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Rapporter et oversættelsesproblem
I can already tell what caused the issue (empty species pack called 'Aquatic' overwriting the not so empty DLC one) and can fix it myself, when actually able to. I will add a warning to the description and I'll throw a couple more attempts at uploading mod updates asap
Also because of the room mod I wanted to adapt. I'm still busy with work as of today but its definitely on my list for the future.
Apologies for not responding to the last comments, I really thought I had.
Yes, this mod contains at least some ecumenopolis support, mostly done by Bįőfąŧăĺ Đĭăpáşøń wherever they are currently.
The 'testy' species class is gone, I did fix that when it was found thankfully. I do all testing in a separate mod now as I work on successors.
The 'testy' species class, in the 09_tec_species_classes_empty.yml has no associated graphical culture from 00_tec_graphical_culture.txt.
When I remove the testy entry in the yml it works as it should.
I'll have some Steam friends load with the mod since it's okay for me. I'll check if any files are corrupted.
I like to think if it was my mod there'd be way more comments about it, but then again I once accidentally broke another mod and hundreds of people just sort of silently accepted it :l
At any rate this mod doesn't touch the UI or engine or anything, but it's *possible* that one of the textures works funny when it's been downloaded across the internet and causes a crash.
If it's definitely this one mod then you may have to stop using it for a bit since I can't see anything.
I'll be honest, this mod is sort of in limbo anyway, I was never happy with the way cities can't be standalone so I was trying to start again.
Still probably doesn't need it, it's only ever broken maybe once since 2017.
The mod is kind of in a transition right now, I believe I was switching to quality over quantity over time. So I'll have to check there's no half-finished graphic redos and stuff.
I'll double check it works as intended when I'm free.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1105112234
Glad people are still using the mod.
I love Origins being their own thing, but I've wanted for years for cities and ships to be standalone for easier modding. With species packs it's less urgent than when I first modded though.
The rooms I kind of threw in because they're the same folder and format as cities so why not.
*Could* just move rooms all to the rooms standalone mod and only worry about them there, might even do that so thanks for the idea whether that's what you meant or not.
To be honest, I don't really work on this mod any more because of the lack of standalone cities. I don't want the ship types to even exist, and while I have many good city ideas the game won't let me make them standalone so this mod just got bloated and jank.
I planned to make an announcement in the description and/or comment: I'm thinking of just giving out my cities and assets and letting people use them.
I think not updating and leaving players' new games on fresh versionsin the dust is just as bad, so you simply can't win.
In the past I had a routine to just copy over all steam content and then unsubscribe from the mods, so I could get a static database. That is however very tedious, and I was just too lazy this time around. (also, legacy version uploads became more of a thing for the most popular mods, so incentive to skip routine was even bigger)
The one time nobody poked me about updating the mod version, and I did it anyway and broke someone's game :p
Glad it works now.