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Also, there are many spots on the outer parts of the ship which are not covered by the integrated field, which means bits will fall off as soon as you engage enemies. I fixed it by spending 15 minutes placing blocks on the outside of the ship to cover the remaining. I assume the field radius was nerfed at some point post-2017.
I'm sure this was a stellar ship back when it was made, but it can still be very good with some work. Won't look as pretty, but it'll be a beast.
And it's definitely the best looking ship out of all the ones I've tried so far. Cannot imagine how many tens of hours it took to make.
Honestly I recommend this model and it's smaller 6 slot variant to everyone.
that descption
Jupiter-Class Dreadnought - Same series as the Praetor. Closest thing you can get to a big ship with a "main gun"
Olympus-Class Dreadnought - One of my older builds, tougher than the Jupiter but a lot bulkier.
I won't be building anything anytime soon though, too many IRL commitments right now. Also, neither of these are updated with production blocks for fighters, just a heads up.
Also, what method of engagement did you use? Did you just go balls deep and charge head on into battle? Did you make strike runs? Did you out-range your enemies and kept pounding them from a distance, then retreating once they get too close to then attack them from afar again?
I'm genuinely curious because your statements contradict with what some people have said they've done with this ship, and the fact that some people only use a 6-7 slot sized ship throughout most of the game, which would mean that they're likely less durable, assuming it was made of the same material.
I was not saying it was a horrible design, just that it will not be reliable further on into the galaxy.
I'm not sure exactly what made you cause my ship to last only 8 seconds ramming to your death doesn't count, that's user error or you trying to be a terrorist , as the AI ships usually aren't as well equipped, even in a similar size class. Unless if you were playing on the highest possible difficulty which I admittedly don't, I'm a filthy fuckin' casual or modded your files to push it past that, OR were playing on a modded server. Also, did you just freshly spawn the ship? Because if so, its shields would need time to regenerate.
- Base game, no mods
- Offline Singleplayer
- Normal difficulty
- Hit-and-run tactics
- random rolled equipment using /commands
And maybe to add as a disclaimer, I build these ships in context of the base game and PvE, and in an attempt to provide ship p0rn aesthetically pleasing ships with decent performance. If it's PvP you want, you're better off with the dishonorable use of the filthy, degenerate cube meta.
Nice look though...
I brought it into a full-blown Faction war with about 30 (30v30) each side and it lasted about 8 seconds against a ship it's own size, but was fun to watch regardless...
In a saved game is lasted way longer and it could not make it from starting sector to the center of the galaxy, but it did survive about 6 sectors before it was obliterated...
Jupiter-Class Dreadnought:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1083278697