Stellaris

Stellaris

(-Naval Overhaul Legacy-)
Showing 1-10 of 20 entries
< 1  2 >
Update: 23 Oct, 2017 @ 9:02am

Fixed some bugs with certain Fallen Empire ships and sapient combat computers.

Update: 22 Oct, 2017 @ 4:01pm

Changed amount of armor given by armor utilities

Update: 14 Oct, 2017 @ 8:17pm

Did a handful of small minor tweaks

Update: 2 Oct, 2017 @ 1:19pm

-Fixed issue with debris not spawning
-Armor requirements for DR no longer spike at all
-Tweaked some weapon balancing, Kinetic Artillary now has a small version
-Regenerative hull tissue will now spawn like a regular tech and does not have to be reverse engineered
-Removed several redundant files

Update: 26 Sep, 2017 @ 9:17pm

Fixed issue with Machine Empire and Materialist Fallen Empires not having fleets

Update: 25 Sep, 2017 @ 8:01pm

Uploaded updated localisation files, updated admirals (Nervous added, Trickster now has a FTL wind up time reduction instead of a combat speed buff), and updated frigate/carrier assembly yards

Update: 25 Sep, 2017 @ 7:24pm

Big update for 1.8 content. Notable changes include:
-Buff to PD
-Removed flak
-Buffed strikecraft health to account for PD buff
-Buffed stationary military stations
-Updated FE/AFE ships to bring them back to vanilla standards

Update: 24 Sep, 2017 @ 1:56pm

Initial Upload

Update: 23 Sep, 2017 @ 6:41pm

Initial Upload

Update: 20 Aug, 2017 @ 4:54pm

-Completely overhauled weapons and fighters after seeing Doomwarrior's work
-Other bug fixes/tweaks