安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
But now it doesnt exist anymore.
I didn't know it at the time, but Source comes with this command already implemented. It's instead called "global_set"
So something like "global_set someglobal 1" should work
Source: https://developer.valvesoftware.com/wiki/Env_global
It might be. other AI improving mods seem to work just fine with it, it should only conflict if it also has global toggling or mess's with globals in general.
I suppose it's possible in Garry's Mod, but that would be beyond the scope of what the globals do in the Source engine (wouldn't be part of this addon I mean)
No matter which map I use, I cannot die, only with the /kill command.
I feel the "no player damage" is the culprit for this issue.
Make it so if i have a gun out and I'm near any the CP they attack,
Metrocop don't attack Civs,
They will eventually get annoyed and attack if you keep...well annoying them,
If you shoot one of the CP's he/she will report it to fellow CPU's.