RimWorld

RimWorld

[1.2][Cab's]Beat The Meat 5.0
89 Comments
bearhiderug 29 Aug, 2022 @ 5:52pm 
yeah
EvilChef 15 Aug, 2022 @ 12:29pm 
Honestly i'm fine with a simple update with no addon functions as i'm sure a lot of us are.
Honestly we are eager for an update.
Cyrus 14 Aug, 2022 @ 2:39am 
update for 1.3 ?
WalkingProblem  [author] 2 Sep, 2021 @ 9:20pm 
Do you guys have any suggestions for this mod to be improved? Like how the recipe works and stuff like that?

Before I simply just update it blankly into 1.3

Annathesa 26 Aug, 2021 @ 6:52pm 
+1 for an update, if you like. No other mod does what this one does, at least for me. :]
EvilChef 3 Aug, 2021 @ 10:40am 
Oh, yes. I use this mod to declutter my fridge every game. Would love to see it updated.
Petrothian 30 Jul, 2021 @ 12:37am 
*its one of those mods that are nice since it process meats AND packs it/reduces storage space required.

also: Bacon.
WalkingProblem  [author] 29 Jul, 2021 @ 8:35pm 
Do you guys still want this for 1.3?

Because I pondering ending supporting for this mod; since its not my mod per se; and I'm wont be expanding/upgrading this mod.
Petrothian 29 Jul, 2021 @ 3:16pm 
*tries to see if it still works
pgames-food 25 Jun, 2021 @ 8:12am 
cool thanks :)
WalkingProblem  [author] 25 Jun, 2021 @ 12:33am 
The mod is now updated to 1.2.

@Karethos - I tested. There is no problem converting insect meat to sausages or fillet. (sorry for the ridiculously late reply)

SUPPORT ME ON PATREON!
http://patreon.com/walkingproblem
Jeremie 21 Aug, 2020 @ 12:28pm 
1.2 pls
BeyondFubar 3 May, 2020 @ 5:22pm 
That meat counting problem is a persistent one. I believe most derived mods have had to tackle it one time or another.
lorddragoblade 24 Apr, 2020 @ 12:10am 
smal qestion is this compateble whit Apothecary mod sins bothe mods add lots of recepys to the butcher table i tryt 10 divrent load orders but it never works no meat is used to make any of the prossest meat(steak sauges ect)?
lorddragoblade 16 Apr, 2020 @ 8:44am 
where in the load order dos this go sins thy wil not make any steaks even i now not even vanila meats like elephant ore rhino wich i have in stacks like 2k
ric 21 Aug, 2019 @ 9:17pm 
Has anyone had a moment to look at the bug with the 'do until' bill yet? I just downloaded this today and it's still counting all the meat on the map. It doesn't even limit the count when you narrow it down to a specific stockpile.
Karethos 11 Jul, 2019 @ 2:30pm 
Hmm, even though I have this mod installed, my pawns refuse to convert insect meat into sausages. Whether its the 10 | 50 bill.
WalkingProblem  [author] 4 Feb, 2019 @ 10:56am 
Hmmm.... Cabdono seemed to had gave up on rimworld. I will find the bug and fix it when I am free. (he even removed himself as the owner of the mod)
Pronata 31 Jan, 2019 @ 5:07am 
I am having a similar issue as Toasted Toby. The "Do Until" bill I setup is counting all non-premium meat instead of counting the premium meat (in this case steak)
Toasted Toby 28 Jan, 2019 @ 12:38pm 
I think I found a bug:
when I try to blend meat and I want max 100 in my freezer

I have 250 of random meat and 0 blended meat

the bill say I have 250/100 blended meat

So it counts the random meat in the freezer then the blended meat.
WalkingProblem  [author] 20 Jan, 2019 @ 9:57am 
@Prester - I believe so~
Prester 20 Jan, 2019 @ 4:46am 
hi. is this compatible with vegetable garden meals?
Frying_Dutchman 5 Dec, 2018 @ 4:29am 
sausages.... sausages.... SAUSAGES!!!! Come visit Yeshmin Blechin's Sausage Emporium, located in the fuckin shopping mall.
sigmaMGE 2.0 7 Nov, 2018 @ 11:41am 
sausages....mmm....great job!!!
WalkingProblem  [author] 22 Oct, 2018 @ 6:55am 
@locovercetti - see if any of your mods alters cooking behaviors. Usually that might cause some issues...
locovercetti 21 Oct, 2018 @ 6:17pm 
Yeah my cook has enough skill (8). Im going to change the mod order see if that helps.
WalkingProblem  [author] 21 Oct, 2018 @ 10:06am 
@Usgiyi - Sure no prob. Its not exactly my mod anyway. It's Cabdono's~ haha

@lovovercetti - Yeap, as mentioned by Usgiyi, check the cooking skill level.
Usgiyi 20 Oct, 2018 @ 6:07pm 
@locovercetti Do your colonists have a high enough cooking skill?
locovercetti 20 Oct, 2018 @ 3:54pm 
I am using this mod atm but it isnt working correctly. When i put the bill at the butchers table the colonists will just ignore the bill as if it doesnt exist. I checked if zones were restricted and if I had ingredients so that wasnt the problem.
Usgiyi 19 Oct, 2018 @ 8:26pm 
@WalkingProblem It alright if I leave my fork of the mod up?
WalkingProblem  [author] 19 Oct, 2018 @ 11:26am 
Mod Updated to RimWorld 1.0
WalkingProblem  [author] 25 Sep, 2018 @ 9:42am 
@Usgiyi - Good job~ =}
Hydromancerx 4 Sep, 2018 @ 12:14pm 
@WalkingProblem - Cool! Thank you!
WalkingProblem  [author] 4 Sep, 2018 @ 5:54am 
@Hydromancerx - Cabdono is still missing. So most likely, I will be helping to update the mod to B19 as usual.
Hydromancerx 28 Aug, 2018 @ 5:23pm 
Build 19?
brigadon 20 Jul, 2018 @ 7:52am 
Will Human meat lose it's debuff after being turned into sausage?
After all, there IS historical precedent :)
WalkingProblem  [author] 5 Jul, 2018 @ 12:10pm 
@Shrapnel - Cabdono seemed to have quit Rimworld for good. I havent seen him in a while (on my discord)

So a companion mod is pretty unlikely in my opinion.
Shrapnel 5 Jul, 2018 @ 10:07am 
Great Mod, Thanks for updating it to B18 and hoping for a 1.0 update when that goes live.
Any chance of geting a companion mod for veg,(something like Vegtable Medley, Fruit Cocktail, Mixed Greens, and Mix Grains)?
WalkingProblem  [author] 12 May, 2018 @ 12:17am 
@Cabdono , the maker of this mod, is kindda missing... so just have to wait patiently for him to return... =x
BeanSlinger419 2 May, 2018 @ 7:42pm 
nice name


it reminds me of you beating your meat you know that tube of meat that piss flows out of
gamberomadness 8 Apr, 2018 @ 4:49am 
Could you add the minced meat from Mince that Meat for sausages? :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=889529242
Pamparampampamparam 19 Mar, 2018 @ 10:07pm 
I asume that you need the fishing mod for the fish. Don't know how you get fish otherwise.
AngronIsAngry 16 Mar, 2018 @ 4:40am 
like it
Atreidi 13 Feb, 2018 @ 1:13pm 
Stakes sell for 5 dollars each!
WalkingProblem  [author] 29 Jan, 2018 @ 10:50am 
@Sven - I updated the mod to B18, without modifying anything.
SirVivel 29 Jan, 2018 @ 8:37am 
Nice mod, very nice indeed. I can even use it together with my automated cooking mod. But I have the same issue as Omega13: 1 steak uses 2 meat but gives only the money worth of 1 meat. You already "edited" the mod to make it v18, or?
WalkingProblem  [author] 26 Jan, 2018 @ 2:31pm 
@Omega13 - no prob~ =}
Omega13 26 Jan, 2018 @ 7:13am 
Well in any case thank you for maintaining a very useful mod!