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Few notes : Some areas have fps drops, zed spawn in players sight at the building mid, some ladders do not work, invisible walls at the train trader, too narrow pathways inside the building, can't get on the roof!
Overall fun map! Let me know if you need feedback/playtest.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
https://youtu.be/plNZJbyfXSs
My feedback is about spawn points for zeds, not players.
I have no problem with players being spawned at the CT spawn.
My feedback is, because of zeds spawning on top of roofs and dropping down on top
of players, inside the large building is the only practical playable area, which is only 1/4 of
the map.
If zeds didn't spawn from roofs, streets could of been playble location on modified spawn rate server. However, due to zeds being able to drop down on top of players, the map is practically limited to inside the large building.
Also, the map lags a bit. Possibly the same reason as the DE_DUST2 you created.