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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2042689053
Hope this helps anyone!
You know, I kinda skimmed through it and didn't notice that, but now that you mention it, I may be able to work with that. I also may know of a way to "cheat" in cold snaps and heat waves for custom durations, I'd just have to manually stop each season or so and change it. Unless you might know of a way to setup manual non-random events years in advance? With that I could even make a scenario for it! I appreciate you looking into it!
How's it going? I can't wait for an updated version of this fantastic mod. :)
Thanks.
On my end all I need is the ability to change the temperature variations for day/night and seasons. It makes for some pretty interesting gameplay.
The source code is freely available and licensed under the MIT license, so, if anybody wants to get things updated and produce a derivative mod, they are free to do so. Otherwise, I'm not sure when I'll get time and energy to update things myself.
Sorry. :(
You can do some pretty interesting campaigns with this mod.
Do you plan to update this for a18?
Edit: https://i.imgur.com/T6KrBNN.png , I appear to have gotten the result I want setting the various biomes at 400 and checking them out on the world map. Now I just have to see if it actually works in game (dunno why it wouldn't), and if the weather plays nice with it.
So, to answer your question - I don't actually remember anymore, it's been a while since my last RimWorld playthrough. I believe that it will push both temperatures out (ie: summers will be warmer and winters will be colder).
As for the bit about the poles, RimWorld calculates the actual temperature for a season based on the tile's distance from the equator. Tiles closer to the equator will experience less drastic seasonal shift, while those at or near the poles of the planet will experience the full effect. So, if you pick an area near the equator, you'll need to increase the seasonal shift more to get the intended effect. (of course, this also means that other areas on your world will also experience issues, so... you might end up freezing out a lot of the other pops on the world)
HTH.
Is seasonal shifts an option in the mod?
tl;dr: you should be able to set the seasonal shift for your biome by 100 (or maybe 200) and it should do what you want.
at day the temperature was around 40-50 °C and at night something around 20-30 °C
its not that i want it to be -40 C° at night but i set the difference way higher because i observed that even the vanilla day/night difference settings where not reaching their set difference and increasing the difference value had no significant impact on the temperatures at night.
Otherwise, what do your settings look like versus what temperatures are you seeing?
Thanks.
At the same time, I'm kinda glad it isn't more popular, because that tends to lead to me having to spend more time trying to fix random problems. :P
I just want to say thanks again, this mod is absolutely awesome and should be far more visible on the workshop. The extreme weather changes (in my case between summer and winter) adds a great challenge and replay value to the game. Good job!
As always, everything should default to vanilla settings, so that nobody gets caught off-guard with some new feature. :)
I don't do Patreon - I work as a software engineer, so, getting paid to mod is... awkward for me. That said, I'd be happy to walk through how some of it works, if the the source code doesn't make enough sense - I try to generally comment my code well enough, but, sometimes I can see needing more in-depth explanations. :)
That's great news. Looking forward to seeing more mods from you. This one quickly became a staple for me.