Garry's Mod

Garry's Mod

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271 Comments
cia case officer 5 Apr @ 8:21am 
see bro i told you i knew you cuck
negreaflorin687 31 Oct, 2024 @ 7:12am 
nvm im dumb it got merged with metropolice calm
negreaflorin687 31 Oct, 2024 @ 7:09am 
what happened to citizen passive?
FBI 29 Sep, 2024 @ 12:25pm 
makes sense
matt_ 29 Sep, 2024 @ 7:17am 
I got a notification for this. ive been looking for this mod again :gmod:
Jaxswat  [author] 28 Sep, 2024 @ 8:55pm 
@FBI I believe this requires some special entities/scripting on the map itself to mark where the burrows are. I haven't checked HL2 mapping docs in a while, but I don't think it's related to this addon. It's a map thing
FBI 28 Sep, 2024 @ 2:40pm 
by any chance (completely optional but it would make me happy) make it so that antlions can burrow inside and burrow out of sand (sandtraps)
matt_ 19 Apr, 2024 @ 11:34am 
i havent even used the mod yet, but this is a MUST HAVE, im sure of it
MrGasmask 21 Jul, 2023 @ 11:24am 
it breaks the game, making combine soldiers friendly but metropolice is still hostile. Everything else works fine tho
DAKO 21 Jun, 2023 @ 5:26am 
friendly antlions is the thing i was looking for so long
Yeetus_Feetus 15 Apr, 2023 @ 9:27am 
Cool mod, but is it possible for the metrocops to only attack you if you shoot them? Or if you hit them?
baconsalt35 18 Feb, 2023 @ 3:34pm 
solid addon, but there should be more toggles.
sekkea 26 Jan, 2023 @ 9:22pm 
cool thing i found with the lower weapons it works with tfa weapons little thing but its cool
:steamthumbsup:
RandomOne 21 Jan, 2023 @ 10:43am 
There was one addon that could do that
But now it doesnt exist anymore.
Black Hat 25 Nov, 2022 @ 1:09am 
could you make an addon that allows you to choose the difficulty of NPC's. its kinda stupid to see a single rebel kill 2 elites combine soldiers before being killed
prof_aaron 24 Oct, 2022 @ 4:57am 
is it possible to make the metropolice pack NPCs abide by the precriminal variable
mrparadox888 18 Mar, 2022 @ 5:47pm 
does this conflict with improved stealth mod?
Lucario 15 Aug, 2021 @ 12:13pm 
Needs more features
Handagyúr 4 Aug, 2021 @ 3:52am 
NOICE
MrPoker 15 Jul, 2021 @ 7:44am 
i want a mod that lowers gun when looking at ncps, but this is acceptable
bluepex 3 Jul, 2021 @ 11:49pm 
nice
Misused chair 23 Jun, 2021 @ 5:18pm 
i didnt even know I needed this. glad i found it.
Misused chair 23 Jun, 2021 @ 5:17pm 
isnt it already a setting to toggle citizens joining groups?
Jaxswat  [author] 29 May, 2021 @ 4:51am 
@Azelf

I didn't know it at the time, but Source comes with this command already implemented. It's instead called "global_set"

So something like "global_set someglobal 1" should work

Source: https://developer.valvesoftware.com/wiki/Env_global
Machine Gun Mac 27 May, 2021 @ 9:06pm 
Maybe it's just me, but I can't for the likes of me use the toggle_global command. The addon itself works just fine, but for some reason, my game refuses to read toggle_global as a command.
smoldík 30 Jan, 2021 @ 8:33am 
i can't see the "citizens are passive" option
Scattergrunt 27 Jan, 2021 @ 7:19pm 
Also, don't ask the developer to add new things because these global's are literally from HL2, and the only way to modify them is to literally open up the source engine and modify it, and by that point it isn't a mod or compatible with HL2. You can do those things without opening it up, but in the context of global's its a bad idea.
Scattergrunt 27 Jan, 2021 @ 7:17pm 
@Mr.Plague

It might be. other AI improving mods seem to work just fine with it, it should only conflict if it also has global toggling or mess's with globals in general.
CunhaBoyz 1 Dec, 2020 @ 6:57pm 
is this compatible with INPC
Blueburry 15 Oct, 2020 @ 6:39am 
THIS IS PERFECT FOR MY BATTLES LIKE IM THE ANTLION KING :D
SparrowOh 6 Oct, 2020 @ 9:08am 
Ah okay, hope i see this as an addon one day
Jaxswat  [author] 5 Oct, 2020 @ 2:58pm 
@Scarecrow.EXE

I suppose it's possible in Garry's Mod, but that would be beyond the scope of what the globals do in the Source engine (wouldn't be part of this addon I mean)
SparrowOh 2 Oct, 2020 @ 5:58am 
Is it possible you could code it so once the metropolice see a weapon or get shot / hit by a weapon they become aggressive? @Jaxswat
shackledlee 5 Jul, 2020 @ 4:40am 
the antlions wont seem to react to the squeeze, now i know this isnt the mod's problem, as global_set antlion_allied 1 is the same thing, only it takes longer + you need sv_cheats 1, but disregard what i stated above, im just curious how i can make them listen to the squeezes, they only follow the bugbait when i throw it, but they wont actually follow me, and squeezing won't work (i might've said that too many times xD)
Saalby 23 Jun, 2020 @ 7:12am 
OMG THX
CaptainCrazeh 26 May, 2020 @ 12:48am 
I can't seem to disable "no player damage"
No matter which map I use, I cannot die, only with the /kill command.
I feel the "no player damage" is the culprit for this issue.
Killa 15 Apr, 2020 @ 12:13am 
Are sessions done yet?
Jaxswat  [author] 15 Apr, 2020 @ 12:12am 
@RustyPupper :steambored:
🦴 MeloDoggy 🦴 (she/her) 14 Apr, 2020 @ 12:35am 
just a lil thingy for those that are wondering, the creator probably won't "add" things suggested here as the states are just yoinked from hl2 :3
Jariner 18 Mar, 2020 @ 6:21am 
where is the citizen passive?
Scout The Cheat 27 Feb, 2020 @ 10:39pm 
it works at inpc?
Peekofwar 23 Feb, 2020 @ 1:47pm 
It seems as though as soon as you open the menu, it resets all globals set by the map to false.
Peekofwar 23 Feb, 2020 @ 1:21pm 
Please consider adding citizens_passive to the menu.
Kas (PL) 23 Dec, 2019 @ 6:37am 
thanks!
Kas (PL) 23 Dec, 2019 @ 6:37am 
yayyyyyyyyyy im not to kill :DDDDDDDDDDDDDDDDD
HaloSpartanCats 6 Aug, 2019 @ 5:29pm 
(metro cop) GET O U T T A MY F A C E
Lobotomized W+M1 21 Jun, 2019 @ 12:35pm 
Make it so they shoot you if you have a common weapon out. Add in settings where there are few weapons that they ignore
SparrowOh 31 May, 2019 @ 11:28am 
Iv'e got a couple suggestions for the Metrocop one:
Make it so if i have a gun out and I'm near any the CP they attack,
Metrocop don't attack Civs,
They will eventually get annoyed and attack if you keep...well annoying them,
If you shoot one of the CP's he/she will report it to fellow CPU's.
DayDay 1 May, 2019 @ 3:36pm 
Can you add a option where you're gun is lowered and you can't shoot citizens and alyx.
Кавайный сатана 24 Apr, 2019 @ 6:00am 
Make "Metrocop don't attack citizens*