Left 4 Dead 2
Barrett .50 M82[Military Sniper]
44 σχόλια
Mr T 21 Μαϊ 2024, 13:21 
can you make the same one except like knockback like the shotguns
Жenos 21 Ιαν 2022, 8:59 
for awp?
< blank > 16 Ιουλ 2021, 15:29 
Nick is dead when he sees this gun cuz the gun gorgeous than he is
Leon The Fox 22 Απρ 2020, 20:00 
@Rex The Impaler: post the same gun for hunting rifle version as an extra
Rudy The Fox 8 Ιαν 2020, 2:06 
Post the same for the Hunting Rifle
Whisper The Wolf 4 Ιαν 2020, 22:45 
Please do the same gun replacing for Hunting Rifle instead
5 Ιουν 2019, 18:15 
声音多大,威力多大!
@Talnepo 25 Νοε 2018, 9:19 
N I C E
A7Ranger 7 Αυγ 2018, 1:43 
Literally the ONLY Anti-material rifle for the military sniper, and even then, the reloading and switch speed is so bad...I wish military sniper is given more attention in terms of badassery like this one. :(
Mr. Yeast 15 Ιουλ 2018, 8:16 
i have some issue about the model the left side of the gun is missing textures any fixes for that?
攒钱猫 15 Δεκ 2017, 17:13 
声音不错,枪模材质和MW3有点差距,主要是推的动作不够干脆利落
Corviknight 2 Νοε 2017, 21:17 
Holly crap the player modle is bad ass Rex.
half hour 4 Σεπ 2017, 1:25 
eh,do you mind make a new mod to replace this Barrett .50 with Hunting Rifle?I like this model and its sound very much.plz.
BodyShamingMaxxing 14 Αυγ 2017, 11:40 
following and liked it
時雨心地 21 Ιουλ 2017, 21:19 
replace what? I don't konw English as well
:steambored:
The solar flare. 11 Ιουλ 2017, 17:31 
bistowed with such huge amount of power that can only come from usa and rex the impaler. praise be to him. now all undead will face our strong will our cause that just and our guns that are very very large in both size and number
csdxgg 8 Ιουλ 2017, 9:05 
very great
TouchThemTwoTimesTony 7 Ιουλ 2017, 16:02 
can you do one for the AWP?
Dan 6 Ιουλ 2017, 11:50 
Nice !
八云紫 5 Ιουλ 2017, 23:23 
nice!
萨瓦迪卡 5 Ιουλ 2017, 15:38 
Thank you for the author (I am a Chinese guy)
萨瓦迪卡 5 Ιουλ 2017, 15:37 
But it is still great
萨瓦迪卡 5 Ιουλ 2017, 15:35 
The M82a1 Is the previously....but....When I didn't say anything
ThunderKiss65  [Δημιουργός] 3 Ιουλ 2017, 14:58 
What Jacob said, it gets easy after you do one skeleton set then you can just reuse that one but it's hard to explain
Jacob Ballistics 3 Ιουλ 2017, 14:40 
@Flim-Flam Fadinger Doober

Connect correct bones from L4D2 skeleton to CoD skeleton. I don't know how to explain it.
mellow mike 3 Ιουλ 2017, 14:27 
Ok, I understand everything for the most part, the only thing I really needed clarification on from what Rex originally said was how I was supposed to "attach" the bones to each other. I'm not seeing any way to have a bone follow another bone's exact motions (which is what I think the Valve bone would have to do in order for the anims to work properly, right?) But if Rex doesn't use blender I don't think he can help any more than he already has. I will look into it.
Jacob Ballistics 3 Ιουλ 2017, 14:26 
Maybe you can help me with that? I just need operational L4D2 varms assigned to BO3 varms. In exchange I could drop you some assets if you'll need them (BO1, BO2, BO3, Ghosts, AW).
Jacob Ballistics 3 Ιουλ 2017, 14:13 
I've stopped working on L4D2 stuff long time ago, but I could try to do some stuff with BO3 models and animations IF someone will help me with those varms. They have too much bones and I'm confused when I'm trying to work with them.
Jacob Ballistics 3 Ιουλ 2017, 14:08 
@Flim-Flam Fadinger Doober
To do it in Blender, you will need plugins for importing XNALara files and SEANIM files + exporter called Wraith (or you can ignore XNALara plugin if you want to fix model smoothing by yourself).

Export models to SMD (working skeleton, but fucked up smoothing) and MESH.ASCI (XNALara file. Fucked up skeleton and working smoothing) and export animations to SEANIM.

Connect L4D2 varms to CoD varms (good luck with that part), connect weapon to it, add animations and export. Other stuff to do is textures and QC file.

That's how I'm doing this. Works well with most stuff.
ThunderKiss65  [Δημιουργός] 3 Ιουλ 2017, 14:04 
I use neither Maya or blender, it's the method I use for porting cod animations
Jacob Ballistics 3 Ιουλ 2017, 14:02 
@Rex The Impaler
That's not exactly true.
If you porting animations through Maya - you may be right. However, if you porting it through Blender with use of Wraith exporter - model size will be almost identical to Source assets.
mellow mike 3 Ιουλ 2017, 13:34 
Can everything be done in blender? Or do I need maya?
ThunderKiss65  [Δημιουργός] 3 Ιουλ 2017, 12:50 
@Flim-Flam Fadinger Doober to Port cod animations you have to attach each individual valve bone to the IWskeleton and line them up you also have to resize the IWskeleton because cod viewmodels are gigantic compared to l4d viewmodels
Head or Tail 3 Ιουλ 2017, 11:44 
Ok, but why the reloading is more slow than normal ?
mellow mike 3 Ιουλ 2017, 11:40 
Are there any tutorials for porting CoD anims anywhere? I cannot find any and I want to make my own ports :(
ThunderKiss65  [Δημιουργός] 3 Ιουλ 2017, 9:26 
It doesn't use any scripts
Head or Tail 3 Ιουλ 2017, 7:32 
Hey man just asking, this mod use scripts ? Reload appears to be more slow than normal reload.

Valkyrie's 3 Ιουλ 2017, 6:00 
Awesome dude :)
Asura 3 Ιουλ 2017, 5:45 
Finally I've been w8ing for this
Barnie Sandlers 3 Ιουλ 2017, 4:45 
Just a suggestion, how does the G3 from MWR for the AK47 sound?
Nostalgia_Medic 3 Ιουλ 2017, 2:39 
Noice
ThunderKiss65  [Δημιουργός] 3 Ιουλ 2017, 0:16 
no this uses the mw3 animations
Unt3RdRück3R 2 Ιουλ 2017, 22:37 
Does this have same reload animation from M82 for hunting rifle, which is a little bit longer than original rifle reload?
Lynx Eichel 2 Ιουλ 2017, 22:33 
Finally ! this replaced the Military snipe .. :steamhappy: