Torchlight II

Torchlight II

Warning Indicator (v.6)
34 Comments
steffire3 30 Jun, 2017 @ 12:28pm 
@Aherin (author): Thanks again! ^_^
Aherin  [author] 30 Jun, 2017 @ 2:23am 
*30/6 Added Sturm Flamecaller's Fireball and Fire Nova
Aherin  [author] 29 Jun, 2017 @ 2:37am 
No worries I'll see what I can do :)
steffire3 28 Jun, 2017 @ 12:06pm 
@Aherin: Could you add the Sturmbjorn Mage from Act 1? It's fire attacks have a long wind up and are lethal.
Thanks! ^_^
Aherin  [author] 28 Jun, 2017 @ 6:17am 
*28/6 Added Wraith Lord AOE attack
Aherin  [author] 25 Jun, 2017 @ 11:13pm 
*26/6 Added Mycon Pygmy (Exploding mushroom :)
steffire3 16 Jun, 2017 @ 6:17pm 
@Aherin (author): Thanks for the update!
doudley 15 Jun, 2017 @ 5:07am 
Nice!
Aherin  [author] 15 Jun, 2017 @ 3:38am 
*Added the Yakotaur attacks as per steffire3's suggestion
Yuma 14 Jun, 2017 @ 7:32am 
doudley, Exactly what I meant! Thankers! :)
doudley 14 Jun, 2017 @ 6:11am 
Aherin  [author] 13 Jun, 2017 @ 5:04am 
@Phanjam, thanks mate :)
Yuma 12 Jun, 2017 @ 2:05pm 
@doudley, Thank you so much! I just need to find out how to package that into a mod, now!
Aherin  [author] 12 Jun, 2017 @ 3:04am 
Thanks steffire3 :) I'l have a look at those Yaks. Whether or not their attack is suitable I guess relies on how long the warmup is. If they warmup quickly then the icon is kind of redundant :)
TOG | Phanjam 12 Jun, 2017 @ 3:02am 
Hey this is great @aherin! Thx for this!
doudley 12 Jun, 2017 @ 2:47am 
@Renza
C:\Program Files\Steam\steamapps\common\Torchlight II\MEDIA\SOUNDS\ENGLISH

If you are planning to replace the existing voice files, I don't think you need to create a new sound bank/sound data (not sure what sound bank you guys are referring to :P)

Just use the file name of the existing files along with their directory.

@Klim
It is compatible, I've checked each file and this mod doesn't conflict with the files modified in Synergies mod.

@Aherin (author)
I'm done incorporating this mod and block indicator in my UI mods, I'm now ready to start working on bestiary mod :steamhappy:
Klim 12 Jun, 2017 @ 2:33am 
Compatible with SynergiesMOD?
steffire3 12 Jun, 2017 @ 1:48am 
@Aherin (author): Possibly add those Yak Brutes from the snowy mountains of Act 1.

They have some kind of Rush Attack that deals high damage.

Also, great job with this mod!
Yuma 11 Jun, 2017 @ 12:49pm 
Aherin, Yeah, tried that...maybe how I exported the audio...hmmm, quite a fix.
Aherin  [author] 10 Jun, 2017 @ 9:23pm 
Maybe you need to make a new sound bank for them?
Yuma 10 Jun, 2017 @ 5:30pm 
So I actually ripped every audio file for this mod to be ready!
But does anyone know why custom sounds will not play in the soundbank?
I can use the default narrator but anything else is silent.
Yuma 10 Jun, 2017 @ 1:05pm 
Uhh...any kind one here know how to manipulate the voice files?
I have the audio and the ability to rip audio, but have no clue as to where and how if it's in a
general file. (Like voice.pak for example)
Yuma 10 Jun, 2017 @ 12:59pm 
@doudley & Aherin, Hey! I am, just gotta get everything in order and I might be able to do it!
Aherin  [author] 10 Jun, 2017 @ 5:53am 
Well no not really lol
doudley 10 Jun, 2017 @ 5:32am 
We are not seriously considering this idea, are we?! :D
Yuma 9 Jun, 2017 @ 12:50pm 
@doudley, I would think replacing the narrator would be wise, a few file replacements that
work for every class! Not to mention you get to hear the character do a death rattle.
Add a echo effect to them while having the narrator scream snake would be so very good!
*Yuki* 9 Jun, 2017 @ 5:58am 
maybe make version of this mod with alarm sound, then? (e.g it will play in same cases)
doudley 9 Jun, 2017 @ 5:08am 
Lol then you're right, it is easy to do because you just need to replace the dying sounds of the classes or replace the narrator sound file for it
Aherin  [author] 9 Jun, 2017 @ 5:04am 
Yeah I was refering more to the SNAKE! when you die, but that's good to know how to do it :)
doudley 9 Jun, 2017 @ 4:59am 
Hmm an alarm (player detected) indicator with matching sound (from MGS), I think it is not as simple as it seem....you have to make a system/skill that triggers if a player has been seen then you have to add to the system/skill a way to only detect once or else, the screen will litter of warning sign particles, not to mention the alarm sound that will play simultaneously and repetitively...
Aherin  [author] 9 Jun, 2017 @ 4:07am 
:D that'd be pretty funny! I could do it pretty easily actually, just need to find the audio files :P
Yuma 8 Jun, 2017 @ 5:34pm 
@*Yuki*, Add the "Snake?!...SNAAAKE!" scream when you die, aswell!
*Yuki* 8 Jun, 2017 @ 5:22pm 
now we only need mod, that will add sound from metal gear solid, playing when enemy gets agro on you (e.g notice you) :'DDDD
Aherin  [author] 6 Jun, 2017 @ 4:34am 
I just had to take it down to fix up a few display issues. Let me know still if you'd like me to add icons for any more monsters :)