Total War: WARHAMMER

Total War: WARHAMMER

The Empire Expanded
126 Comments
angrygecko 2 Dec, 2024 @ 10:47am 
it keeps killing my game can i fix that?
Sardorim 25 Oct, 2022 @ 6:24am 
works fine
ItsDaKoolaidDude 20 Jun, 2022 @ 12:22pm 
Found out how to get Death Heads, you build a building called "Stirland Military Barracks" in Stirland's province capital
thaygiaomap2000 27 May, 2019 @ 7:53am 
this mod missing model & tex , many units are invisible in battle
thaygiaomap2000 12 May, 2019 @ 4:19am 
Hessian Dwarven missing model and tex
voiceofreason467 18 Feb, 2019 @ 6:20am 
Compatible with SFO?
D_man204666 18 Jan, 2019 @ 8:55am 
Where do you get the Deaths Heads?
Kyrios 6 Jan, 2019 @ 8:09am 
sound bug for Warhammer 1.
Nasynia 4 Dec, 2018 @ 1:21pm 
plz port to TWH 2 thx
GhOsT 16 Nov, 2018 @ 9:53am 
warhammer 2 needs a mod like this in the worst way. Please port
Soupishot 10 Aug, 2018 @ 3:55pm 
please port to warhammer 2
Kalash 26 Jul, 2018 @ 5:46am 
port warhamme 2 :steamsalty:
^Triumph 29 Jun, 2018 @ 7:40am 
PORT PLOX:steamhappy:
Apache49 24 Mar, 2018 @ 5:16pm 
Please port this to Warhammer 2 Mortal Empires, I need these units back so the Skaven and the Norsca will stop killing everything.
WhiteKnight777 24 Mar, 2018 @ 8:08am 
WARHAMMER 2 PORT MAYBE???
𝒦.ℒ.ℬ. 1 Mar, 2018 @ 2:06pm 
holy shit bro. fucking great.
Willemsen  [author] 15 Nov, 2017 @ 9:08am 
of course sexy ;)
crisord 15 Nov, 2017 @ 7:03am 
After the release of Norsca will be an update for mortal empires ?
chubbyninja89 (TNB) 30 Oct, 2017 @ 6:06am 
Oh, right, the wolves and such, in that case. Just wait till Norsca is added in and then transfer it over to Warhammer 2.
Willemsen  [author] 30 Oct, 2017 @ 6:00am 
@Chubbyninja89, without norsca its causing issues. i mean i could tempary remove some units but i am pretty lazy
chubbyninja89 (TNB) 30 Oct, 2017 @ 4:05am 
Please transfer this mod over to Warhammer 2.
Willemsen  [author] 17 Oct, 2017 @ 5:54pm 
@ShazamKarai, of coure sir
ZhangJao 17 Oct, 2017 @ 12:07pm 
Do you have plans to move this mod in the mortal empires campaign on WH2?
Eebex 7 Oct, 2017 @ 5:43am 
Where can I find my Death Heads causer i can't find any of them anywhere I look.
Arwootarch 24 Sep, 2017 @ 12:46am 
same as keflin arivaen. even if theres only one type of modded race unit in a battle.
Strum 24 Sep, 2017 @ 12:38am 
will u make this SFO compatible ??
Iry 17 Sep, 2017 @ 6:20am 
Good job, but carroburg greatswords need a buff, they're weaker than regular greatswords
Dante 9 Sep, 2017 @ 11:06pm 
Is this SFO Compatible?
eldiabs 25 Aug, 2017 @ 3:55pm 
Keflin Arivaen - pretty sure that's a game bug with too many modded units in a battle. The more unique units you add with sound, the greater the chance of the bug occurring. It's a game engine bug from what I've read. Only way to fix it is by limiting the number of modded units you use in each battle.
Keflin Arivaen 22 Aug, 2017 @ 11:32pm 
just wanted to let you know in battles with the dwarves and norse units there is no voice sound from them those units and for some reason it cuts the game sound accept background music for all units till the battle is over so is this some sort of error that has yet to be fixed or is there no voice sound coming from them at all if uou can't add the voices that you would hear from them then can you at least make where it does not slience the everyones voices on the map. the human voices work fine at least but the dwarves and norse voices need to be fixed so not combat with the rest of the units on the map.
Arwootarch 22 Aug, 2017 @ 8:20pm 
can u hit the update button please? just that. for me your mod is perma update glitched :(
Apache49 18 Aug, 2017 @ 2:11pm 
Fair, they don't lorewise. Maybe make the Jaegerkorps have attrition immunity? They're supposed to be elite marksmen from the North, hunters and sharpshooters, so that would make sense. Thanks for fixing the Iron Company.
Willemsen  [author] 18 Aug, 2017 @ 1:56pm 
@apache49, they have a greatsword varrient. from reading the lore it sounded like they wouldnt use gunners.i also updated it so you can recruit the ironcompany at all building levels. my bad
Apache49 18 Aug, 2017 @ 1:54pm 
You're right, they are. I somehow missed that. Could you maybe add a Winterbite gunner? Currently they don't have one.
Dutch 18 Aug, 2017 @ 12:15pm 
I wasn't trying to be rude. Quite frankly there's alot of units in this mod I -do- like, I just wish I could pick afew of them without the ones I feel are kind of in the way. Alas, just spittin' opinions here.
Willemsen  [author] 18 Aug, 2017 @ 12:12pm 
@Apache49, I will take a look, i must have missed adding them to both tiers of building. Btw the winterbite are immune to snow, the mountian guard to mountains?... mountain attrition, and then death head to vampiric
Apache49 18 Aug, 2017 @ 11:31am 
Personally I really like the additional options, even the "redundant" ones, it lets me have armies from different regions that look visually distinct. Maybe add a couple bonuses based on region (Middenheim troops immune to snow attrition, Hellfire Pass troops immune to desert attrition, etc.) to give them a bit more individual purpose? Also, for some reason when I build the Nuln Advanced Military Academy, I can't build the melee Iron Companies anymore, and all my Iron Company units already built just disappear.
Willemsen  [author] 17 Aug, 2017 @ 2:07pm 
@Dutch, Thanks for your feedback. The goal with all my mods is for the user to have more options then less. atm in the game its impossible to lock some buildings only to certain cities. The empire uses wolf withen the lore and i gave them such, these units were added way before nosca with the fur being eddited myself to make them look like artic wolfs. Again with the marauders they fit withen the lore and yes they are not the geatest late games because of tech differences but they do recive bonuses form infanty tech for the empire. Finally let me state that this a free content that you do not have to use. thanks for your feedback though!
Dutch 17 Aug, 2017 @ 12:31pm 
Not gona lie I think most of these units really just get in the way, and either seem 'reused' or 'redundant'. Not trying to be an a-hole, just why does the empire have Norscan Ice Wolves...? I understand Kislev and other Northern Empire armies are abit different then standard state troops.. But you made them all look like identical half-marauders, actually worse than that.
Willemsen  [author] 14 Aug, 2017 @ 9:50pm 
@Everyone, now has been updated to Nosca Update
thaygiaomap2000 12 Aug, 2017 @ 6:50pm 
i can see Daughters of Rhya , uncheck the box Is Male on land_unit_table :steamhappy:
General Forbett 12 Aug, 2017 @ 4:28pm 
Hello. Are there any Bugs reported by loding a saved game, with this mod?
My Game crash when i load a saved Campain playing as Empire
Goblin 12 Aug, 2017 @ 9:52am 
BRING IT ON BUDDY, LETS GO!! o wow das cool man.
Willemsen  [author] 11 Aug, 2017 @ 11:30am 
YOU WANNA FIGHT GOBLIN?! jk i love you. I am working with the steel faith crew atm, how, well you will find that out soon.

@thaygiaomap2000, let me check that out for you sir
Goblin 11 Aug, 2017 @ 11:22am 
Planning on a Steel Faith Version?
thaygiaomap2000 11 Aug, 2017 @ 8:33am 
Daughters of Rhya i can't find her in custom battle
thaygiaomap2000 11 Aug, 2017 @ 6:29am 
do this mod still work now with norsca dlc ?
VictorX 7 Aug, 2017 @ 7:30am 
Ah ignore my previous comment, it seems they are available in province capitals, just not Altdorf.
VictorX 7 Aug, 2017 @ 5:42am 
Is it possible to move some of the buildings to also be buildable in province capitals? There's only 4 slots in minor settlements and all the mods to add building slots are only relevant for province capitals right now. I simply don't have the room to add all these interesting building requirements without sinking my economy or leaving cities unwalled in dangerous positions!
crisord 5 Aug, 2017 @ 6:49pm 
Started a new campaign.Message that you can hire Grudgebringer Unit.It is not possible to recruit the GrudgeBrings.:steamsad:

I, what am I doing wrong?