Torchlight II

Torchlight II

Warning Indicator (v.6)
34 comentarii
steffire3 30 iun. 2017 la 12:28 
@Aherin (author): Thanks again! ^_^
Aherin  [autor] 30 iun. 2017 la 2:23 
*30/6 Added Sturm Flamecaller's Fireball and Fire Nova
Aherin  [autor] 29 iun. 2017 la 2:37 
No worries I'll see what I can do :)
steffire3 28 iun. 2017 la 12:06 
@Aherin: Could you add the Sturmbjorn Mage from Act 1? It's fire attacks have a long wind up and are lethal.
Thanks! ^_^
Aherin  [autor] 28 iun. 2017 la 6:17 
*28/6 Added Wraith Lord AOE attack
Aherin  [autor] 25 iun. 2017 la 23:13 
*26/6 Added Mycon Pygmy (Exploding mushroom :)
steffire3 16 iun. 2017 la 18:17 
@Aherin (author): Thanks for the update!
doudley 15 iun. 2017 la 5:07 
Nice!
Aherin  [autor] 15 iun. 2017 la 3:38 
*Added the Yakotaur attacks as per steffire3's suggestion
Yuma 14 iun. 2017 la 7:32 
doudley, Exactly what I meant! Thankers! :)
Aherin  [autor] 13 iun. 2017 la 5:04 
@Phanjam, thanks mate :)
Yuma 12 iun. 2017 la 14:05 
@doudley, Thank you so much! I just need to find out how to package that into a mod, now!
Aherin  [autor] 12 iun. 2017 la 3:04 
Thanks steffire3 :) I'l have a look at those Yaks. Whether or not their attack is suitable I guess relies on how long the warmup is. If they warmup quickly then the icon is kind of redundant :)
TOG | Phanjam 12 iun. 2017 la 3:02 
Hey this is great @aherin! Thx for this!
doudley 12 iun. 2017 la 2:47 
@Renza
C:\Program Files\Steam\steamapps\common\Torchlight II\MEDIA\SOUNDS\ENGLISH

If you are planning to replace the existing voice files, I don't think you need to create a new sound bank/sound data (not sure what sound bank you guys are referring to :P)

Just use the file name of the existing files along with their directory.

@Klim
It is compatible, I've checked each file and this mod doesn't conflict with the files modified in Synergies mod.

@Aherin (author)
I'm done incorporating this mod and block indicator in my UI mods, I'm now ready to start working on bestiary mod :steamhappy:
Klim 12 iun. 2017 la 2:33 
Compatible with SynergiesMOD?
steffire3 12 iun. 2017 la 1:48 
@Aherin (author): Possibly add those Yak Brutes from the snowy mountains of Act 1.

They have some kind of Rush Attack that deals high damage.

Also, great job with this mod!
Yuma 11 iun. 2017 la 12:49 
Aherin, Yeah, tried that...maybe how I exported the audio...hmmm, quite a fix.
Aherin  [autor] 10 iun. 2017 la 21:23 
Maybe you need to make a new sound bank for them?
Yuma 10 iun. 2017 la 17:30 
So I actually ripped every audio file for this mod to be ready!
But does anyone know why custom sounds will not play in the soundbank?
I can use the default narrator but anything else is silent.
Yuma 10 iun. 2017 la 13:05 
Uhh...any kind one here know how to manipulate the voice files?
I have the audio and the ability to rip audio, but have no clue as to where and how if it's in a
general file. (Like voice.pak for example)
Yuma 10 iun. 2017 la 12:59 
@doudley & Aherin, Hey! I am, just gotta get everything in order and I might be able to do it!
Aherin  [autor] 10 iun. 2017 la 5:53 
Well no not really lol
doudley 10 iun. 2017 la 5:32 
We are not seriously considering this idea, are we?! :D
Yuma 9 iun. 2017 la 12:50 
@doudley, I would think replacing the narrator would be wise, a few file replacements that
work for every class! Not to mention you get to hear the character do a death rattle.
Add a echo effect to them while having the narrator scream snake would be so very good!
*Yuki* 9 iun. 2017 la 5:58 
maybe make version of this mod with alarm sound, then? (e.g it will play in same cases)
doudley 9 iun. 2017 la 5:08 
Lol then you're right, it is easy to do because you just need to replace the dying sounds of the classes or replace the narrator sound file for it
Aherin  [autor] 9 iun. 2017 la 5:04 
Yeah I was refering more to the SNAKE! when you die, but that's good to know how to do it :)
doudley 9 iun. 2017 la 4:59 
Hmm an alarm (player detected) indicator with matching sound (from MGS), I think it is not as simple as it seem....you have to make a system/skill that triggers if a player has been seen then you have to add to the system/skill a way to only detect once or else, the screen will litter of warning sign particles, not to mention the alarm sound that will play simultaneously and repetitively...
Aherin  [autor] 9 iun. 2017 la 4:07 
:D that'd be pretty funny! I could do it pretty easily actually, just need to find the audio files :P
Yuma 8 iun. 2017 la 17:34 
@*Yuki*, Add the "Snake?!...SNAAAKE!" scream when you die, aswell!
*Yuki* 8 iun. 2017 la 17:22 
now we only need mod, that will add sound from metal gear solid, playing when enemy gets agro on you (e.g notice you) :'DDDD
Aherin  [autor] 6 iun. 2017 la 4:34 
I just had to take it down to fix up a few display issues. Let me know still if you'd like me to add icons for any more monsters :)