Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civilization Traits x3
57 Comments
Soya Suki  [author] 26 Feb @ 8:58am 
@Melvorus
Sorry 🙇‍♀️🙇‍♀️🙇‍♀️
I did not do as I promised

Still alive... But too busy applying for a new job to work on this rn
It's on my ever increasing todo-list
Melvorus 15 Feb @ 7:43am 
Don´t know how dead the mod is (18 months since last message) but you think you will ever update the mod?
Kanzlerjäger 6 Jul, 2023 @ 4:53pm 
Cool to hear an update is coming soon! Its not currently compatible with gathering storm, it refuses to load.
Tuttar 21 Jun, 2023 @ 1:44pm 
most of the leader abilities aren't upgraded x 3 for me, would love to see the mod being updated to make them work again because I really like playing with this mod
Soya Suki  [author] 11 Jun, 2023 @ 10:38am 
Good news! I will start working on it again.

Spiffing Brit dropped a video starring the x10-mod 🤩🤩🤩

So I'm super excited to update that one. I'll also push a new x3 alongside it. So update coming soon!
darkpalidi 9 Mar, 2023 @ 2:40pm 
is this ever going too be updated?
darkpalidi 27 Apr, 2022 @ 5:32pm 
Is this going to be updated? some of just not working lately.
몰려드는폭풍 확장팩에서 사용 불가
中二痛患者 24 Mar, 2022 @ 8:50pm 
request an update
Mr E 5 Oct, 2021 @ 8:54am 
Has this been fixed/updated yet? I'm dying to try it out
Duckydude 10 Aug, 2021 @ 4:58pm 
I understand, work and moving. Best wishes
Soya Suki  [author] 9 Aug, 2021 @ 10:46am 
Thanks for reminding me ^^

Am currently working full time and in the middle of moving.
I'll update, when I find some time.

The April update is somewhat large, I'll have to rewrite half of the modΣ(゚Д゚;. And I still don't have the newest DLC.

https://civilization.fandom.com/wiki/Civilization_VI_April_2021_Update#New_features
Duckydude 8 Aug, 2021 @ 10:14pm 
Would you please update this mod. I love it
Figtrud 10 Apr, 2021 @ 7:46am 
It looks like Shaka and Seondeok both aren't working at least for me.
中二痛患者 31 Mar, 2021 @ 12:07am 
Kublai will have extra economic slots
ThesInsanePickle 8 Feb, 2021 @ 2:43pm 
it says china and india are buffed in the log but they arnt in game
Favicc 3 Oct, 2020 @ 9:41am 
I hope teddy Roosevelt bull moose will get more benefit.
Soya Suki  [author] 26 Apr, 2020 @ 7:31am 
Good, found the fix. A stupid copy-paste error replaced every amount of every trait in the game by the number "6".
Duckydude 25 Apr, 2020 @ 3:52pm 
from testing who ever build the stonehenge gets the prophets. When goody hut gives builders it gives 6. Same with eureka bonus 6 techs, same with others all in 6's
Soya Suki  [author] 25 Apr, 2020 @ 3:51pm 
My x10 mod seems to be fine, I'll look tomorow
Soya Suki  [author] 25 Apr, 2020 @ 3:44pm 
Definetely something buggy, seems like everyone is getting every benefit
Soya Suki  [author] 25 Apr, 2020 @ 3:14pm 
I'll try to look into it tomorrow. Anyone else experiencing this?
Duckydude 25 Apr, 2020 @ 2:04pm 
When I open up the great people tab it said that all the great prophets are gone. Open the history tab and is shows 1 civ has 6 great prophets. This has happened in multiple games, different races. Also noticed that when the spy pops up. There are 6 of them in the same city.
Soya Suki  [author] 25 Apr, 2020 @ 1:51pm 
@drake2tom
Thanks for reporting. Can you give more detail?
Especially, do you know which civ?
Duckydude 25 Apr, 2020 @ 1:44pm 
Have a problem the some civ is getting 6 Great Prophets from a goody hut
Soya Suki  [author] 17 Apr, 2020 @ 7:36am 
Okey, I updated the fixes present in the x10 mod . The 6 movements were just an error in the description. I blindly replaced all 2s with 6s.
I'll test Montezuma this weeekend.
Soya Suki  [author] 12 Apr, 2020 @ 2:15pm 
I need to update all changes from the x10-mod to the x3 mod. Most of the recent updates were made by the user co-author Siuwa. But thanks to corona I'll have some time in the coming week
Trill 12 Apr, 2020 @ 1:16pm 
While playing as Montezuma i am not receiving the +3 combat bonus from each luxury resource improved in my lands. Also Pachacuti's Chapaq'nan is costing 6 move points to move through it?!?
最爱吃蝴蝶 18 Jan, 2020 @ 5:49am 
朕的翻译呢
rbusch95 3 May, 2019 @ 4:11pm 
@Username4 thanks for the answer, near as I could see when I used it it was still scaling with unit base strength but I didn't know if anything was happening unseen
Soya Suki  [author] 3 May, 2019 @ 4:45am 
@rbusch95
No. As far as I can tell,the trait is simply "chance to capture defeated cavalry class enemy units".
That just seems to be a boolean to allow capture. I think the chance is the same as the "capture combat as worker"-chance. Found no way to adjust this chance.
rbusch95 29 Apr, 2019 @ 5:00pm 
does this effect capture rates for mongolian cavalry?
Soya Suki  [author] 29 Mar, 2019 @ 8:29am 
Update now working and with descriptions.
Soya Suki  [author] 23 Mar, 2019 @ 11:18am 
Okey, GS-Support added, but I still need to do the descriptions. Maybe tomorrow or some time next week
Soya Suki  [author] 14 Mar, 2019 @ 8:16am 
Sorry, for the long delay. I'll try to update the x3-mod next weekend to also work with GS.
Soya Suki  [author] 11 Mar, 2018 @ 4:30am 
R&F uopdate is live. Because I don't have the DLC yet, I could not test, if everything in R&F works as intended.
Soya Suki  [author] 21 Feb, 2018 @ 7:50am 
@楊越樣
I have not updated to Rise&Fall, because the pack is not available on linux yet.
Siuwa (Co-author) is currently working on an update to Rise&Fall for my x10-mod. I will update the x3-mod as soon, as he is finished.

The x3-mod is also lagging behind the x10-mod a bit with some minor fixes. I forgot to update those.
But it should work now without gamebreaking bugs.
健康优良儿 21 Feb, 2018 @ 7:21am 
Why can not compatible expansion pack?
Soya Suki  [author] 22 Nov, 2017 @ 1:08pm 
@HaroldClapsaddle A small warning about greece. I removed the x3-bonus for the hoplites for now, since it caused the crashes on windows.
HaroldClapsaddle 22 Nov, 2017 @ 9:15am 
I'm gonna try the Greeks now, I like the extra government and the French I like the spy ability
Soya Suki  [author] 22 Nov, 2017 @ 12:39am 
@HaroldClapsaddle Thanks. I can remove the warning now.
HaroldClapsaddle 21 Nov, 2017 @ 8:50pm 
Great job, so far I am at 100 turns on marathon and everything is fine. :steamhappy:
HaroldClapsaddle 21 Nov, 2017 @ 7:47pm 
I'll let you know just subscribed give me a little while to check it out. :-))
Soya Suki  [author] 21 Nov, 2017 @ 1:13pm 
@HaroldClapsaddle It seems a change with the hoplites was responsible. I uncommented it, so now it might work. Can anyone confirm it?
HaroldClapsaddle 26 Oct, 2017 @ 12:12pm 
I unsubscribed so please let me know when it's fixed so I can subscribe again. I love this mod and hate [playing without it especially with Sumer.
Soya Suki  [author] 26 Oct, 2017 @ 8:41am 
@HaroldClapsaddle Thanks for reporting. I added a warning in the top. I may need to take the mod offline, until fixed.
HaroldClapsaddle 26 Oct, 2017 @ 8:01am 
This mod makes the game crash after the fall update
Soya Suki  [author] 23 Oct, 2017 @ 5:40am 
@johnsteward911 Thanks for telling me. Since the update is currently on windows only, I don't have it yet, so I can't test myself (Unless I use a VM with GPU-Passthrough, but that's too much of a pain in the arse).

Is there anything useful in the log-files?
Maybe I'll just uncomment the civilization, which causes the crash.
johnstewart911 22 Oct, 2017 @ 1:16pm 
Seems to have broken with the Fall 2017 update. I tried disabling all other mods and the new civs, game crashes as soon as I attempt to start a new game.
Soya Suki  [author] 25 Sep, 2017 @ 12:04am 
You can add new civs without problem, they will just be normal, without the x3 bonuses.

If your UI is broken like that, it is more likely one of those mods. Or maybe an incompatibility. Although this mod does not mess with the UI, therefore it should be compatible with any UI mod.

If there is an incompatibility with x3 and an UI mod, please tell which one.