Torchlight II

Torchlight II

Indicators Premium
65 Comments
Coty 17 May, 2020 @ 12:22pm 
If anyone is here looking how to turn off the red line when you crit, I've uploaded a version with it removed:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2100095659
It's unlisted, but let me know if you'd like me to take it down, doudley.
doudley  [author] 15 Jan, 2019 @ 5:11pm 
It is strange indeed. I'll check this myself this weekend and update you but for now, there's nothing we can do about it.
StreamWhenGuy 14 Jan, 2019 @ 6:13pm 
That's with combat messages option set to "rare" or above. With that option disabled most of the time I see nothing while using Prismatic Bolt skill. Indicators show up sometimes, but very rarely. I don't understand what it depends on. I can hear the critical hit and block sounds, however.
StreamWhenGuy 14 Jan, 2019 @ 6:09pm 
The crit and block indicators won't show up when I use Prismatic Bolt specifically. Instead I see only normal "blocked" and "critical" damage messages.
doudley  [author] 14 Jan, 2019 @ 5:51pm 
What is? Which indicator you are referring to that doesn't work? If the issue is the critical hit indicator then it only means that, that particular attack doesn't cause crit hit or you haven't activate a crit hit yet or maybe your graphic setting is not allowing to show these visual fx.

Also, crit hit and block indicators are modification done to their default source. They are not an addition.
StreamWhenGuy 12 Jan, 2019 @ 6:46am 
For some reason doesn't always (almost never) work with mage's Prismatic Bolt skill.
doudley  [author] 25 Dec, 2018 @ 9:16pm 
You need to use the potion of insight (item) to activate the enemies' health overhead bar and map indicators. Although I'm warning you, if you use potion of insight, it could produce slight lag into your game and major lags if map indicator is used.

See here for more info: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=871078529
Murcer 21 Dec, 2018 @ 8:16am 
I don't understand why I can't see HP bars of enemies? I have the mod installed, I've tried it as a standalone mod, i've pressed R and turned on the HP bars or whatever like in the picture.. what am I missing?
doudley  [author] 16 Aug, 2018 @ 8:22am 
I forgot the reason why I didn't choose Block Indicator Plus but I think it has to do with not being a safer choice. The BIP mod edits monster units directly thus makes it incompatible on other mods that does so too, IIRC.
Gulp DragonDawn 15 Aug, 2018 @ 4:14pm 
and don't forget to have this update refelct in your UI mods.
Gulp DragonDawn 15 Aug, 2018 @ 4:13pm 
i think you should replace block indicator with block indicator plus.
doudley  [author] 6 Jul, 2018 @ 8:27pm 
Most likely it is, unless Synergies mod have modified indicators too like this mod features.
Gulp DragonDawn 16 May, 2018 @ 5:34pm 
Compatible with Synergies?
doudley  [author] 9 Dec, 2017 @ 8:15am 
It is possible but I'm afraid I won't be able to grant it right now, or be able to, now-a-days
Grizzly Pug 27 Nov, 2017 @ 5:33am 
Is it possible to add friendly pets/minions indicator like the one that TEA provides? This is the only thing that will make this mode A+ for me. Thanks!
doudley  [author] 4 Jul, 2017 @ 11:38pm 
You're welcome. Actually, this was requested from me, I merely fulfilling it. :)
steffire3 4 Jul, 2017 @ 11:36am 
@doudley (author): Thank you for including the Auto C Mod!
One less mod to take space in the load order!
doudley  [author] 4 Jul, 2017 @ 9:54am 
- Added Auto Consume mod, no need to use it if you don't want to.
doudley  [author] 30 Jun, 2017 @ 9:40am 
- Incorporated the 3 variant critical hit sounds replacing the default ones

- Included Warning Indicator mod version 6
doudley  [author] 20 Jun, 2017 @ 3:59am 
@Phanjam
With your new crit hit sounds I don't need to soften anything, I will make it replace the existing crit hit sounds and remove the added crit hit from the particle.

@KamisamaLolz
That's weird, crit hit should make a unique slicing sound. Anyway, with the coming update, I will replace the original crit hit sounds, so its definitely will sound when it happen.
TOG | Phanjam 19 Jun, 2017 @ 6:59pm 
@doudley u made the sound too soft! :steammocking:
StreamWhenGuy 19 Jun, 2017 @ 10:23am 
Won't work for me. I've tested on the new save with all other mods disabled. I can see a strange line on the screen on crit for a moment, but that's about it? Any thoughts on why it isn't working for me?
doudley  [author] 18 Jun, 2017 @ 12:06am 
Haha That's because I dampen down the volume a little due to fear of making them too noisy on chain crit hits :P
TOG | Phanjam 17 Jun, 2017 @ 8:54pm 
@doudley i want to confess - i increased the sound volume for the new crit sounds when i merged your mod into my personal mod-pack :steamhappy:
doudley  [author] 17 Jun, 2017 @ 4:21am 
Then I will anticipate them rigorously ;)
Aherin 16 Jun, 2017 @ 6:22am 
Just letting you know doudley, there could be a few more updates as I run through the game :)
TOG | Phanjam 16 Jun, 2017 @ 3:06am 
no problem lol! im happy to do this cos i really love the mod XD
doudley  [author] 15 Jun, 2017 @ 8:29am 
Just in time too, this will be incorporated along with the latest update of Aherin's warning indicator! :steamhappy:
doudley  [author] 15 Jun, 2017 @ 8:25am 
Oh my gosh. You did it! I've been meaning to ask this of you but now I don't have to, and I was afraid to ask because you already gave the mod more life with a single sound and now I have 2 more variations, can't thank you enough. Seriously, you are a heaven-sent Phanjam!
TOG | Phanjam 15 Jun, 2017 @ 7:59am 
eyy @doudley since there are 3 criticalhit sound files, i made 2 more :steamhappy: ...
https://drive.google.com/drive/folders/0B2aVtkeuHrtcWGtkcEZ3MHR5dWc?usp=sharing
doudley  [author] 15 Jun, 2017 @ 6:26am 
For less hassle on my end, I didn't try to make the menu to be opened only if the potion is activated....although its possible. The moment I learned that the potion can be active for the rest of the game session with just one drink, I decided to add a keybind for it, so that there's an option to just leave the potion of insight somewhere in the consumables container and free yourself of having to occupy 1 quickbar slot.
Lone Wolf McQuade 15 Jun, 2017 @ 6:16am 
I see. I think I had opened the menu by pressing r without drinking it. Was wondering why the menu wasn't doing anything.
doudley  [author] 15 Jun, 2017 @ 5:45am 
I've tested the mod, potion of insight and shield shatter works for me. The potion must be drank before it can activate its features. On the other hand, shield shatter appears but as I said, its almost unnoticeable because most of the time it will appear with block indicator...and block indicator vanishes longer than the shatter's particle (maybe I should change this somehow).
doudley  [author] 15 Jun, 2017 @ 5:06am 
Even if you drink the potion, it doesn't work?

I'll check now the purple* shield shatter, although it really is not as prominent as Aherin's shield shatter but it suppose to show mostly at the same time with block indicator.

*it's actually a gradient color from blue to purple then to orange
Lone Wolf McQuade 15 Jun, 2017 @ 3:03am 
The potion of insight isn't doing anything for me. And I'm not seeing the purple shield when a shield shatters.
doudley  [author] 14 Jun, 2017 @ 10:28pm 
Wow...... That's why I sensed it to fit nicely. Many thanks Phanjam! Have you tried the latest update already? The sound makes the critical hit exciting.
TOG | Phanjam 14 Jun, 2017 @ 10:12pm 
*It feels like you tailor fitted it for the new crit hit effect*
actually i **did** make it just for your mod :steamhappy:
doudley  [author] 14 Jun, 2017 @ 9:22pm 
I'm glad, thanks. More updates soon, hopefully for both BiA mods.
76561198140772122 14 Jun, 2017 @ 8:10pm 
@doudley Yes nice update on BiA:Warbound dude ;)
doudley  [author] 14 Jun, 2017 @ 6:46am 
It feels like you tailor fitted it for the new crit hit effect, for me, its perfect!
TOG | Phanjam 14 Jun, 2017 @ 6:43am 
Hey thanks for the mention on the crit sound @doudley! Im proud you used it in your mod :D
doudley  [author] 14 Jun, 2017 @ 6:37am 
I'm happy too that you commented! Have you seen my update on BiA: Warbounds? I fixed the battle stance's auto and manual.
76561198140772122 14 Jun, 2017 @ 6:27am 
:steamhappy: :steamhappy: :steamhappy:
doudley  [author] 14 Jun, 2017 @ 6:25am 
Thanks. Yeah, someone told me that too! Lol
Stone IV 14 Jun, 2017 @ 6:13am 
This is an awesome mod.

Though, however, when I first installed it, and when criticals started occuring, I thought it was a bug. Lol.

+1
doudley  [author] 14 Jun, 2017 @ 5:55am 
Hey guys, check out the new update of indicators premium!

- Critical Hit Indicator now has increased magnitude and its own unique critical strike sound. Exciting stuff! All thanks to Phanjam 's provision of the sound!

- Also included the latest update of Warning Indicator mod
doudley  [author] 13 Jun, 2017 @ 8:19am 
The camera shake is on magnitude 5 right now, maybe adding 1 more point is a fair enough adjustment, I do also feel that it needs a little more impact. :)
TOG | Phanjam 13 Jun, 2017 @ 8:01am 
agree with the favorable response for the critical hit visual effect. personally i'd like a little more camera shake, but it may not be for everyone ;) fantastic work again doudley!
doudley  [author] 12 Jun, 2017 @ 7:30pm 
@Aherin
Yeah man, the files are the same. Only the texture links are different. It would be easier for you, if you just unpack this mod. ;)

@Renza
Thanks and I'm glad you appreciate the new crit hit effect. :)

@steffire3
You are too kind. Thank you for the support! :)
Aherin 12 Jun, 2017 @ 6:05pm 
Hey doudley do you know if I'd be able to load my originial block and warning mods above this and overwrite the particles you've chosen? Do they use the same file names but just a different texture? I'm so used to what mine look like from all my hours of playing and testing ;)