Tabletop Simulator

Tabletop Simulator

[DEPRECATED] Best Star Realms (scripted)
25 Comments
Chapita 29 Nov, 2019 @ 12:57pm 
image si broken
sejojun 23 Nov, 2019 @ 10:45pm 
image is broken
paulyd83 8 Apr, 2019 @ 3:49pm 
This isn't the best Star Realms mod. It's missing Frontiers!
Ƈ( ٻ _ ٻ )Ɔ  [author] 25 Aug, 2018 @ 12:30pm 
This is the only one I took over. I have a few other mods that I tweaked for personal use but nothing else published. Was there something specific you were looking for? I'd be happy to send you the mod on the off chance you're looking for something I've already worked on.
zulmetefza 25 Aug, 2018 @ 6:21am 
You did not include a list for the mods you built upon.
Ƈ( ٻ _ ٻ )Ɔ  [author] 9 Apr, 2018 @ 2:34pm 
@Xor That is a fun new feature TTS introduced, I suspect around the time they added the hands at the bottom of the screen. I didn't add anything to rotate them specifically.

I'll take a look at it and see if there's a workaround.
xor 7 Apr, 2018 @ 3:30am 
How did you make the bases turn? I can't find a function for this in the script. They already turn in the hand so the other players know that you have bases in hand.
Warraybe 9 Jan, 2018 @ 8:45pm 
Noticed a bug in the scripting. When you use the tidy up feature it makes the current counts for attack and authority negative in the amoune of the cards that were cleaned up. So when your next round comes playing any cards just adds to the negative and does not report the correct counts.
GregoryDB 6 Aug, 2017 @ 8:45am 
Awesome! Thank you for adding them!! :)
Mister Maf 6 Aug, 2017 @ 8:13am 
Awesome, it works great. Thanks! :csdsmile:
Ƈ( ٻ _ ٻ )Ɔ  [author] 6 Aug, 2017 @ 3:33am 
@Mister Maf, added a toggle button on the side of the table for Autoreplacing the trade row.

@GregoryDB, put the single player and co-op stuff in the blackhole at the bottom of the tray. None of it is scripted (and might never be) but it's available if you want it.

I'll knock out the Mercenary Garrison later. It's there but also unscripted currently.
GregoryDB 5 Aug, 2017 @ 10:17am 
I love the mod. I'm an all in once place kind of person. I was wondering if you could add the coop/solo missions and the other cards that you don't have from the United Expansions + etc+ Etc mod? I was going to but then i would lose your updates from here on out. I have them saved, Let me know if you would or if i can help out and add them somehow. Thanks for making this!
Mister Maf 1 Aug, 2017 @ 7:11pm 
Love the calculator and deck management in this mod, but is it possible for me to disable the buy row autodraw altogether? It's neat but ultimately gets in the way in my games. I get that you can put the card back as described in the readme but it would be simpler to just draw a new card manually. Simply deleting the scripting zones accomplishes this, but at the predictable cost of a cascade of error messages.
Sukinato 23 Jul, 2017 @ 9:27am 
Thanks for the mod, I just recently picked up two base game sets myself so I can play 4 player at my local shop. Love the game. <3
Ƈ( ٻ _ ٻ )Ɔ  [author] 21 Jul, 2017 @ 10:19am 
If I ever get around to overhauling the underlying script, yes it'll have a setup button. I might do it prior but I'm not sure when that'll be.

In the mean time, what I normally do is grab a card from the deck, hold it over one of the trade row slots, and then release and immediately re-grab the card without waiting for it to fall. It replaces the trade row slot (since you took a card from it) and the host should be able to do it in a second or two. I've found that even with low latency it takes much longer for anyone but the host to drop the trade row.
Elesium 21 Jul, 2017 @ 2:39am 
Any chance of having a 'set up' script. As getting the trade row set up is a bit of a pain trying to fiddle the script. Unless I am missing something?
Ƈ( ٻ _ ٻ )Ɔ  [author] 30 Jun, 2017 @ 3:03pm 
It does, as far as I'm aware. If you find something it's missing just let me know. (I didn't know about the United set until yesterday)
FishSpider777 30 Jun, 2017 @ 1:06am 
Does this have all of the expansions?
Ƈ( ٻ _ ٻ )Ɔ  [author] 30 Jun, 2017 @ 12:48am 
United cards are added. Add the dual-triggered faction abilities to the list of things that need to be mentally calculated.

I think I have to redo the codebase from scratch to get some of the features in that I want, so I'm waiting for the time+motivation combo to start that project. In the mean time it'll still be smaller QoL type updates.
TspOfRant 27 Jun, 2017 @ 5:00pm 
Any chance of getting the United cards in the game?
darleth 10 Jun, 2017 @ 9:42am 
Thanks....
Ƈ( ٻ _ ٻ )Ɔ  [author] 9 Jun, 2017 @ 9:04pm 
@RS_Mind, currently you can only play as one of the 4 hard-coded colors: white, red, green, and blue. If you try to play with a different color it breaks pretty much everything. It's on my list but fairly low down (will probably get fixed as I add additional players).

If you're using one of the proper colors, could you post a screenshot of the boardstate and error message? I'll see what I can do for you.
Kaz 9 Jun, 2017 @ 6:29pm 
Every time I pee my hand hurts.
RS_Mind 9 Jun, 2017 @ 5:30pm 
Every time I drop a card I get an error.
RhodeXLX 9 Jun, 2017 @ 3:27pm 
HI MAL