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I told him to add a line about stability in the mod description, but I am not sure if he did so. When we were working on it, I noticed that the more lights that were added to the game, the more unstable it became. More lights here mean both many assets or many custom lights in a small area. The reason for it is a little complicated, but there is no workaround. There is a reason why CO doesn't support this by default. Which is why I suggested in this asset description to disable any assets with custom lights which you are not using (so that the game doesn't try to load them).
http://static.panoramio.com/photos/large/14944820.jpg
And yes, it's interesting you mention that because I'm finding with that Custom Light Effect mod enabled I get stuck on the loading screen even with the Loading Screen Mod with all assets enabled, but if I disable assets (but still enable all mods) I load fine. Ironically this only happened after I subbed to some more light props requiring that mod, and I'm on Linux so that may affect it, but yeah I think it may use a lot of memory or hardware or something :(