Total War: WARHAMMER

Total War: WARHAMMER

Stupidly OP Legendary Lords All-in-One
45 Comments
7 Jun, 2019 @ 11:46pm 
求作者更新QQ
auox 16 Dec, 2018 @ 8:34am 
dose this work with more skill points mod?
Ulrik H.D  [author] 24 Apr, 2018 @ 6:33am 
@BenDocB it affects both you and the ai
BenDocB 24 Apr, 2018 @ 1:24am 
does it affact enemy lords or just your factiom? like for example im playing greenskins but karl franz is also stupidly op
NANIIII!!?? 25 Nov, 2017 @ 1:17pm 
i seem to be having a problem with this mod, it changes the stats but not the health.
Ulrik H.D  [author] 17 Nov, 2017 @ 7:20pm 
The ports are finished
Avel 31 Oct, 2017 @ 12:38am 
thnx :steamhappy:
VanillaFrosting 30 Oct, 2017 @ 6:10am 
I don't think so
Ulrik H.D  [author] 29 Oct, 2017 @ 10:08pm 
@Arey @VanillaFrosting007 do you use any mods that makes changes to Vlad?

@Avel I will probably start the porting later this week.
Avel 28 Oct, 2017 @ 1:15am 
Any thoughts to add this for the 2 part?
VanillaFrosting 27 Oct, 2017 @ 4:58pm 
Vlad doesn't work
Greatal13 27 Oct, 2017 @ 1:25pm 
Please make this for TWWH2
Arey 12 Oct, 2017 @ 1:49pm 
It doesnt work for Vlad von Carstein :(
Kayy 5 Oct, 2017 @ 5:09pm 
Will you be making mods for Warhammer 2?
300Achilles 14 Sep, 2017 @ 8:15pm 
yeah sorry for all the comments haha i was kinda using it as a note thing as i was trying to find the incompatible mod. not even sure why thta mod is incompatible.
Ulrik H.D  [author] 14 Sep, 2017 @ 10:59am 
@Arey yes, it will affect the AI too

@300Achilles

1. Which mod you activate or download first will not affect load order, this mod will load above radious no matter what. I fixed the problem with some lords not being affected.

2. Fixed it

3. No, I'm restricting this series to LL to avoid to much mork with keeping them up to date and that stuff. I'm generally busy with university, modding comes second I'm afraid.

4. Do not use any other stupidly OP mad other than WE units or Beastmen units, the others aren't compatible with this one.

5. Mod conflict

6. I can't really spend time making sure this mod is compatible with every other sub mod for radious/SFO, only the base mods.

7. Probably editing the same table, shouldn't crash regardless though.
Arey 14 Sep, 2017 @ 6:17am 
If i use this mode In campaing - would it effect on my enemies? Or only my heroes\lords? thx.
300Achilles 12 Sep, 2017 @ 1:14am 
by incompatible i mean doesnt work
300Achilles 12 Sep, 2017 @ 1:13am 
i found the problem it is incompatible with the captains mod for radious...
300Achilles 11 Sep, 2017 @ 11:42pm 
sigh i seem to have somehow made it so that none of the stupidly op mods work even though i just disabled and reenabled them
300Achilles 11 Sep, 2017 @ 11:28pm 
nvm forget what i said about downloading all of the stupidly op mods they just cancel each other out but download the ones for norsca and wintertooth leaders.
300Achilles 11 Sep, 2017 @ 11:20pm 
also a suggestion could you do champions/mages. but not make them as stupidly op as the lords
300Achilles 11 Sep, 2017 @ 11:19pm 
btw if it matters which factions are not turned op by this mod is norsca and wintertooth and a few others cant remember them
300Achilles 11 Sep, 2017 @ 11:14pm 
just a tip for anyone wanting this to work with radious you have to download this and all the other stupidly op mods then it will work flawlessly with radious. when i mean work flawlessly i mean there will be no lords with radious stats but they will have the stupidly op stats.
although with just this mod several legendary lords are changed while others arent.
Ulrik H.D  [author] 6 Sep, 2017 @ 1:06pm 
@Orobryn Probably
Teakobe! 3 Sep, 2017 @ 12:27pm 
False alarm, It is compatiable with the SFO, I think it was conflicting with other mods. Or something that SFO team fixed.
Orobryn 23 Aug, 2017 @ 10:25am 
Damn no more time to work on them! Will you return like Gandalf in two towers for the second game?
Teakobe! 21 Aug, 2017 @ 11:14pm 
Not working with the latest SFO update, hopefully the SFO team will solve it later!
Teakobe! 19 Aug, 2017 @ 9:16am 
Yes! Great mod!
Ulrik H.D  [author] 15 Aug, 2017 @ 11:59am 
No it does not effect normal units, only LL + gorebull and Krell. I'm afraid I don't have time to make any more "stupidly OP" mods
Môrthē 15 Aug, 2017 @ 6:36am 
deos this affect also normal units? if yes, could You make lords only?
Also please, skin wolf werekin :)

this mod is great idea, i realised that if i play with too many "stupidly op" mods, the game crashes, and this mod solves the problem :)
thanks
DiZ_1989 14 Aug, 2017 @ 1:17am 
@Truth Warrior To be honest, for me that's kind of an endorsement for this mod. I love Dynasty Warriors!

And for the record, I think Wulfrik summoning his ship onto land to run over (sail over?) the enemy counts as "crazy".
TruthWarrior115 11 Aug, 2017 @ 9:22am 
lmao these lords are anime now or just seem like they got ripped out dynasty warrior minus the crazy attacks.
Ulrik H.D  [author] 10 Aug, 2017 @ 5:36pm 
@Reaper-Triple-777 Changed the stats, let me know how the balance is in campaign. Had to do the balance quickly on my hotel so I'm not sure how good the balance is.
Bone Zone Jones 7 Aug, 2017 @ 1:35am 
So you just turned the lords into Medieval 1 Total War lords?


I'm downloading right now.
Ulrik H.D  [author] 29 Jul, 2017 @ 1:08pm 
Both player and AI
Poo Bao 29 Jul, 2017 @ 3:07am 
player only?
Ulrik H.D  [author] 26 Jul, 2017 @ 9:08pm 
@Reaper-Triple-777 At the start I never expected to be requested to do all lords so I never put much effort into balance them relative to each other (this mod is just a collection of all the individual mods). I could take a look at balancing the mod and all the lords once the Norsca DLC is out. It would be 35+ mods that would need to be updated so it would take some time, which I don't really have that much of currently.

Also keep in mind that health scale with unit size so the HP will be lower when you aren't using ultra unit size. The only magic changed is Volkmar's special ability, buffing regular magic would make mages OP too and is outside the scope of this mod.
Celestial Artisan 26 Jul, 2017 @ 8:45pm 
Yeah all the legendary lords with flying mounts seem to be way more powerful then all the other ones,and we have other rebalancing issues like Gelt defeating Vlad von carstein in melee, can this be fixed soon?
Celestial Artisan 26 Jul, 2017 @ 8:10pm 
Archaons underpowered, franz killed him in like 10 seconds, he needs a buff in health, cause it says 6k not 12k, and magic needs to be stronger, idk if this is just me
Ulrik H.D  [author] 26 Jul, 2017 @ 6:01pm 
@✠ Apollyon ✠ I'll take a look at Krell soon
Môrthē 26 Jul, 2017 @ 9:53am 
do Krell plz :) great job as always (and throgg when dlc is ready)
plz :)
SwiggityBoi 25 Jul, 2017 @ 10:23pm 
Thank you, now I know to pit them agaisnt eachother or just use the mods for my faction! :steamhappy:
Ulrik H.D  [author] 25 Jul, 2017 @ 10:17pm 
Correct, this is for both the player and ai
SwiggityBoi 25 Jul, 2017 @ 10:14pm 
This may be a stupid question, so please forgive my ignorance if it is. With this all in one, will the AI have their lords become OP as well, or is the mod only active for the player? I assume the mod is for both player and AI, as there isn't two different sets of stats for the game lords?