Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Killing Floor 2 -- Desert Eagle (Custom Weapon)
19 Comments
Lankycide 16 Jan, 2020 @ 6:00pm 
Awesome, thanks! :D
howowive tweasure mwountain  [author] 29 Jan, 2018 @ 3:11am 
BFE Version added after 6 months of delay, better late than never eh?
Riba4ok13 26 Jan, 2018 @ 10:14am 
Cannot load 'Content/SeriousSamHD/Vanya/Models/Weapons/KF2_Deagle/KF2Deagle_Item.mdl': Cannot open file Content/SeriousSamHD/Vanya/Models/Weapons/KF2_Deagle/KF2Deagle_Item.mdl
Spy's Cr3ed 16 Dec, 2017 @ 3:06pm 
In BFE there is already deagle :D but it wont be bad if you make BFE Support too
Riba4ok13 16 Dec, 2017 @ 1:06pm 
can you make bfe version?
Spy's Cr3ed 7 Dec, 2017 @ 2:50pm 
Aaaa... okay then)
howowive tweasure mwountain  [author] 7 Dec, 2017 @ 2:44pm 
Haven't worked on a BFE version yet
Spy's Cr3ed 7 Dec, 2017 @ 2:27pm 
So no aim?
howowive tweasure mwountain  [author] 27 Jun, 2017 @ 5:00pm 
Oh, that is some interesting insight movento!

Yes, I used the same procedures and software as you but since I'm no expert on this matter, I just tried to get the most smooth result I could get, difference IS very noticeable.

I should try and reimport with these same settings too
Lankycide 27 Jun, 2017 @ 1:08pm 
Cool, cool. It was my pleasure to give credit where it is due. :) Real life problems and jobs take precedence, don't they? Perfectly understandable. And modding just HD for now, I can understand too. Fusion is still a beta after all.

As for the balancing, perhaps I should have mentioned that I use AWE (Artificial's Weapon Enhancements), which exaggerate the damage gap by quite a bit. Sorry, my bad on that part. Could I change my suggestion to something a bit less overkill? Such as suggesting the damage be raised slightly, just enough to kill a Zorg commander in 1 shot? And maybe a sliiightly faster fire rate, so that it becomes a more practical weapon to use against beheadeds en masse. In any case, you're the boss. I don't want to come across as overly critical, especially with a mod I really like. As it stands, it's still a fun weapon to use, even with AWE, which kinda just brings the default BFE pistol to nearly the same level as this gun.

Thanks again, you're awesome!

movento 27 Jun, 2017 @ 8:21am 
There's something i noticed,that i noticed with alot of mods for SS, and that is the normal maps and smoothing groups.

I don't know with what program you exported the model to SED, but the smoothing groups were kinda messed up. As a quick test i exported the same mesh using Umodel to .psk ,imported it into 3dsmax using ActorX,exported the mesh without changes to .fbx and finally imported it into SED 2017. Here's a comparison image of the 2 versions' smoothing. Comparison [i.imgur.com]

Next is the normal map. Different engine's use different "swizzle coordinates"
Luckily this is easily fixed since SED 2017 now has a "Flip X" and a "Flip Y" button when creating a normal map.KF2 is an UE game and uses X+Y-.SED on the other hand uses X-Y+,so you can select both of them and the shading will be correct.

Here's a second comparison with the fixed smoothing and normal map.
Comparison 2 [i.imgur.com]
howowive tweasure mwountain  [author] 27 Jun, 2017 @ 4:05am 
Thank you all for such nice words, I'll be attempting more KF2 weapons later!

Overseer, don't worry about it, I have been thinking of making a BFE version as well but a few things here and there that I don't wanna deal with get in my way as I'm trying to work, for now I think I'll stick to SS:HD modding until BFE is proven to be fixed and stable.

On regards of the balance with the weapon, yeah I didn't intend it to overshadow the big guns as the machine guns or the lasergun, but rather it can be an alternative for whenever you wanna save ammo and your weapon stash is looking rather weak, otherwise if it was more powerful it'd completely overdo almost every weapon except for the cannon (since it has perfect accuracy and unlimted bullets)
babbygremlin 26 Jun, 2017 @ 7:45pm 
You even captured the nice chrome coloring from KF2, good on ya
Lankycide 26 Jun, 2017 @ 5:43am 
Very well done, good sir, this is a very nice mod. This gun is of top-notch quality visual-wise, and os far more fun to use than the default handguns, plus, is more useful as a starter weapon too. One recommendation, however: I like your weapon enough that I want to use it often, but it quickly becomes obsolete, especially once the rifle/thompson is acquired. Perhaps that was intended, but I would recommend that you consider increasing its stats until it becomes a decent fallback weapon at the higher game stages. Regardless, thanks for the gun. Loving it!

Also, with the advent of Serious Sam: BFE, could you perhaps do us the honour of adding iron sighting and sprint animations? Just so that I have even more reason than you've already given me to use your gun all the time. Thanks for listening, I hope I didn't come across as a whiney "Gimmegimmegimme!" guy.

P.S. Thanks a bunch for the Serious Sam 2 colts. I use them all the time now! :)
howowive tweasure mwountain  [author] 24 Jun, 2017 @ 8:47am 
They are the Colt Anaconda weapons I ported from Serious Sam 2, which you can find here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=940336882
TaylaGothDragon 24 Jun, 2017 @ 8:23am 
what are the dual guns before D.E pickup?
Human 23 Jun, 2017 @ 11:30pm 
Good job
★Aarox★ 22 Jun, 2017 @ 11:32am 
Please add more Killing floor 2 weapons to the workshop in the future. That would be great. :pumpkinsam:
GrechHerald 22 Jun, 2017 @ 2:10am 
Is that the SSF knife? If it is, then, when are we going to get it?