Darkest Dungeon®

Darkest Dungeon®

Moon Slime's tweaks
22 Comments
Moon/Void Slime  [author] 14 hours ago 
nope

just stick this at the bottom and any reworks above it. Sorting helmet does that for his game.
PeopleLikeStuff 19 hours ago 
Would there be any issues with using other hero reworks and having them load after this?
TheGrandSirPiggy 20 Apr @ 10:09am 
These are absolutely perfect, Moon! Thank you very much! It's like you've read my mind!

I don't want drastic changes, just some tweaks to have my originals keep up with some of the modded heroes and the difficulty a lot of enemy mods/boss reworks bring
The Sorting Helmet 6 Apr @ 9:19am 
Got ya,will be using these tweaks for my bloodmoon series then.
Kan'Tarr 10 6 Apr @ 8:48am 
Yes, indeed. Very strange, some incorrect..
Moon/Void Slime  [author] 6 Apr @ 8:15am 
this wouldn't work with pitch black dungeon. Pitch black dungeon changes tons of base effects and stuff and would cause wacky stuff.
Kan'Tarr 10 6 Apr @ 6:19am 
I'm tested this mod with Maestro' Silvio Pitch Black Dungeon. Worked, but with bugs.
Moon/Void Slime  [author] 6 Apr @ 6:02am 
loading trinket plus above this will correct the shieldbreaker trinkets to trinket plus version

this version works with the fire attack version.

hero reworks above this will load those reworks instead
The Sorting Helmet 5 Apr @ 10:29pm 
A couple questions.

Aside from the already mentoned Shieldbreaker, do these tweaks affect any of the trinkets each hero has? If so, I'd want to load Trinkets+ above this to keep those trinkets in effect, correct?

Second question, how does this Vestal interact with the Fire Attacks Vestal? I assume the two can be used together safely since Fire is an override, yeah?

And lastly, say I use a Hero Rework already, would loading those above this mod overwrite the ones in this mod or would there be some conflict? Just want to know if I have to remove the tweaks from the mod myself and use a private edit.

-Helmet
Kan'Tarr 10 28 Mar @ 2:21am 
Very good.
Moon/Void Slime  [author] 28 Mar @ 2:13am 
I am really tempted to add uncheck power to the game for him
Kan'Tarr 10 28 Mar @ 1:47am 
Cool. Hmm, occultist's "Unchecked Power" is not to add to game?
Moon/Void Slime  [author] 9 Jan, 2024 @ 12:16pm 
Update 1/9/2024

- Fixed description that was missing for leper's withstand change
- Fixed description for Antiquarian flash powder -> Crackling vapors change
- Reverted Hellion damage nerf back to vanilla
- Changed HWM's tracking shot to 3 uses per battle
- Changed Vestal's "Conviction" to "Faith", so it fits with the fire attack patch.
- Abom riposte is now a ranged attack
not_buddhanuff 26 Oct, 2023 @ 7:15pm 
Thank you for what you do for this game. This is the stuff that keeps me coming back
Moon/Void Slime  [author] 10 Oct, 2023 @ 9:26pm 
ye
Maal 10 Oct, 2023 @ 9:09pm 
"which is why in my private rework, I bumped it up to 2 uses per combat :3"
Since it ain't in the files, I assume you have another personnal/private/offline balance mod only for the hwm?
Moon/Void Slime  [author] 11 Aug, 2023 @ 9:11pm 
Actually, there is one leper change that was done by suggestion from Bahroo. I made it so leper's withstand now guards the whole party when he uses it. I need to document that down.
Moon/Void Slime  [author] 11 Aug, 2023 @ 6:16pm 
Yeah, I find them fine as is.

Ballad and tune spam is really strong, even compared to other modded kits I still find myself going to jester for stress heals.

Flag is slightly OP like the shield breaker, so I might touch him but I dunno what.

Leper, hound, highway, and MAA I find fine as well. Maybe some of their trinkets suck the their kit is solid.
Maal 11 Aug, 2023 @ 12:56pm 
Since there's nothing about the HWM, Houndmaster, Jester, Leper, MAA and Flagellant. I assume you are fine with them as they are, or are you using some other balance mods for them?
Moon/Void Slime  [author] 11 Aug, 2023 @ 12:38pm 
I also never released this mod or talk about it really. So it doesn't attract a lot of attention.

It's basically a small mod of changes I like for vanilla heroes, to make them more on par with a lot of modded heroes.
Maal 10 Aug, 2023 @ 12:53pm 
Strange how this mod is like a black hole in your moding history. It is 6 years old, still getting updates for those few dozen subscribers, but not even enough rating to get stars while all of your mods before/after it have 4-5 stars.

People are probably scared of the plain thumbnail.
Moon/Void Slime  [author] 14 Jun, 2022 @ 12:06am 
Update 6/14/2022

- Vestal's hand of light no longer gains scaling damage. it is just 15% for all levels, and still lasts 2 battles. It was dumb at later levels, and I apologize for this.