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You have to lower the formation_distance.
By setting this value for the MIN behaviours it work better !
formation_distance = 30
First row: Use default
Second row: Hit n run MIN
Third row: NO AI
My weapon: Small mass driver (range 20)
I have run a bunch of tests. My conclusion: the Ships will never go below a range of 60.
I also tried modifying the behaviour in the file 00_nav_behaviours:
"ai_behaviour_hitnrun_min"
preferred_attack_range = 30
This made no effect!
When chosing any behavior from the second row (flanking or hit and run), the ships will fly away without firing. (This make the mod unplayable for me!). Please fix this.
Thanks for bringing this to our attention, and I'm sorry you had to suffer from it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=790455347&searchtext=ship+behaviours
For making others compatible with us you'd have to take their files, remove their country_types folder and then check if all works. If there are any oddities, then it's due to conflicts likely arising due to the two mods modifying the same vanilla file or some other reason that I cannot tell you without looking at both mods side by side myself. I admit this isn't the best explanation, but it's the best I can personally do right now.
@Toby Are you using an old save, and/or are you using any other mod that touches ship stuff? As I cannot reproduce that locally; the battlecruiser is locked behind an unresearchable tech.
I will however miss the models for the larger ships from Sins of the Prophets.
I don't want to make this compatible with others, I am looking for how to make other shipsets compatible with it. I asked something similar on the SCX page and got what amounted to "if you are a newb you are better off not touching anything". Which I can respect, but find annoying. If I can make basic patches in Skyrim and Fallout I shouldn't have an issue making patches here. I just need to know what I need to add where to make it work. And I would rather not learn how to make ships in general just to be able to do it.
I really hate running across other empires that share ship design. It just bugs the crap out of me.
To make us compatible with other ship size mods, you'd have to strip out the changes we have done to ships as a whole. To do this, delete the country_types folder, our 00_ship_sizes.txt file, and everything in section_templates folder save fallen_empire.txt. You also would have to remove all the ASBM files we have in the mod if you want to use all of ASBM with those ship mods.
Truthfully enabling support for our mod isn't difficult if someone already has an NSC patch; the section set ups we have for the carrier and frigate are similar in terms of hardpointing to NSC's. Vanilla classes only use vanilla styled components as well.