ARK: Survival Evolved

ARK: Survival Evolved

Giganto-Mining (Resource Mining Chain)
200 Comments
Man of War 19 Jan, 2022 @ 9:04am 
Gotcha. Thanks for the info! Will just put down a couple extra.
wuzzy  [author] 19 Jan, 2022 @ 1:49am 
As far as I remember there is no ini option to control the output rate for the crusher. The number of doedi workers is the only factor which modifies the output currently.
Man of War 18 Jan, 2022 @ 5:47pm 
Really liking the mod, was just wondering how to go about modifying how fast the crusher runs overall in the ini. Thanks!
wuzzy  [author] 24 Dec, 2021 @ 2:53am 
Same here!
Egg 24 Dec, 2021 @ 12:23am 
;,D try to try out and enslave some Gorillaz :D thanks ah and by the way your narcotic drip is one of the main mods i use since release :)
wuzzy  [author] 24 Jul, 2021 @ 1:06am 
Without looking at the code, I'd expect that it finds the first overlapping zone and uses that. I'll take a look, but it will take me some time to download the latest SDK.
Ouroborus 23 Jul, 2021 @ 8:45pm 
What happens in the event that a mine is placed in a location that is covered by several zones? Does it mine all those zone? (I'm thinking I can take the wiki resource data and map it directly to zone configuration.)
wuzzy  [author] 1 Apr, 2020 @ 7:18am 
@123 once set up that is it, the configuration just governs the relative amounts and types of resources that are generated in a particular area on your map.
GXD Rev.G 1 Apr, 2020 @ 4:22am 
i have a question about the zones are they infinite resources like do they never run out or do you have to re set them up or finally do they refresh on server restart aka when they run out if server restarts they are full and able to be gathered from again?
wuzzy  [author] 17 Feb, 2020 @ 5:33am 
Don't need to use the ADK! just map out the zones, X,Y for the center and a radius. Set up which resources you want, and the amount you want. Add to the ini. See the discussion above.
Torkkar 17 Feb, 2020 @ 5:26am 
ok so to clarify I assumed you had to custom paint the zones in the maps in the Creation Kit similar to other map editor features like Warcraft editor or AoE2's when painting a forest thats why I needed to ask.

also might want to update the mod cause 2017 last update lotta people probably think its dead. something as simple as useing a few in game rocksto make the mine look nicer & using a trippled up wood floor with wood pillars for the cart beds the rails & cart are good just darken them a bit rip the texture from metal wall if possable that sorrta thing off the top of my head.

sorry if I'm being presumptuous I'm just looking for something to getaway from accessories+ lotsa broken stuff their lol
wuzzy  [author] 17 Feb, 2020 @ 5:13am 
@Torkkar: Once you have generated the map, I can't see why it wont work. Just Use the prospector tool to find the zones you want and set them up in the ini. The map coordinates don't change after generation as far as I am aware. I have used it on Ragnarok and The Center without issue. Use admin mode to map out your zones, then play!
Torkkar 16 Feb, 2020 @ 6:35pm 
hot zones... can't make it easy huh but I've a feeling this can't work on Procetural ARKs or any other maps apart from the island right?
wuzzy  [author] 3 Oct, 2019 @ 7:13am 
Thanks!
Kurutta Rōjin 3 Oct, 2019 @ 7:02am 
Yet another of your mods that I am loving... this makes three that I run on my server.
Yoshira 5 Jul, 2019 @ 8:35am 
@Wuzzy
Thanks i did expect that. It works for most things except if it is a modded item that needs cementing paste. Then you actually need the real cementing paste.
Will work around. Just needed confirmation.
wuzzy  [author] 5 Jul, 2019 @ 6:27am 
Yep I think I did it right, lime-cement derives from cementing paste so for anything that checks for a 'kind of' cementing paste it will work. I just made a standard water jar with lime cement and it works fine. However if the mod looks for the type explicictly, rather than checking for a 'kind of', then it won't work with derivatives. If that is the case I am afraid I can't help you, you will have to look to the author of the other mod I am afraid.
wuzzy  [author] 5 Jul, 2019 @ 4:58am 
I can't remember how I set the lime cement up, let me check!
Yoshira 5 Jul, 2019 @ 4:53am 
@wuzzy
A quick question. We play on Ragnarok. Everything is working fine.
Only thing that seems to not work is that other mods do not recognice the Limecement as replacement for cementing paste. Anyway way we can make this compatible?
In our case we use MRRad Tools mod.
wuzzy  [author] 1 Jul, 2019 @ 6:32am 
Yeah, I wish the game would just use the Steam stuff to update, The number of times people report problems because the game corrupts the files when it copies them! Still glad to hear you are up and running again! :lunar2019coolpig:
Yoshira 1 Jul, 2019 @ 6:29am 
@Wuzzy, sorry if i did not understand you right. The reinstall did fix it. Now i can open the inventory. Thanks!
wuzzy  [author] 1 Jul, 2019 @ 6:26am 
That's sort of what I was asking! From what you first said it sounded as though the pull was broken, now I know the inventory isn't working. First thing to do is to try to re-install the mod, unsubscribe delete the folder then re-subscribe (locally). The mods can sometimes get corrupted on install. Then start a local game with only that mod selected. Spawn in the item and check if the inventory is available then. It may be in conflict with another mod you use. I'll see if I can check here.
Yoshira 30 Jun, 2019 @ 11:07pm 
@Wuzzy If you would like to explain how that would be nice. The Kiln doesn't let me open an inventory like the others.
wuzzy  [author] 30 Jun, 2019 @ 2:36pm 
Have you tried manually adding fuel?
Yoshira 30 Jun, 2019 @ 1:04pm 
So sofar this mod is working fine for me. There is only 1 small thing. I can't use the Lime Kiln.
There is for me not a single option to pull wood into or any of the other recources to start burning it. Any options to solve this?
wuzzy  [author] 21 Jan, 2019 @ 10:07am 
@Sirius, yep, not sure if I am at the moment, but I don't have the SDK installed to check.
Sirus 21 Jan, 2019 @ 10:00am 
The BD dev just confirmed that this mod would need to have support added for custom classes for it to work with Better Dinos.
wuzzy  [author] 21 Jan, 2019 @ 8:43am 
@Sirius, I wouldn't hold your breath! I am not looking to change this unless there is a game breaking issue. I can add this to the list of possible changes at some point.
Sirus 21 Jan, 2019 @ 8:30am 
Alright. Whatever gets it fixed, then. : P
wuzzy  [author] 21 Jan, 2019 @ 8:23am 
@Sirius, It may be this end, depends if I am looking for the giganto class explicitly or a class derived from it!
Sirus 21 Jan, 2019 @ 8:20am 
Gonna talk with the BD dev, see if he can rewrite the remappings so that this mod can still work. I guess i'll have to get rid of it in the meanwhile and grab a different mod, like Mining Drills.
wuzzy  [author] 21 Jan, 2019 @ 8:15am 
@Sirius Thanks for that information.
Sirus 21 Jan, 2019 @ 7:57am 
I can answer that with a definitive no. It breaks this mod. I haven't tested doedecrius ore crusher, but I can say that Better Dinos Gigantopithecus are not detected as valid for the mine.
Nox_Sanguinis 18 Jan, 2019 @ 12:27pm 
ok, gonna test it later
wuzzy  [author] 18 Jan, 2019 @ 12:14pm 
I have no idea, depends on how the other mod is written, try it on a local test game with only those two mods loaded first.
Nox_Sanguinis 18 Jan, 2019 @ 7:24am 
Dos this mod works whit the "Better dinos"?
cause it change the Giganto to use armor and all
wuzzy  [author] 18 Oct, 2018 @ 11:27am 
Don't see why not, but seems a bit extreme!
Canine Rex 18 Oct, 2018 @ 11:20am 
can you just do it so the hole map is a zone?
wuzzy  [author] 8 Jul, 2018 @ 1:43pm 
I've thought about adding classnames to the config file, but haven't got round to it yet.
PhantomX 8 Jul, 2018 @ 1:19pm 
Any chance of adding the Abberation Gems to mineable resources, or allow us the ability add resources to the hotspots, Like raw Element, Gems, or even modded ones (as long as we know the Itemid)
wuzzy  [author] 4 Jul, 2018 @ 10:14am 
I haven't seen any. You can use the prospector tool in a standalone game in god mode to get your coords.
Some Bear 3 Jul, 2018 @ 9:59pm 
has anyone made any premade hot spots for ragarok? how ever its spelt lol
wuzzy  [author] 5 Jun, 2018 @ 8:46am 
Sorry, not at present.
Deaths 5 Jun, 2018 @ 6:32am 
Hey mate, just a quick question. Is it possible to stop my crusher from further crushing the stone to sand and just crush ore? Thanks
wuzzy  [author] 23 Oct, 2017 @ 7:34am 
I'll look at it next time I am in there. May be possible but currently its a constant in the resource class.
Spectre 23 Oct, 2017 @ 7:30am 
@WuzzyIs it possible to add an option to change stack size of the items from your mod?
Zomb/TDZ 19 Sep, 2017 @ 3:20am 
then its probbably a damaged download, thx.
wuzzy  [author] 19 Sep, 2017 @ 3:08am 
@DZ

I have just run a test on the latest game patch and am able to pull stone, wood and metal into a mine storage chest using the radial menu and prospector. I can also pull the same items to and from a standard storage box using the prospector. So it all looks good from here.

Sounds like the problem may be your end. Some things you can try/check:

* You may have a damaged download (seems to happen far too often) if so clean out the content from the mod folder (just this mod unless you are feeling brave!) and re-download it. This seems to fix wierd issues in a number of cases.
* Have you got another mod which is incompatible? Something which is changing basic storage? (unlikely)
* Try this mod only in a new local game, then add your other mods till you find the issue.

Sorry I can't be of more help, but at least I can confirm the mod is compatible/functional with the latest game changes!
Zomb/TDZ 18 Sep, 2017 @ 9:35am 
ok, hope its fixed soon
wuzzy  [author] 18 Sep, 2017 @ 9:35am 
I haven't played the game for a couple of months, been taking a break :-)