Counter-Strike 2

Counter-Strike 2

Cypress (Beta)
42 Comments
miChi 1 Oct, 2017 @ 1:11am 
Nice work, pleasing to the eye and functional.
8/10
noskill 19 Sep, 2017 @ 7:30pm 
))
Parados 3 Aug, 2017 @ 8:38pm 
it look like cache but in the mediterranean country.

also the map can look alot more better:steamhappy:
SKaM 3 Aug, 2017 @ 12:52pm 
cool
thegaming44 2 Aug, 2017 @ 8:09pm 
coole map
:steamhappy:
B4rt1x 1 Aug, 2017 @ 12:52am 
+rep
:steammocking:
Invictus Viking 31 Jul, 2017 @ 5:11am 
okey good to know
Noodle  [author] 30 Jul, 2017 @ 3:58pm 
@Swat Specialist, this version of the map is outdated. Its from the beta. The full release is now out, you can find a link to it at the top of the description.
Invictus Viking 30 Jul, 2017 @ 3:46pm 
some bots spawned outside of the map when i was playing deathmatch
Noodle  [author] 23 Jul, 2017 @ 12:23pm 
Noodle  [author] 22 Jul, 2017 @ 8:35pm 
Full Release Coming Tomorrow!
Noodle  [author] 13 Jul, 2017 @ 9:41am 
1.6 is out and your frames should no longer suck!
Noodle  [author] 7 Jul, 2017 @ 8:10pm 
@DAVIDWANG1119, Thats a very vague and confusing statement. Maybe if you want to give me a suggestion or criticism, be a little more specific. Im not sure what you mean by "objects" because that describes everything in the level. If you are talking about the paneled walls, that's the intended look. It's not supposed to be detailed with grime or clutter, it's simplistic in a sense in order to make things a little clearer. This map isn't a tech demo, it's still meant to be played, and visuals aren't the top priority. Maybe you could elaborate more so I can respond better, thanks :)
DAVIDWANG1119 7 Jul, 2017 @ 7:29pm 
you can add more details on the objects so it will not look so flat.
Lununz 5 Jul, 2017 @ 6:08pm 
OK
Noodle  [author] 5 Jul, 2017 @ 1:15pm 
@Fighter | Jay, Im workin on it dont worry.
Lununz 4 Jul, 2017 @ 11:29pm 
FPS 20
DAVIDWANG1119 25 Jun, 2017 @ 4:13pm 
:steamhappy:
Noodle  [author] 24 Jun, 2017 @ 11:38pm 
@RaLeXb0i, Thank you very much!
RaLeXb0i 24 Jun, 2017 @ 11:25pm 
OK. Your map is absolutely stunning. BEAUTIFUL job.
Noodle  [author] 24 Jun, 2017 @ 12:19pm 
@ RaLeXb0i, thats what im working on right now :) Soon, i'll release an update that overhauls some visuals, after that, it's all optimization. I do have area portals on the interiors, but thats it right now.
RaLeXb0i 24 Jun, 2017 @ 12:30am 
nice level, but you should really focus on the optimization now. The ENTIRE level is rendered at all times.
ThePr0AltirCz pvpro.com 23 Jun, 2017 @ 2:50am 
nice map
Noodle  [author] 19 Jun, 2017 @ 9:46pm 
@RÆŹĻ, <3
rassvet 19 Jun, 2017 @ 9:43pm 
THANKS FOR CT AND T MODELS RESPECT :steammocking::steammocking::steamhappy::steamhappy:
noskill 19 Jun, 2017 @ 3:15pm 
cool map. good work
rassvet 19 Jun, 2017 @ 10:49am 
THANKS DUDE :steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
Noodle  [author] 19 Jun, 2017 @ 10:32am 
@RÆŹĻ, Good idea :) I'll be sure to get around to it.
rassvet 19 Jun, 2017 @ 9:59am 
MAKE PLS CT MODEL SAS T MODEL PHOENIX :steamhappy::steamhappy::steamhappy::steamhappy:
Noodle  [author] 17 Jun, 2017 @ 9:24pm 
@Uncle Tucker, Mid is the part that needs the most work for sure. As for optimization, it is a slow and gruesome process. Textures aren't the problem though. The crappy frames outdoors is due to every single prop in the level being rendered at the same time, which is really bad. I'm working on it, but im not very good at optimizing. There are nodraw textures all over the place, you just don't see them :p
Noodle  [author] 17 Jun, 2017 @ 9:22pm 
@mott, I did earlier today :) I like the added exposure, plus the prizes would be nice too :)
Pvt. Holden Koch 17 Jun, 2017 @ 8:33pm 
The map's concept as a whole is very well thought out. Mid could use a little more cover as it feels too empty. optimization is also needed in a lot of areas. You could improve FPS a ton if you put a nodraw texture on parts that will never be seen during gameplay by players. Awesome map tho!
yinz 17 Jun, 2017 @ 8:33pm 
You should enter this in the mapcore.org mapping competition!
Loadingue 17 Jun, 2017 @ 6:41pm 
Glad I could help.
Noodle  [author] 17 Jun, 2017 @ 3:37pm 
@Loadingue, Yeah your definitely right about that. I don't care about it getting it into the game a ton. Mappings fun, and I enjoy it for the process, and for being able to give people something fun to play on. Thanks a lot for your input, I'm actually working on your suggestions as we speak :p
Loadingue 17 Jun, 2017 @ 3:21pm 
It's a good map, definitely. But I'm saying this remark because Valve definitely has a habit of choosing maps that are... consistent in style.
Noodle  [author] 17 Jun, 2017 @ 2:41pm 
@Loadingue, Yeah your definetly right. Like I said, it's kind of an experiment. The great thing about level design is not everything has to make sense. If you like it, think it looks good, then you can do it. Just like any form of art, it can be praised or frowned upon. In a realistic sense, you're right, it's out there. But if looking at as a map for Counter Strike, in my opinion at least, it's ok. Remember it's also in Beta, and while I won't completely overhaul the visuals, I will improve them, maybe make everything fit together more.
Loadingue 17 Jun, 2017 @ 2:36pm 
I'm not sure where in Europe you have been, though this map seems the most inspired by Italy. Yet, I doubt you'd find buildings dating from the renaissance in an industrial complex. It looks very off, like when Japanese game devs make a game set in America. Every piece of location seems convincing on its own, but the whole has a weird vibe.
Noodle  [author] 17 Jun, 2017 @ 2:31pm 
@Loadingue, Well thats up to interpretation, but I see what you mean. Theres an old church that neighbors a futuristic building for example. It's a mix for sure, but i've done my best to make the seams connect well. I just figured that when you look at a modern city, especially in Europe, theres a crazy mix of new and old. Some find this distasteful, and it certainly can be. On the contrary, it can also be very cool. Once again, it's all subjective. If anything, the style of Cypress is an experiment.
Loadingue 17 Jun, 2017 @ 3:56am 
This map looks... very eclectic. So much so I'm not sure it looks good anymore.
Noodle  [author] 15 Jun, 2017 @ 1:34pm 
@T-R3x3r, Yeah mid could use some spicing up.
T-R3x3r 15 Jun, 2017 @ 11:33am 
Mid ist langweilig. Es gibt auch keine Deckung. Sonst sehr schön