Europa Universalis IV

Europa Universalis IV

More Vibrant and Colourful Transparent Map (Colorblind Friendly)
42 Comments
reddbane  [author] 16 Feb, 2020 @ 12:01pm 
@☧ Imperator ☨
Unfortunately I believe Paradox's latex changes to the code make it difficult to replicate in the current engine.
☧ Imperator ☨ 16 Feb, 2020 @ 10:00am 
would be nice to see this mod updated
Poconaut 12 Aug, 2019 @ 8:46am 
ah, thanks, i'll disable fast EU then
reddbane  [author] 10 Aug, 2019 @ 7:46pm 
@Poconaut
This mod only affects graphics and is thus compatible with any and all game-play or overhaul mods. If the fast EU mod you mean is Fast Universalis, then no because the purpose of that mod is to remove every graphical aspect of EU4 that would slow down a Pc with a suboptimal graphics card, one of which is transparency.
Poconaut 10 Aug, 2019 @ 9:44am 
is it possible to use this mod with the fast EU mod? or extended timeline?
reddbane  [author] 25 Mar, 2019 @ 5:41pm 
@HΛLIΛX
You can always upload your own version, if you do eventually decide too.
(It is my policy that anyone can use the work I've done here, and modify or add it to their own mod, and publish it, though please note the original source.)
LJR 25 Mar, 2019 @ 11:32am 
@AstroCat managed to make it dynamic, but I'm not taking the time to upload it. Contact me if you're still interested (since it's from a year ago) (@reddbane jut in case)

https://imgur.com/a/mMxwJtU
quence 17 Oct, 2018 @ 2:32am 
@reddbane I am an idiot it did work all along. Thanks anyway :D
reddbane  [author] 16 Oct, 2018 @ 8:03am 
@quence
Are you using any other map mods? If they also replace gfx\FX\pdxmap.shader then it will negate this mod.
quence 16 Oct, 2018 @ 6:46am 
Is this outdated? Does nothing for me
PaleLion 20 Nov, 2017 @ 9:12am 
redundant pls update for patch post <3
reddbane  [author] 17 Nov, 2017 @ 8:33pm 
@Adventurer32
I believe it is folder based. For example everything in GFX (the graphics folder), soundtrack, and interface is fine. While common, missions, and decisions can't be edited without changing checksum.
Adventurer32 17 Nov, 2017 @ 6:20pm 
What IS the checksum, I never got what determined why a mod was compatible or not, I get that in principle its not supposed to be ironman compatible if it changes gameplay mechanics, but what exactly triggers that?
reddbane  [author] 17 Nov, 2017 @ 5:28pm 
It should be, it doesn't change the checksum. Also it should still be compatible with the new version, I just haven't gotten a chance to change the .mod file.
Adventurer32 17 Nov, 2017 @ 4:10pm 
Is this Ironman compatible?

I looked at the description but couldn't find if it said it anywhere.
AstroCat 18 Jul, 2017 @ 4:59pm 
Thanks for the reply, I believe I was able to mod his mod for personal use to make the colors a bit more vibrant.
reddbane  [author] 18 Jul, 2017 @ 4:33pm 
@AstroCat
This would change the the original intent of the mod a little too much for me, and I don't find myself with the time at the moment to create a additional version of this mod; but as I note in all my work (see above):
"(It is my policy that anyone can use the work I've done here, and modify or add it to their own mod, and publish it, though please note the original source.)"
So, if you or another have the proper modding skills, and get the permissions of Negi as well, feel free to publish a version of this mod that includes both Negi's and my features. And if you do, conatct me in these comments and I'll provide a link to anyone's new/altered version of the mod in the decription of the my original mod.
AstroCat 18 Jul, 2017 @ 9:20am 
Any chance you could add the "zoom in/out" feature from: HOI4-style Dynamic Colored Mapmodes Ironman 1.05 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=496759761 ?

I really like your colors, way easier to see but I love the zoom feaure they got going on. Thanks.
valrossenOliver 24 Jun, 2017 @ 7:03am 
@reddbane
Oh NICE! I'll go take a look at it. :)
reddbane  [author] 19 Jun, 2017 @ 9:52pm 
Ike Kokosnoot 12 Jun, 2017 @ 3:15pm 
Simply beautiful.
reddbane  [author] 11 Jun, 2017 @ 1:08pm 
@valrossenOliver
First version sometime after Third Rome drops, so I can account for all the file changes, second version after Beyond Typus updates for the new patch, to make compatible with that mod, each new version will update as I do a new batch of countries.
Right now I have written new color codes for upwards of 100+ countries (mainly the major ones) across Europe, North Africa, the Middle East, China, and most of the formable Colonial nations, most based on some historical and/or regional reference, with special attention paid to making them distinct from likely and possible neighbors.
valrossenOliver 11 Jun, 2017 @ 9:16am 
Interested in that final screenshot, any date for that upload?
yaumelepire 10 Jun, 2017 @ 8:59pm 
@reddbane Oh! Okay then.
reddbane  [author] 10 Jun, 2017 @ 8:45pm 
@Weeaboo Jones
from the Latin Transparentem - to allow the passage of light.*
*quantity of light not specified.
reddbane  [author] 10 Jun, 2017 @ 8:38pm 
@Porkscraft
Any time you want to directly download a Steam mod, use this:
http://forums.kleientertainment.com/topic/48803-direct-download-any-mod-from-workshop-via-greasemonkey/
reddbane  [author] 10 Jun, 2017 @ 8:32pm 
@yaumelepire
@Tntank1127
Again, this mode doesn't change the text, that is just another font mod in the screenshots. All that is changed is terrain brightness and map color intensity. This mod also doesn't change individual nation political colors (such as Purple Bohemia); that mod, which is intended to be used with this mod, is forthcoming after Third Rome drops. Also make sure if you're using Revolutionary Borders, you use this version ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=939273262 ) or else the map colors will become oversaturated and blinding.
Popman 10 Jun, 2017 @ 6:52pm 
Semi Transparent is Translucent

Check urself b4 u rek urself
yaumelepire 10 Jun, 2017 @ 4:16pm 
Sweet work though.
yaumelepire 10 Jun, 2017 @ 4:16pm 
HAAAAAA! My Eyes! My Dear Eyes!!!
Tntank1127 10 Jun, 2017 @ 3:27pm 
Eh I dont agree with the color for the text also Did you change the size of the Font for the names? I also enjoy what you did with the colors for each nation
Hierarch 10 Jun, 2017 @ 9:44am 
direct download be cool looks good
reddbane  [author] 10 Jun, 2017 @ 8:32am 
I'll have to ask Negi about that.
Kaeko 10 Jun, 2017 @ 12:41am 
when i have these mods on its not ironman compatible BTW
reddbane  [author] 8 Jun, 2017 @ 1:54pm 
I'm using a white text mod in those screen-shots, as you know the default text is black, and as well there are many other text mods that use different fonts and colors. Depending on what region you play in per playthrough, you might want to decide what font best fits the your eye sight.
PaleLion 8 Jun, 2017 @ 1:25pm 
is uh.. there anything to do about the name Austria in Austria.. cause white on white...
reddbane  [author] 6 Jun, 2017 @ 1:11pm 
Also, I'd love more comments on how the mod is working out for people and if there are any brightness and saturation problems.
Cheesemongle 6 Jun, 2017 @ 3:52am 
ironman y/n
reddbane  [author] 5 Jun, 2017 @ 6:56pm 
@Soviet Alduin
That is a purple tone based on blending the red of the Bohemian arms with the Blue of the Moravian arms. The Nation Recolor mod (the sister of my Hisotrical Religious colors mod) it will appear in is still WIP, and probably won't release until after Third Rome, since I'd have to rewrite alot of files to update post-release, and I'm still doing a lot of historical reserach for a bunch of non-European countries.
Father Alduin 5 Jun, 2017 @ 5:52pm 
That Bohemia looks fucking amazing in that last pic
reddbane  [author] 5 Jun, 2017 @ 7:17am 
Just to be clear, the blue Scotland (based on the color scottish flag) that appears in a few screenshots, is a preview for an upcoming (nearly) total recolor mod that will be a suplement of this mod.
Cheesemongle 5 Jun, 2017 @ 4:55am 
*clears throat*

SCOOOTTLAAANNDDD
FOREVERRRRRRR
(100/10 mod, great job ethan, keep it up)