keep the honeycomb grid to lookcool.
The Beat 2 Nov, 2017 @ 1:35am 
I have found a bug, Once you turn on the Camo and turn it back off. Automatic doors don't open, and portals don't work for that player. I don't think it registers the Player as a Player.
a phantom 12 Aug, 2017 @ 8:19am 
ok, i like the modification to this swep though. you have a rate from me:steamhappy:
Bill From Management  [author] 12 Aug, 2017 @ 6:45am 
It doesn't make any sense as the issue is linked to an effect.

I sadly don't have much lua/swep knowledge so I need to look into it. but that shouldn'e effect anything.
a phantom 12 Aug, 2017 @ 5:38am 
@Yun-Fat Chow the other error I found is when using the crossbow. When I shoot it it automatically hits myself
Bill From Management  [author] 11 Aug, 2017 @ 11:44pm 
@Kazuma i think i had this error initially when making the fix.

It shouldn't be anything to worry about. I believe it's an error due to the effect it's trying to achieve.

If everything else is fine. let me know. I don't believe that it should affect the rest of the game
a phantom 11 Aug, 2017 @ 4:19pm 
i found this error when i first tried out this addon

[Active Camouflage Fix] lua/weapons/weapon_camo_fix.lua:158: attempt to call method 'DrawViewModel' (a nil value)
1. v - lua/weapons/weapon_camo_fix.lua:158
2. unknown - lua/includes/modules/hook.lua:84

do u know what this means?
Kaldra Versvesh 11 Aug, 2017 @ 10:40am 
Noice
Bill From Management  [author] 11 Aug, 2017 @ 12:49am 
it shouldn't @Kaldra. It activates a no target when turned on
Kaldra Versvesh 10 Aug, 2017 @ 6:48pm 
Only if AI actually couldn't detect the active camo.
Bill From Management  [author] 28 Jul, 2017 @ 8:43pm 
I'll see what i can do
smell-o-vision 28 Jul, 2017 @ 6:57pm 
Could you make a version that gets rid of the HUD for AC?
Mr. Gibus 27 Jun, 2017 @ 8:13am 
Alrighty then
Bill From Management  [author] 27 Jun, 2017 @ 8:12am 
as i said i haven't played team fortress 2.

I will look into doing this as a possible variant.
Mr. Gibus 27 Jun, 2017 @ 7:58am 
Do you not know how the Cloak and Dagger works? There's a meter that is subtracted from while moving, but recharges during still times.
Bill From Management  [author] 27 Jun, 2017 @ 7:54am 
My knowlegde in lua is currently quite limited. I have also not played Team Fortress 2 before.

It seems like quite an interesting concept. I will look into this at a later date.

Thank you for the suggestion
Mr. Gibus 27 Jun, 2017 @ 7:35am 
Perhaps make it function much like the cloak and dagger from team fortress two. Except the meter is only drawn upon when sprinting, rather than general movement.
Bill From Management  [author] 27 Jun, 2017 @ 7:18am 
that's what it fixes.

The original mod said it had those but in the servers i was in. that was never the case.

Even though npcs turn a blind eye to you, when you start running they'll turn their attention to you.

I'm still looking into making a bit of a cooldown period after running before entering cloak again.
Mr. Gibus 27 Jun, 2017 @ 6:51am 
So it makes just walking stealthier, and makes npcs turn a blind eye to your presence?
Bill From Management  [author] 27 Jun, 2017 @ 6:42am 
@Mr. Gibus. It initiates no target when you toggle it on. on top of that It makes it so that when you move you don't get seen so easily until you start running.
Mr. Gibus 27 Jun, 2017 @ 6:36am 
What does it fix?