Europa Universalis IV

Europa Universalis IV

Dynamic Population
205 Comments
19Peej 1 Feb, 2022 @ 5:41pm 
Agree @Jambald
Jambald 3 Dec, 2020 @ 1:16am 
it would be nice if the mod would also be available for version 1.30
Mr Napoleon 2 Jul, 2020 @ 3:37pm 
Update please!
PancakeSable 20 Apr, 2020 @ 6:24pm 
when will it be updated
MarcZuccIsMyWaifu 14 Nov, 2019 @ 7:24pm 
@aelfric what
your hatred of furries is so profound you refuse to have the mod update by one(if he is one)? Real mature
falhxer 13 Nov, 2019 @ 5:22am 
it doesnt need update
Aelfric 12 Nov, 2019 @ 9:12pm 
the mod owner is a furry, someone else will need to update this
MPGDC 25 Sep, 2019 @ 5:48pm 
Actualicenlo please :C
Energywelder 2 Aug, 2019 @ 12:09pm 
It occurs to me that perhaps colonial nations should grow faster because colonial immigration?
Marble Worker 2 Aug, 2019 @ 9:56am 
Can you make a decision to playing tall with no wars? Spending manpower for building great cities that makes money and much more manpower from growing development.
ColeTheKeeper 7 Jun, 2019 @ 10:26am 
is the mod working rn? i only ask because none of my lands are increasing and as france i havent been in a war for 50 years but many provinces are still the same? Ie Paris has been at 51 for the last 100 years
Kaiser Otto VIII of Bavaria 6 Mar, 2019 @ 6:10am 
i wish imperialism reinvigorated works with this mod but because of the fucking "on_actions" thing
PreciousPig  [author] 24 Feb, 2019 @ 8:33am 
@ProfeCapinacci Yes I will update this whenever new Versions of EU4 release.
Gabriel 23 Feb, 2019 @ 10:18pm 
Is this mod still active? I mean, will be in future any new updates?
asar_sema 20 Feb, 2019 @ 2:36pm 
Hi Blue and Amynase, are their still issues with compatibility with extended time like what Blue mentioned 8 comments down?
mgrinshpon 19 Feb, 2019 @ 7:59am 
The compatability section is false. This mod overwrites a few vanilla files rather than adding to them causing some total conversions to break.
falhxer 27 Jan, 2019 @ 2:09am 
Also no events bs, i dont really like them, so anither huge big plus
falhxer 27 Jan, 2019 @ 2:08am 
For whom who hates the text: state_firearm_regiments_title .
Open ur mod, find localisation
go down, be sure to leave one space or wont work, make sure the red line is connected to all ur stuff u gonna soon write. So, write:

state_firearm_regiments_title:0 "Elite Regiments"
state_firearm_regiments_desc:0 "The best of best the could find in our country, trained better than normal soldiers and more costly"

thats what did i wrote for myself

u on other hand

state_firearm_regiments_title:0 "(write what u really want)"
state_firearm_regiments_desc:0 "(write something at your hearts content)"

P.S. if u dont want to unzip, just drag the file out, modify, drag back, HF and enjoy, now i hope our modder buddy will fix this issue.

Absolutly fantastic mod, better than any other beacuse of devastation modifier, finally i can rage wars of attrition, genocide entire populations...i hope FBI isnt listening

"FBI": |||ʖ ͡°)
O.henry 15 Jan, 2019 @ 5:02am 
Any custom terrains implemented by other mods will not grow with this mod.Can't I use Better East Asia Terrain Pictures?
ColeTheKeeper 17 Dec, 2018 @ 3:17pm 
update please!!!
PreciousPig  [author] 2 Dec, 2018 @ 3:06am 
@henry.kurt47 Yes of course, I made it for vanilla :)
Rdark 30 Oct, 2018 @ 2:02pm 
Does this work with vanilla?
Blue 20 Oct, 2018 @ 7:30pm 
Just an advice: this mod has some events problems with Extended Timeline Mod. Take a look at this: https://www.reddit.com/r/eu4/comments/3xlwnk/extended_timeline_mod_question_about_famine_and/
This event I found playing as China. Was getting a lot of -9 development events, and found out that Extended Timeline has some events that trigger when you get 9 and 16 development and has not researched enough to vanilla version
PreciousPig  [author] 4 Oct, 2018 @ 1:03am 
Updated for 1.27 Poland Patch.
ColeTheKeeper 3 Oct, 2018 @ 9:10pm 
update again please i love the mod!!!
Dante 16 Sep, 2018 @ 2:35pm 
Could you make so that they grow slower but have much higher caps than 10, 15 and 25. This would be super helpful and make it cooler to see which cities become huge late game.
Aelfric 13 Sep, 2018 @ 8:54pm 
surprised this works
PreciousPig  [author] 12 Sep, 2018 @ 5:42am 
Updated for 1.26
PreciousPig  [author] 12 Sep, 2018 @ 5:14am 
@Darth Cyo
This is intended since Asia had historically much larger populations than Europe.
zombly 7 Sep, 2018 @ 1:53pm 
mod still work?
Richmont pvpro.com 5 Aug, 2018 @ 2:33am 
does it work with extended timeline?
Pepega 20 Jun, 2018 @ 10:08am 
but tfw in this mod, okinawa becomes as well developled as korea capital.

OOF
Pepega 20 Jun, 2018 @ 6:43am 
@Julio China used to be so rich that they didnt care to even bother with Europeans mate. A lot of people does in a sense = a lot of money.

But, China didnt tech up as fast past the 1600s, and as a result didnt industralize as fast. So thats what makes the historically less weak.
PreciousPig  [author] 6 Jun, 2018 @ 4:52am 
@KingNubJager3 Yes I know but I dont think anything was changed ingame that would influence this mod, so just ignore that as the mod is still compatible.
Yskria 5 Jun, 2018 @ 8:55pm 
@amynase it says mod supports 1.22 not the current 1.25.1.0 that the rest of the mods i use are on
PreciousPig  [author] 5 Jun, 2018 @ 12:58pm 
@KingNubJager3 Is the Mod broken in some way for you aswell?
Yskria 5 Jun, 2018 @ 11:44am 
update ;(
Energywelder 4 Jun, 2018 @ 12:41pm 
Another pic, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1402924852

My mistake, i have one that reduces coring costs, cheaper idea costs, lower AE, and that's all the ones that touch provinces
Energywelder 4 Jun, 2018 @ 12:38pm 
The only other mods i'm running don't touch provinces, i have one that adds more ruler traits?
PreciousPig  [author] 4 Jun, 2018 @ 10:01am 
@Energywelder That is very weird. Do you have any other mods installed? Have you tried reinstalling EU4 and this mod?
PreciousPig  [author] 4 Jun, 2018 @ 9:51am 
@Energywelder I played with the Mod a couple days back and everything worked fine. You get ingame popups saying missing localization? No other mods active?
Energywelder 4 Jun, 2018 @ 9:49am 
oh neat, i was asking because everytime i reload a game with your mod active i get all sorts of errors that pop up about "Missing localization"?
PreciousPig  [author] 4 Jun, 2018 @ 8:41am 
@Energywelder It still works with the latest version :)
Energywelder 3 Jun, 2018 @ 3:24pm 
Is this compatible in 1.25? It's .03 out of date
PreciousPig  [author] 21 May, 2018 @ 7:51am 
I made a sucessor to this mod that changes warfare even more to make it interact with population, get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1391402818
Julio 12 May, 2018 @ 1:09pm 
Well, it's kind of realistic, but there is a reason that the economy of China is only 5 times as large as Germany's economy today and back then it was the same. Just because a nation has a lot of people doesn't mean that the nation is rich as f*ck.
Yakov Galymir 6 May, 2018 @ 11:57am 
This is a great mod that I have used in many multiplayer games with my friends. Like 500 years down the road in extended timelines though, you can only take like two provinces in a war because they're both like 60 dev
The_Avrowolf 25 Mar, 2018 @ 1:11pm 
The development goes up on its own over time
Aelfric 25 Mar, 2018 @ 8:15am 
I have zero clue what this does. Do you know how to explain it in English?