Left 4 Dead 2

Left 4 Dead 2

Barrett .50 M82[Military Sniper]
Počet komentářů: 44
Mr T 21. kvě. 2024 v 13.21 
can you make the same one except like knockback like the shotguns
Жenos 21. led. 2022 v 8.59 
for awp?
< blank > 16. čvc. 2021 v 15.29 
Nick is dead when he sees this gun cuz the gun gorgeous than he is
Leon The Fox 22. dub. 2020 v 20.00 
@Rex The Impaler: post the same gun for hunting rifle version as an extra
Rudy The Fox 8. led. 2020 v 2.06 
Post the same for the Hunting Rifle
Whisper The Wolf 4. led. 2020 v 22.45 
Please do the same gun replacing for Hunting Rifle instead
5. čvn. 2019 v 18.15 
声音多大,威力多大!
@Talnepo 25. lis. 2018 v 9.19 
N I C E
A7Ranger 7. srp. 2018 v 1.43 
Literally the ONLY Anti-material rifle for the military sniper, and even then, the reloading and switch speed is so bad...I wish military sniper is given more attention in terms of badassery like this one. :(
Mr. Yeast 15. čvc. 2018 v 8.16 
i have some issue about the model the left side of the gun is missing textures any fixes for that?
攒钱猫 15. pro. 2017 v 17.13 
声音不错,枪模材质和MW3有点差距,主要是推的动作不够干脆利落
Corviknight 2. lis. 2017 v 21.17 
Holly crap the player modle is bad ass Rex.
half hour 4. zář. 2017 v 1.25 
eh,do you mind make a new mod to replace this Barrett .50 with Hunting Rifle?I like this model and its sound very much.plz.
BodyShamingMaxxing 14. srp. 2017 v 11.40 
following and liked it
時雨心地 21. čvc. 2017 v 21.19 
replace what? I don't konw English as well
:steambored:
The solar flare. 11. čvc. 2017 v 17.31 
bistowed with such huge amount of power that can only come from usa and rex the impaler. praise be to him. now all undead will face our strong will our cause that just and our guns that are very very large in both size and number
csdxgg 8. čvc. 2017 v 9.05 
very great
TouchThemTwoTimesTony 7. čvc. 2017 v 16.02 
can you do one for the AWP?
Dan 6. čvc. 2017 v 11.50 
Nice !
八云紫 5. čvc. 2017 v 23.23 
nice!
萨瓦迪卡 5. čvc. 2017 v 15.38 
Thank you for the author (I am a Chinese guy)
萨瓦迪卡 5. čvc. 2017 v 15.37 
But it is still great
萨瓦迪卡 5. čvc. 2017 v 15.35 
The M82a1 Is the previously....but....When I didn't say anything
ThunderKiss65  [autor] 3. čvc. 2017 v 14.58 
What Jacob said, it gets easy after you do one skeleton set then you can just reuse that one but it's hard to explain
Jacob Ballistics 3. čvc. 2017 v 14.40 
@Flim-Flam Fadinger Doober

Connect correct bones from L4D2 skeleton to CoD skeleton. I don't know how to explain it.
mellow mike 3. čvc. 2017 v 14.27 
Ok, I understand everything for the most part, the only thing I really needed clarification on from what Rex originally said was how I was supposed to "attach" the bones to each other. I'm not seeing any way to have a bone follow another bone's exact motions (which is what I think the Valve bone would have to do in order for the anims to work properly, right?) But if Rex doesn't use blender I don't think he can help any more than he already has. I will look into it.
Jacob Ballistics 3. čvc. 2017 v 14.26 
Maybe you can help me with that? I just need operational L4D2 varms assigned to BO3 varms. In exchange I could drop you some assets if you'll need them (BO1, BO2, BO3, Ghosts, AW).
Jacob Ballistics 3. čvc. 2017 v 14.13 
I've stopped working on L4D2 stuff long time ago, but I could try to do some stuff with BO3 models and animations IF someone will help me with those varms. They have too much bones and I'm confused when I'm trying to work with them.
Jacob Ballistics 3. čvc. 2017 v 14.08 
@Flim-Flam Fadinger Doober
To do it in Blender, you will need plugins for importing XNALara files and SEANIM files + exporter called Wraith (or you can ignore XNALara plugin if you want to fix model smoothing by yourself).

Export models to SMD (working skeleton, but fucked up smoothing) and MESH.ASCI (XNALara file. Fucked up skeleton and working smoothing) and export animations to SEANIM.

Connect L4D2 varms to CoD varms (good luck with that part), connect weapon to it, add animations and export. Other stuff to do is textures and QC file.

That's how I'm doing this. Works well with most stuff.
ThunderKiss65  [autor] 3. čvc. 2017 v 14.04 
I use neither Maya or blender, it's the method I use for porting cod animations
Jacob Ballistics 3. čvc. 2017 v 14.02 
@Rex The Impaler
That's not exactly true.
If you porting animations through Maya - you may be right. However, if you porting it through Blender with use of Wraith exporter - model size will be almost identical to Source assets.
mellow mike 3. čvc. 2017 v 13.34 
Can everything be done in blender? Or do I need maya?
ThunderKiss65  [autor] 3. čvc. 2017 v 12.50 
@Flim-Flam Fadinger Doober to Port cod animations you have to attach each individual valve bone to the IWskeleton and line them up you also have to resize the IWskeleton because cod viewmodels are gigantic compared to l4d viewmodels
Head or Tail 3. čvc. 2017 v 11.44 
Ok, but why the reloading is more slow than normal ?
mellow mike 3. čvc. 2017 v 11.40 
Are there any tutorials for porting CoD anims anywhere? I cannot find any and I want to make my own ports :(
ThunderKiss65  [autor] 3. čvc. 2017 v 9.26 
It doesn't use any scripts
Head or Tail 3. čvc. 2017 v 7.32 
Hey man just asking, this mod use scripts ? Reload appears to be more slow than normal reload.

Valkyrie's 3. čvc. 2017 v 6.00 
Awesome dude :)
Asura 3. čvc. 2017 v 5.45 
Finally I've been w8ing for this
Barnie Sandlers 3. čvc. 2017 v 4.45 
Just a suggestion, how does the G3 from MWR for the AK47 sound?
Nostalgia_Medic 3. čvc. 2017 v 2.39 
Noice
ThunderKiss65  [autor] 3. čvc. 2017 v 0.16 
no this uses the mw3 animations
Unt3RdRück3R 2. čvc. 2017 v 22.37 
Does this have same reload animation from M82 for hunting rifle, which is a little bit longer than original rifle reload?
Lynx Eichel 2. čvc. 2017 v 22.33 
Finally ! this replaced the Military snipe .. :steamhappy: