Torchlight II

Torchlight II

Warning Indicator (v.6)
34 kommentarer
steffire3 30. juni 2017 kl. 12:28 
@Aherin (author): Thanks again! ^_^
Aherin  [ophavsmand] 30. juni 2017 kl. 2:23 
*30/6 Added Sturm Flamecaller's Fireball and Fire Nova
Aherin  [ophavsmand] 29. juni 2017 kl. 2:37 
No worries I'll see what I can do :)
steffire3 28. juni 2017 kl. 12:06 
@Aherin: Could you add the Sturmbjorn Mage from Act 1? It's fire attacks have a long wind up and are lethal.
Thanks! ^_^
Aherin  [ophavsmand] 28. juni 2017 kl. 6:17 
*28/6 Added Wraith Lord AOE attack
Aherin  [ophavsmand] 25. juni 2017 kl. 23:13 
*26/6 Added Mycon Pygmy (Exploding mushroom :)
steffire3 16. juni 2017 kl. 18:17 
@Aherin (author): Thanks for the update!
doudley 15. juni 2017 kl. 5:07 
Nice!
Aherin  [ophavsmand] 15. juni 2017 kl. 3:38 
*Added the Yakotaur attacks as per steffire3's suggestion
Yuma 14. juni 2017 kl. 7:32 
doudley, Exactly what I meant! Thankers! :)
doudley 14. juni 2017 kl. 6:11 
Aherin  [ophavsmand] 13. juni 2017 kl. 5:04 
@Phanjam, thanks mate :)
Yuma 12. juni 2017 kl. 14:05 
@doudley, Thank you so much! I just need to find out how to package that into a mod, now!
Aherin  [ophavsmand] 12. juni 2017 kl. 3:04 
Thanks steffire3 :) I'l have a look at those Yaks. Whether or not their attack is suitable I guess relies on how long the warmup is. If they warmup quickly then the icon is kind of redundant :)
TOG | Phanjam 12. juni 2017 kl. 3:02 
Hey this is great @aherin! Thx for this!
doudley 12. juni 2017 kl. 2:47 
@Renza
C:\Program Files\Steam\steamapps\common\Torchlight II\MEDIA\SOUNDS\ENGLISH

If you are planning to replace the existing voice files, I don't think you need to create a new sound bank/sound data (not sure what sound bank you guys are referring to :P)

Just use the file name of the existing files along with their directory.

@Klim
It is compatible, I've checked each file and this mod doesn't conflict with the files modified in Synergies mod.

@Aherin (author)
I'm done incorporating this mod and block indicator in my UI mods, I'm now ready to start working on bestiary mod :steamhappy:
Klim 12. juni 2017 kl. 2:33 
Compatible with SynergiesMOD?
steffire3 12. juni 2017 kl. 1:48 
@Aherin (author): Possibly add those Yak Brutes from the snowy mountains of Act 1.

They have some kind of Rush Attack that deals high damage.

Also, great job with this mod!
Yuma 11. juni 2017 kl. 12:49 
Aherin, Yeah, tried that...maybe how I exported the audio...hmmm, quite a fix.
Aherin  [ophavsmand] 10. juni 2017 kl. 21:23 
Maybe you need to make a new sound bank for them?
Yuma 10. juni 2017 kl. 17:30 
So I actually ripped every audio file for this mod to be ready!
But does anyone know why custom sounds will not play in the soundbank?
I can use the default narrator but anything else is silent.
Yuma 10. juni 2017 kl. 13:05 
Uhh...any kind one here know how to manipulate the voice files?
I have the audio and the ability to rip audio, but have no clue as to where and how if it's in a
general file. (Like voice.pak for example)
Yuma 10. juni 2017 kl. 12:59 
@doudley & Aherin, Hey! I am, just gotta get everything in order and I might be able to do it!
Aherin  [ophavsmand] 10. juni 2017 kl. 5:53 
Well no not really lol
doudley 10. juni 2017 kl. 5:32 
We are not seriously considering this idea, are we?! :D
Yuma 9. juni 2017 kl. 12:50 
@doudley, I would think replacing the narrator would be wise, a few file replacements that
work for every class! Not to mention you get to hear the character do a death rattle.
Add a echo effect to them while having the narrator scream snake would be so very good!
*Yuki* 9. juni 2017 kl. 5:58 
maybe make version of this mod with alarm sound, then? (e.g it will play in same cases)
doudley 9. juni 2017 kl. 5:08 
Lol then you're right, it is easy to do because you just need to replace the dying sounds of the classes or replace the narrator sound file for it
Aherin  [ophavsmand] 9. juni 2017 kl. 5:04 
Yeah I was refering more to the SNAKE! when you die, but that's good to know how to do it :)
doudley 9. juni 2017 kl. 4:59 
Hmm an alarm (player detected) indicator with matching sound (from MGS), I think it is not as simple as it seem....you have to make a system/skill that triggers if a player has been seen then you have to add to the system/skill a way to only detect once or else, the screen will litter of warning sign particles, not to mention the alarm sound that will play simultaneously and repetitively...
Aherin  [ophavsmand] 9. juni 2017 kl. 4:07 
:D that'd be pretty funny! I could do it pretty easily actually, just need to find the audio files :P
Yuma 8. juni 2017 kl. 17:34 
@*Yuki*, Add the "Snake?!...SNAAAKE!" scream when you die, aswell!
*Yuki* 8. juni 2017 kl. 17:22 
now we only need mod, that will add sound from metal gear solid, playing when enemy gets agro on you (e.g notice you) :'DDDD
Aherin  [ophavsmand] 6. juni 2017 kl. 4:34 
I just had to take it down to fix up a few display issues. Let me know still if you'd like me to add icons for any more monsters :)