Empyrion - Galactic Survival

Empyrion - Galactic Survival

CV Commercial Miner 7.5
13 Comments
Gawain  [author] 13 Aug, 2019 @ 5:07am 
I am glad to see that this 7.5 design is still active and viable. It is a good ship and gets the job done at minimal costs. I have always enjoyed flying it.:steamhappy:
Sev 7 Jul, 2018 @ 4:37pm 
Love this ship. Its everything i wanted in a mining cv. I only swaped out the rocket launchers for mining lasers. Since i just pve with a couple friends.
Gawain  [author] 16 Dec, 2017 @ 10:54pm 
Upgreaded with 7.5 Shield emmiters. No more fighting that annoying door. Also revisited the thrusters allowing for better venteral an latteral controls. Commands and signels are now available via to control panel. Passangers powers down internal turrets while powering up the passanger seats.
MiLwOrkZ 13 Nov, 2017 @ 8:20am 
Will be adding this to my fleet tonight after playing with it in SP.... Very nice ship. Accompanies well with your HV2 and HV3's.
Telarin 22 Jul, 2017 @ 5:59pm 
Ahh, that makes sense. It was when I initially placed it, and at the time, due to a miscalculation, the ship WAS pitched forward a fair amount. I'll put the doors back in and give it a try since I now keep it placed on a level tarmac.
Gawain  [author] 22 Jul, 2017 @ 4:46pm 
I have seen this but it has more to do with the character angle. On Planet the character can only ever be upright in regards to the map yet Ships can land in any direction. When ever the CV is angled nose down your character hits their head on the door due to the angle of the stairs. So long as the CV is parked noise up hill or on a flight deck then your character angle improves allowing them to pass.

Regardless when the Miner got tossed by a meteor or bumped by other CVs I have had to remove the door. I tride a roll door to the same effect. Due to the limited options there is not much we can do without massive modification to the front of the ship.

Thanks for your post.
Telarin 22 Jul, 2017 @ 3:25pm 
Found a bit of an issue. The doors on the stairs leading up to the flight deck block movement, even when they are open. Apparently the frames have just enough thickness to prevent you from being able to go up the stairs. I just took them out for the time being, and it works fine. Looking to see if I can come up with a more permanent solution that still allows the flight deck to be isolated.
Gawain  [author] 12 Jul, 2017 @ 7:18pm 
Also Note the Meteor Truck has been Upgraded. :steamhappy:
Gawain  [author] 12 Jul, 2017 @ 7:15pm 
Greetings all. Rev 4.

The sensor that operated the ramp has been moved back to the Warp core. This resolves the issue with the Repair Bay failing to function but it also puts the edge of the sensor grid right at the end of the ramp.

I can not find a better solution for the airtight door. It does not recognize HVs and adding to the sensor means anyone could get into the miner. At best you can force activate the door and it will remain open until you park.

I relocated the Main Generator and Warp Tank and readded the storage boxes everyone liked. This should make it easyer to park HVs.
Gawain  [author] 18 Jun, 2017 @ 11:31pm 
Alright x2, Found the air issue in the forward cab. I just needed to reverse the upper cockpit door. Added more armor over the rear thuster and moved the generators to avoid a catistrofic thruster explosion.
Gawain  [author] 15 Jun, 2017 @ 7:32pm 
Alright I found the leak. The new guns are apparently not air tight. I relocated the med and O2 Station, added some lights, and orginzed the crafting storage in the control. I also added some doors beween the cockpit and main area. Now if the interior hull is comprimised it will not expose the cockpit. Alternatively if the cockpit is compermised than the med bay is on the interior hull side allowing repair and access to the passanger seats for defense.
Gawain  [author] 14 Jun, 2017 @ 2:38pm 
Thanks:steamhappy:
XRsyst 14 Jun, 2017 @ 11:56am 
Love design, looks very industrial.