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@Avel I will probably start the porting later this week.
@300Achilles
1. Which mod you activate or download first will not affect load order, this mod will load above radious no matter what. I fixed the problem with some lords not being affected.
2. Fixed it
3. No, I'm restricting this series to LL to avoid to much mork with keeping them up to date and that stuff. I'm generally busy with university, modding comes second I'm afraid.
4. Do not use any other stupidly OP mad other than WE units or Beastmen units, the others aren't compatible with this one.
5. Mod conflict
6. I can't really spend time making sure this mod is compatible with every other sub mod for radious/SFO, only the base mods.
7. Probably editing the same table, shouldn't crash regardless though.
although with just this mod several legendary lords are changed while others arent.
Also please, skin wolf werekin :)
this mod is great idea, i realised that if i play with too many "stupidly op" mods, the game crashes, and this mod solves the problem :)
thanks
And for the record, I think Wulfrik summoning his ship onto land to run over (sail over?) the enemy counts as "crazy".
I'm downloading right now.
Also keep in mind that health scale with unit size so the HP will be lower when you aren't using ultra unit size. The only magic changed is Volkmar's special ability, buffing regular magic would make mages OP too and is outside the scope of this mod.
plz :)