Space Engineers

Space Engineers

Hollow Planet Clean-Up
65 Comments
Cpt Pillowy Giant 29 Jun, 2024 @ 6:57am 
It might not work anymore, I'm getting Critical Errors when loading up.
titanius anglesmith 9 Jun, 2024 @ 1:02pm 
still work ? kinda old
Viper 24 Jul, 2023 @ 10:48pm 
Yes, things still fall through planets and can spend an eternity down there affected by gravity orbiting the void center of the planet, maybe even colliding with other things down there and using up plenty of processor.
Meridius_IX / Lucas  [author] 24 Jul, 2023 @ 10:24pm 
Maybe / Sometimes? If you find yourself with that particular pile of nails at some point, at least you know where to find the suitable hammer :P
NixFaux 24 Jul, 2023 @ 10:08pm 
is this still necessary, i mean do things still fall through the planet
Viper 30 Dec, 2022 @ 6:08pm 
yea i dunno, collision detection must be affected by something in my server setup, because i constantly have ships falling through the world. I still need to use this.
☣ | K-Anator™ 14 Dec, 2022 @ 8:42pm 
I've managed to shove grids through the planet while using speed mods, so I imagine this has still got it's uses.
RogueCmdr 28 Oct, 2022 @ 7:38pm 
I just trying to lighten my huge load of mods for my Extreme survival. I hadnt either but wanted to be sure with MES
Meridius_IX / Lucas  [author] 28 Oct, 2022 @ 5:26pm 
@RogueCmdr - Every time I raise that question, a few folks pop out of the woodwork to claim it's still relevant. Personally, I haven't see grids fall under the planet surface in a long time. If it's a problem for you, then this might be useful!
RogueCmdr 28 Oct, 2022 @ 3:30pm 
Is still mod still needed?
lechkingofdead 20 Aug, 2021 @ 11:25am 
woudl this mod have any chances of affecting sky boxes? because i have one i want to use but oddly its not showing im trying to find the mod making the issue but its slow
Viper 17 Aug, 2021 @ 4:48pm 
I have rediscovered a need for this mod once again. Players complained about low sim speed again on the server, and i discovered a colliding mass of grids just barely too large for Keen grid cleanup to catch, all dancing around each other at the center of EarthLike. This is still a relevant mod.
Meridius_IX / Lucas  [author] 23 Apr, 2021 @ 7:03am 
This mod was built in a time when grids phasing through the planet surface was a much more common issue. It's not so bad nowadays, but can still happen.
Avrixel 23 Apr, 2021 @ 6:58am 
oh ok, so dont dig too deep and you're fine, thanks :)




Wait how would some grid get that deep then, jump drive into the middle of the planet? XD
Meridius_IX / Lucas  [author] 23 Apr, 2021 @ 6:48am 
It technically could, but using the EarthLike planet as an example, you'd have to get down about 20,000 meters before your grid would be considered for removal
Avrixel 23 Apr, 2021 @ 6:42am 
Im a bit confused how this works, does it delete my mining drone if It digs too deep? XD
ViperInfinity 13 Sep, 2020 @ 7:46am 
error on server start
g o o s e 17 Jun, 2020 @ 2:46am 
I feel this would be a sensible place to ask, does anyone know where the mod that I usually accompany this to is, the one that prevents flying through planets at high speeds?
Meridius_IX / Lucas  [author] 14 Jun, 2020 @ 10:17am 
That would be the case yes
Payday_Park 14 Jun, 2020 @ 10:13am 
You mentioned in a previous comment that underground bases that extend past 1/3 of the way to the planet's center would get cleaned up, does that mean an automatic drill platform which drills straight down on its own welding conveyors as it goes will eventually just disappear?
Daegan Jukes 10 Apr, 2020 @ 2:57pm 
your mod is awesome. steams subscription issues are annoying. /endrant
Darkstone 16 Nov, 2019 @ 2:14pm 
that worked thanks
Meridius_IX / Lucas  [author] 16 Nov, 2019 @ 2:06pm 
Sounds like steam corrupted the download. Try unsubbing, waiting a while, restarting steam, and then resubbing
Darkstone 16 Nov, 2019 @ 1:33pm 
anyone know a fix for this.

MOD_CRITICAL_ERROR: Hollow Planet Clean-Up, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
Viper 31 Jul, 2019 @ 4:47pm 
ok now fix ships tethering to connectors or random voxels due to desync until server restart or copy/paste

kthnx

;)
Meridius_IX / Lucas  [author] 31 Jul, 2019 @ 4:07pm 
I'm just surprised the issue that caused me to build the mod is still around >.>
Viper 31 Jul, 2019 @ 3:22pm 
This mod is excellent and saves both sim speed and admin work on dedicated servers, without generally affecting most players. 99.9% of players will not reach the 1/3 threshold unless they are specifically trying to drill all the way through the planet as a challenge. Another exceptional mod by Meridius_IX / Lucas
Meridius_IX / Lucas  [author] 30 May, 2019 @ 4:41pm 
if said base manages to extend past 1/3 towards the center of the planet, then yes.
Witch ~ 30 May, 2019 @ 4:40pm 
so underground bases no longer work?
Meridius_IX / Lucas  [author] 12 Apr, 2019 @ 7:38am 
Is it broken? If it is, I can fix it, but otherwise the mod is feature complete.
SOBEK 12 Apr, 2019 @ 6:33am 
Hi . You plan any updates or this mod is lost ?
mookie1590 25 Nov, 2018 @ 5:33pm 
@Geronimo do you know the speed of whcih it passes through, I've been using a speed mod forever and recently realized this is what causes it. I did do some testing and there are times I could get the ground at 400 and bounce off. My max speed is 500 large/600small. I've hit things at 600 and some times I pass through, more than not.

If I turn of physics iterations it seems to increases the propablilty that I wil not pass through, But I can keep that at 32, I have it at 10 now.

Do you know of a formu or what triggers this bugB How many physics interations would I need to not pass through per 100 speed or something.
VelxraTV 9 Nov, 2018 @ 7:40pm 
Yes if any speed mods are used, then the gane tends to not detect voxel damage so blocks pass through ground/planets. This is a must have mod for many servers and even private games. Though I would like to see this mod with differnt distance settings/varients from when blocks are deleted within planets as a means for better customization.
VelxraTV 9 Nov, 2018 @ 7:39pm 
Yes if any speed mods are used, the detends to not detect voxel damage so blocks pass through ground. This is a must have mod for many servers and even private games. Though I would like to see this mod with differnt distance settings/varients from when blocks are deleted within planets.
Meridius_IX / Lucas  [author] 23 Oct, 2018 @ 4:42pm 
Well consider me mistaken :P
Sharkey 23 Oct, 2018 @ 3:53pm 
This mod is needed on any game with a speed mod as grids can still fall into the planet
Scrapjack_85 20 Oct, 2018 @ 8:07pm 
same still needed
pseum 13 Sep, 2018 @ 3:33am 
Still happens on our server. Still needed.
Meridius_IX / Lucas  [author] 27 Aug, 2018 @ 4:49am 
In all honesty, this mod probably isn't really necessary anymore. The issue of grids falling through the planet surface is all but gone now after the last few major updates
Dark_453 27 Aug, 2018 @ 4:30am 
Meridius, have you checked if this is still functinol after the MP update, being able to core a planet.. will this now act like planets used too?
KelTuze 29 Jul, 2018 @ 4:37am 
Could you make a mod that instead of deleting ships under set trash removal condition would teleport them into a set location and insert into a grid?
Meridius_IX / Lucas  [author] 24 Feb, 2018 @ 8:26am 
Surface is based on sealevel, so mountain stuff should be fine.
Torahelia 24 Feb, 2018 @ 8:07am 
is the "surface" sea level altitude? or is it below ground voxel? bcs it does matter if you put your base into a high mountain.
Ken Vannen 22 Feb, 2018 @ 9:38pm 
@~(WoE)~ Emerald_Dawn Keep in mind the monolith only exists in 'Easy Start [Planet]' starts/games.
~(WoE)~ Emerald Dawn 2 Nov, 2017 @ 11:23am 
I have seen big rocks on Mars default planet get deleted because they are partcially in the ground, and I have been wanting to find the monoliths, but i guess this mod has been deleting them too :(
Meridius_IX / Lucas  [author] 2 Nov, 2017 @ 7:34am 
@Charlat - It's possible, but they'd have to be built several km below the surface to get caught by the cleaner.
Therd 1 Nov, 2017 @ 8:17pm 
Does this remove partly burried blocks as well? Such as those in a stictic grib?
Furykuiku'l 2 Oct, 2017 @ 5:47pm 
this will fix my save game as i know for a fact my entire carrier is under the planet and causing so much lag it hurts my brain trying to move just hope it does not delete my undergruond hanger i think thats just at the 1/3 distance line the reactor room maybe just under it
Nikolas March 19 Sep, 2017 @ 1:16am 
SoulTechnology the games stock deleting system sucks :)
Ballissle 17 Sep, 2017 @ 5:35am 
if this works as intented, ill be really happy as ive had instances where i spawn a large ship in atmosphere and it just sinks through the planet forever.