Total War: WARHAMMER

Total War: WARHAMMER

Sebidee's Realistic Flight
94 Comments
PopLocknHots 2 May, 2023 @ 5:48pm 
Kaedrin's Mod Manager v1.9.0, this mod works.
Sebidee  [author] 31 May, 2018 @ 3:35pm 
no
Vampire Kisses 26 May, 2018 @ 3:38pm 
So is this SFO compatible or not? Doesn't look like the question was ever answered.?
R2zi3l 1 Dec, 2017 @ 9:52am 
recommend you add a quick note on compatibility with other popular mods (recommend for every modder ever)
joshwiz23 26 Nov, 2017 @ 9:04am 
Ehat id the speed for flying units in this is it 350?
Revan519 31 Oct, 2017 @ 9:46am 
this dont work with SFO right
Marlowe33 10 Oct, 2017 @ 12:09pm 
lol at the giant at 1:17 , it's like f this i've had enough.. :steammocking:
herman925 5 Oct, 2017 @ 11:14pm 
Is it possible to make it SFO compatible?
Priest 29 Sep, 2017 @ 9:37am 
Brilliant ^^

Sebidee  [author] 28 Sep, 2017 @ 2:41pm 
Thanks man, I have this mod made for Warhammer 2 and it'll go up when the workshop is live.
HolyMolyOllyPoly 28 Sep, 2017 @ 1:10pm 
Holy shit, that video was awesome!
Priest 9 Sep, 2017 @ 11:05am 
SFO compatible :D?
Olive 8 Sep, 2017 @ 9:39pm 
Great mod! Can you make this compatible with jdharrow's Regiment of Renown! mod? His flying units are still in vanilla speed compared to this mod's units with 300+ speed. A lot of people uses his mods so I think it would be awesome not just for me but for a huge portion of your mod subscribers. Cheers!
Fire_Fister 6 Sep, 2017 @ 4:59am 
This is worth downloading just to say thanks for that awesome video!
caloucool 5 Sep, 2017 @ 3:37pm 
Charlie don't surf
BottomShagger 31 Aug, 2017 @ 6:45am 
Love the video XD
Sebidee  [author] 24 Aug, 2017 @ 11:17am 
Possibly.
trextrextrextrex 24 Aug, 2017 @ 6:25am 
yes, though i think its just chaos flying units that have this problem. Probably because I have ultimate chaos activated.
Sebidee  [author] 22 Aug, 2017 @ 3:31pm 
Those are the vanilla numbers, you sure you have the mod activated?
trextrextrextrex 22 Aug, 2017 @ 10:58am 
What is the exact speed value for each flying unit? Cuz most of them are still at 90 speed for me.
Sebidee  [author] 21 Aug, 2017 @ 3:46pm 
Fixed.
samhan124 20 Aug, 2017 @ 5:41pm 
Hey, Sebidee, love the mod. Found one oversight. The frost wurm for Norsca still has its original speed value of 90. That's the only one I've seen so far that doesn't have a new faster value. The thing felt super slow compared to what I've gotten used to with your mod.
Sebidee  [author] 17 Aug, 2017 @ 4:39pm 
Thanks!
Sir Motte 15 Aug, 2017 @ 4:51am 
Wonderful Mod! Thanks a lot for the hard work.
Flamboyant Schemer61 11 Aug, 2017 @ 3:11pm 
Thanks for this wonderful mod.
Sebidee  [author] 9 Aug, 2017 @ 5:47pm 
Yes, it is save game compatible.
Yardman Sam 9 Aug, 2017 @ 5:37pm 
Could I sub to this and have it work in an already started game? I have a lot of mods already in one of my empire campaigns and really dont want to lose my progress!
Sebidee  [author] 8 Aug, 2017 @ 2:00pm 
I don't think so.
H.E. 8 Aug, 2017 @ 12:06pm 
I love this mod and the trailer has some fine editing to boot. I just have one thing to ask, is there a way to change the height of flying units off the ground?
Die Eisenfaust am Lanzenschaft 21 Jul, 2017 @ 6:42pm 
I was wondering, if it could be possible to add the abbility to land and stay on ground? Maybe make it a togglable thing or some such. I also do not like the way they just hover mid air, flaping those wings. Was always contepmlating the idea of letting us chose wheater to fly them or keep the on the ground.
Sebidee  [author] 21 Jul, 2017 @ 1:59pm 
That's the same speed they always wag their wings when they attack.
Rtk-UA 21 Jul, 2017 @ 12:22pm 
Correct the harpies. They wag their wings too fast for an attack.
天地万象我が意のままに 14 Jul, 2017 @ 3:20am 
Can you reduce the acceleration and turning speed a little bit, its quit weird with pegasis of bretonnia
Hastati 10 Jul, 2017 @ 5:09pm 
Deacon, projectiles in TW games don't hit based on the projectile you actually see or the object it's connecting with. It's all a math calculation that the animations themselves just act out. When an arrow from a tower fires at a demigryph the math to decide if it hits or misses will be done before it leaves the tower.
Stephince 9 Jul, 2017 @ 10:31am 
Best. Trailer. Ever. Definitely going to give this mod a go. :)
DeaconTW 9 Jul, 2017 @ 6:26am 
How hard will it be to hit a flyer now by say a tower? Or artillery? Could you easily empty the ammo of AI siege defenders now by just flying left to right and back? Or can archers down fellbats at all wit this mod slapped on?
yamilboricua 9 Jul, 2017 @ 12:47am 
subbing just cause that was the best trailer for a mod ive seen XD
Sebidee  [author] 8 Jul, 2017 @ 3:29pm 
Did you read the description?
Sebidee  [author] 8 Jul, 2017 @ 9:08am 
PIXY, no but I am going to make my own combat mod with this included.
The God-Fork 8 Jul, 2017 @ 8:35am 
okay my exalted knight of slaanesh on his maticore just crashed with 400 speed into a dwarven gatehouse... didnt managed to get him out of this for the whole battle, he just got stuck xD
PIXY_UNICORN 8 Jul, 2017 @ 8:31am 
is there any chasnce you could make this compatible with combat mods?
yaumelepire 8 Jul, 2017 @ 5:42am 
Nice choice of music for the demo video.
KFuss 8 Jul, 2017 @ 5:16am 
MOST EPIC DEMO VIDEO
Chi 7 Jul, 2017 @ 9:40am 
so dramatic i love it
OtachiKaiju68 7 Jul, 2017 @ 9:07am 
will you be doing this with Warhammer 2 when it comes out? :P
Sebidee  [author] 7 Jul, 2017 @ 8:35am 
If I had to make every mod I make compatible with every other mod that exists I'd have no time to do anything else.
The Camel Whisperer 7 Jul, 2017 @ 8:32am 
Nice mod Sebidee :) Would be even better imo if made compatible with Ara's Animated Combat mod (which also modifies the battle entities table).
Apocalypse_Later 7 Jul, 2017 @ 7:43am 
Hey, very good mod! Might want to take a look at Vargheists, though. Their takeoff/landing speed looks very silly.
Faulric 7 Jul, 2017 @ 6:42am 
I commend your "Apocalypse Now" reference. Nice job!
The Green Knight 7 Jul, 2017 @ 5:49am 
I dont think you can find more fitting music:steamhappy: