Space Engineers

Space Engineers

-UNSC- Charon Class Light Frigate
23 Comments
Fenrir 23 Apr @ 4:23pm 
hey Fireguy, would it be okay with me messing and updating your ships to the modern SE style?
FireGuy1996  [author] 25 Jan, 2018 @ 4:32pm 
Its a bug with the game and the number of lights allowed in a worldspace. I have no idea if they are doing anything with repairing it but it started recently. When I built this ship I had no problems with it.
Benjamin Reichwald 23 Jan, 2018 @ 2:55pm 
the lights keep flashing on and off on this ship for me when i look in acertin area know why?
Spartan6772 12 Sep, 2017 @ 5:25pm 
I had a go in it in a server and there was an infinty and low and behold three secounds later we were taking on a Star destroyer XD
Ken Stormwolf 7 Sep, 2017 @ 10:03am 
hmmm thanks for the info sir.
FireGuy1996  [author] 7 Sep, 2017 @ 10:00am 
@Ken I honestly havent had any issues with rotors or pistons. I also don't use speed mods though. I know for a fact that speed mods can start causing some crazy stuff especially with rotors.
Ken Stormwolf 7 Sep, 2017 @ 9:22am 
So thats the secret then? But what about KLANG? won't that incure his wrath? due to pistons and Rotors still caussing some problems XD
FireGuy1996  [author] 7 Sep, 2017 @ 6:00am 
@Ken Using a connector. I recently figured out is much easier to use a doctor though, going to update the blueprint within the next few weeks.

Place a large grid rotor down, delete the head, go into the control panel for the rotor and click add small head and start building!
Ken Stormwolf 6 Sep, 2017 @ 7:20pm 
how did you put the small ship parts in there?
FireGuy1996  [author] 18 Jul, 2017 @ 9:31pm 
@PigExplosion The only two mods used on this ship are the two I have listed which add the weapons and emblems.
PigExplosion 18 Jul, 2017 @ 7:12pm 
I just tried loading this in and a message telling me that the ship had some blocks not available in my game. Am i missing a mod here?
FireGuy1996  [author] 3 Jul, 2017 @ 10:36am 
@WolfeWarrior That was in fact a bug with the game that Keen patched with the last update. It should all stay togeather now.
An Iridescent Wolf 19 Jun, 2017 @ 9:27am 
Loving the new build, but there seems to be an issue with structural integrity on this ship. Using the jump drive tends to break off a few pieces of the ship, particularly in the Loading and Training Bays. Additionally, the "Flap-like" Parts on the engines seem to fly away on occasion.
FireGuy1996  [author] 16 Jun, 2017 @ 4:16pm 
@IronWolf Not using the mods won't affect the ships structure or functionality at all. They are optional and only add the weapons and emblems.
IronWolf 15 Jun, 2017 @ 4:17pm 
i dont really use modded guns will this project ok with out guns
Dr.Craz 14 Jun, 2017 @ 3:37am 
One block = 2,49 meters so its a 1:2
FireGuy1996  [author] 13 Jun, 2017 @ 6:40pm 
@Dr.Craz That is if one block = one meter in Space Engineers.
FireGuy1996  [author] 13 Jun, 2017 @ 6:40pm 
@Dr.Craz A Charon Class Light Frigate is 490 meters in the actual games. This one is about 98 meters. I'm not sure exactaly how to do the math but I'd guess its about 20% the size of the real one? Maybe 2:10?
Dr.Craz 13 Jun, 2017 @ 3:36pm 
Damn it looks nice, what size is it compared to the real one
FireGuy1996  [author] 12 Jun, 2017 @ 6:16pm 
@MrEvan312 I actually got that idea from you! I've always looked for a block that would mimic venting such as that, and up until now I've always used blast door blocks.
MrEvan312 12 Jun, 2017 @ 5:25pm 
I like that you too used the slope pieces on the cargo bay sides for extra details like I did. Such an awesome ship need not be like the Halo 2 (2004) In Amber Clad's model :D
FireGuy1996  [author] 10 Jun, 2017 @ 2:52pm 
@Derp2793 Thanks Man!!
JP_2793 10 Jun, 2017 @ 1:31pm 
Duuuuude. it looks super awesome!!