Arma 3
Taliban Insurgency [RHS]
35 Comments
BirdDawgSL 10 Mar @ 5:11pm 
We need an Antistasi Ultimate pack with all your RHS factions
jarrad96 [4SFG]  [author] 19 Mar, 2022 @ 6:12pm 
Already have, check my Workshop.
King George, The Third. 19 Mar, 2022 @ 6:11pm 
hello can you make ISIS
Aketo P'tit Gato 7 Mar, 2022 @ 9:00am 
hello, there is a problem with the vehicles .. we can not use them.
jarrad96 [4SFG]  [author] 7 Dec, 2021 @ 11:58am 
Works just fine, I just tested it in Zeus. Make sure you have the Zeus module set to allow all mods and that you have the mod and all dependencies loaded.
M.T Foxtrot 7 Dec, 2021 @ 10:55am 
Hey the mod seemed to work but i cant seem to use it in Zeus?
EclipsedArty 19 Sep, 2021 @ 6:56pm 
Ah interesting. Well thank you for the mod. I am making a Afghan mission as a celebration for my engagement, so I wanted units that would make me immersed after it's completed.
jarrad96 [4SFG]  [author] 16 Sep, 2021 @ 2:02pm 
This is the faction configuration data, all the vehicles, uniforms and weapons are dependencies that can be found on the sidebar to the right and are the main filesize needed for the mod to work.

This mod takes weapons/uniforms/vehicles from that dependency list and combines them with the faction data (which is pure text/code, so small) to make a working faction mod ingame.
EclipsedArty 16 Sep, 2021 @ 9:57am 
How is the file size so small? Sorry if I sound rude, just curious.
☦Agent 48☦ 31 May, 2021 @ 6:49am 
time to make a 2001 war! with under 100 casualties of my army
TierNONE 16 May, 2020 @ 2:59pm 
Question....I'm putting the mod key in the correct spot for my server, and its still telling me that this mod is signed by a key not accepted by the server?
Napalm 16 May, 2020 @ 9:27am 
ahh.. alright. Too bad he isnt most of the time more of an Afghan nationality..
jarrad96 [4SFG]  [author] 16 May, 2020 @ 1:55am 
It improves his functionality in ALiVE as well as allows him to use it against infantry if you have VCOM or RPG-Tard.
Napalm 16 May, 2020 @ 1:39am 
Why is Taliban RPG Gunner always a white guy and is listed under Infantry(Flora) ?
Chairman Mao's Chicken 5 Dec, 2019 @ 4:20pm 
Can you make them independant so the Afghan war era Soviets have something to shoot?
Nefiron 2 Oct, 2018 @ 12:12pm 
Okay me and a friend did a retest and we figured out that it is an ALiVE Module placement issue. So it isn't related to your addon. :)

Apparantly if you don't sync up the Military Commanders with their respective objective modules, then they won't recognize any faction before you recreate the scenario or fiddle around with the SQM file.

Sorry for the trouble. :)
jarrad96 [4SFG]  [author] 1 Oct, 2018 @ 2:47pm 
That is strange, but I just had a few other people also test the faction in ALiVE and they had no issues either.
Nefiron 1 Oct, 2018 @ 9:36am 
This is the full collection of mods I am using: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=909034379

I dosen't look like that any of them would conflict?
Nefiron 1 Oct, 2018 @ 8:40am 
I tried resubbing, but to no avail. This is odd.

I am on main branch with everything. ARMA is on stable branch and the rest are just subbed from Steam Workshop. It says that there is no TBI faction.

I put TBI in the force faction input in the OPCOM module, but it won't recognize the faction.
jarrad96 [4SFG]  [author] 30 Sep, 2018 @ 3:44pm 
Make sure there is no spaces in the faction classname box before or during TBI , make sure it is capitalised, and maybe try re-subscribing, as I just built 3 basic ALiVE missions and the classname worked without issues as long as it was inputted.

I'm using the Stable, not development, version of ALiVE at the moment.
jarrad96 [4SFG]  [author] 30 Sep, 2018 @ 3:18pm 
Ok, I’ll look into it.
Nefiron 30 Sep, 2018 @ 2:30pm 
Current version of ALiVE dosen't seem to recognize the TBI Faction Name. It states that there are no groups etc.
DarkEthanol 20 Mar, 2018 @ 11:29am 
Please sign this mod. It makes it so much easier for server owners.
SykNet 4 Dec, 2017 @ 12:22pm 
I think the .bisign file is missing, is it?
jarrad96 [4SFG]  [author] 21 Nov, 2017 @ 4:28pm 
Taliban Insurgency SFF-R Updated-

Added-

-Added Scavenged BMP-1. Loosely based on Operation Anaconda in 2002 where the Taliban had small numbers of armored vehicles.

-Added Warlord Command Cell, which is a 6 man group of veteran fighters led by a 'Warlord' which is an Officer equivalent, to act as a Command Squad.

-Added Motorised Cell in Ural Truck

-Some of the general units, such as Snipers, Machinegunners and RPG Gunners, have been varied a bit more, with new clothing, weapons ect.

On the technical side- The Taliban RPG Gunner will now work better with V-COM and ASR AI, meaning he's now more likely to use his RPG against infantry and buildings, as well as having the proper RPG backpack and ammo types.

-The Static Weapon Teams, under 'Supports' support V-COM AI.
jarrad96 [4SFG]  [author] 14 Sep, 2017 @ 1:35am 
Taliban Insurgency SFF-R Updated-
Added-
-Server Keys
-Taliban Weapons teams (V-Com AI compatible)
-DSHKM Team
-SPG-9 Team
-Metis ATGM Team

Removed-
-NATO Mortar

-Bug fixes.
Kawa 3 Sep, 2017 @ 4:12pm 
Thanks!
jarrad96 [4SFG]  [author] 3 Sep, 2017 @ 3:34pm 
Already possible with ALiVE or V-Com AI- The enemy can rush you if you are inside a building with satchel charges and detonate.
Kawa 3 Sep, 2017 @ 3:29pm 
Could you add sucide bombs?
jarrad96 [4SFG]  [author] 20 Aug, 2017 @ 4:02pm 
Updated workshop page with new images and some text corrections.
Baker42kill aka "THERMORAUPE" 16 Aug, 2017 @ 3:17pm 
This is the only insurgent faction that i found that uses the RHS weapons and not those weird bad textured CUP weapons. Great job i'm sorry your mod is not so popular :/
jarrad96 [4SFG]  [author] 24 Jun, 2017 @ 7:10pm 
Taliban Insurgency Updated-
Added-
-Static weapons (NSV, SPG-9, ZU-23-2, ATGM)

-Technical patrols and motorised units

-Ural truck and GAZ/UAZ car

- Added Elite units based on 'Red Group' taking the SF/Paramilitary role within the faction.
warflak 21 Jun, 2017 @ 10:54am 
Second Release.
Jim Beam 20 Jun, 2017 @ 6:57pm 
Nice Release.
jarrad96 [4SFG]  [author] 20 Jun, 2017 @ 5:15pm 
First Release