Killing Floor 2

Killing Floor 2

Verticality
58 Comments
DoomQuake95 21 Sep, 2023 @ 7:04pm 
I love the arena style and those hexagon shaped tiles! Very Doomy.

That, and it kinda resembles a large Battlefield 4/Killzone city map.
Dùng Thanh Nộ 18 Jul, 2020 @ 10:23am 
WOW
SPTN009 17 Sep, 2019 @ 12:36pm 
Fun little map Thanks for making it :D:
⚞⦆𐌀𐠨𐍈𐌆𐌃𒆬 23 Feb, 2019 @ 11:02am 
wtf dude what an shit little map have you created here xD
Drummel 4 Sep, 2018 @ 4:48pm 
Should have called this map Horizonically..... Not a fan.
Demo Do Be Ballin 25 Aug, 2018 @ 10:58am 
anyone know where all the collectibles are? i always get 8 of them.
Kyuss 6 Apr, 2018 @ 7:00pm 
I love this map so much. Best one for solo and doing the dailys.
noobient 20 Mar, 2018 @ 1:03pm 
This map needs AT LEAST one more spawning location. It's friggin' boring as of now. I'd recommend the elevator.
Flammable 10 Feb, 2018 @ 10:23am 
This map is looking good, but feels like playing KF-SuperPerkTrainingDeluxe-v7
⎛⎝ BAKTERIA ⎠⎞ 29 Nov, 2017 @ 8:08pm 
NICE :D
Sean Sindahl  [author] 25 Oct, 2017 @ 5:27pm 
@Storm_at_Sea: I tend to forget ideas and tasks, drowning in a million other projects. My apologies. A quick 15 mins break from other things and here's a an alternate night time version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1180862859

I hope it is more pleasing to the eyes of those who are not fans of bright daytime maps :Alberts:
Storm_at_Sea 25 Oct, 2017 @ 9:50am 
So I take it you've decided against the (potential) night version?
B Dawg 8 Sep, 2017 @ 8:23am 
Would have been nice if it was a proper, large map and not just a one lane kill zone.
MrComp 29 Aug, 2017 @ 1:22pm 
The map looks stunning and the Trivia bot is a nice little feature when you're buying weapons.
However I just find it a shame that the zeds only come from one way.
My team and I killed the zeds before they could really get to the platform and it got pretty boring until the boss wave.

β‘αττεrγ ϝlαͼͽ¡d [π] 7 Aug, 2017 @ 3:40pm 
Such a fun map to play, as are most your maps:wvwarning:
Thank you & keep up the great work. :DJSkully::ss13ok:
Snem 3 Aug, 2017 @ 12:50am 
i like the fall!:steamhappy::steamhappy:
GrannyPounder 18 Jul, 2017 @ 8:25am 
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Parody-of-Eve 14 Jul, 2017 @ 9:36pm 
Great map!
Just to let you know that some of the texts in the Triviabot are blurry.
Foxer 14 Jul, 2017 @ 8:31pm 
Great presentation but the gameplay is pretty disappointing. Could benefit greatly from more spawn zones and an increased play area. It was pretty easy to keep zeds from crossing the bridge so my team never really got to see action on the main platform.
bizzyJEDI 12 Jul, 2017 @ 9:41pm 
Hell ya, this one looks NICE!!!! :steamhappy:
S41ntMichael 12 Jul, 2017 @ 5:52am 
This is a real fun map. Simple in design but in the mid late waves you can have a good size crowd before you know it. You get a couple of bloats side by side and the crowd builds up behind them. They take so much damage that they're near the end of the bridge when you drop them and then the floodgates are opened. I have this running on the FaTaLCuRE server right now with a max enemy mutator. Great work!
MeatyScreams 11 Jul, 2017 @ 4:40pm 
Cool map, and suprisingly difficult on harder difficulties! The one-way bridge for zeds gave me the illusion this would be a cakewalk but later rounds can get really hard if you're not careful. I will admit though, I would love to see you expand on this map somehow, or make a different version of it!
KingNibs 9 Jul, 2017 @ 8:28pm 
Trivial complaint. The Trivia bot states that only swat grenades cannot harm you, medic grenades do the reverse; but otherwise a good map
Wond3rMuffin 9 Jul, 2017 @ 7:42pm 
I'll give it a shot. Just have to figure out how to load it on my pc. Support for Commodore 64 is pretty low but I'll figure it out.
DesireDrive 9 Jul, 2017 @ 7:23pm 
This map is garbage, one spawn and its way too small. 1 star
Bshine_ShinesPalace 9 Jul, 2017 @ 9:38am 
:Alberts: Good map.
Storm_at_Sea 8 Jul, 2017 @ 11:46am 
Hmm..that was one part I'm not crazy about. My enjoyment of the map is from the layout. Pink tree lined white & gray walkway, mostly white main buildings- sunshine drawing more attention to these details and changing the mood, just not my thing. I mean no offense of course, ppl just like different things and I prefer less pink and darker maps, reguardless of the game, why?- part of it's style, aesthetic preferences, character, mood, and part of it's due to light sensitivity in my eyes. (I really like the cyberpunk map Sean did). Again, no offense to the modder, I tend to be freer with my thoughts when I've had this much caffeine in a day :D
GRIBTATER 8 Jul, 2017 @ 11:09am 
Seriously, this is an aesthetically gorgeous map. Props.
Maralva ⛧ 8 Jul, 2017 @ 3:18am 
its good... like Community good not Creator good
TWITCHERUS 7 Jul, 2017 @ 11:54pm 
Gameplay of this Map:
https://youtu.be/Q78gGEhGNFU
test 7 Jul, 2017 @ 8:59am 
didn't like the map, I love it!
I like the Trivia Bot, however if it possible can you please make the trivia text more lore friendly?
Thanks!
Sidd 7 Jul, 2017 @ 1:58am 
Amazing ! I've been waiting so long for map like this one. Great job, hope it gets added to the game.
Riflas 7 Jul, 2017 @ 12:48am 
Nice map.

It belongs in the list of official maps!
Storm_at_Sea 6 Jul, 2017 @ 5:31pm 
Cool, thx
Thabuki 6 Jul, 2017 @ 3:32pm 
@Seanchaoz: Thanks for the response. Still looking forward to play your map.
manolito 6 Jul, 2017 @ 3:16pm 
Very good, wishing you could play it
Sean Sindahl  [author] 6 Jul, 2017 @ 3:00pm 
Cheers everyone, I'm happy so many of you are enjoying it and want to thank you all for leaving comments! I wanna address a bunch of you directly, so minor wall of text incoming.

General note on the small map size is primarily because I started work on it as a break project from bigger maps. I always get to a point where, when working on large maps, I get exhausted working on the same thing. So one way for me to recharge a bit is to start a new map that I can finish within a week or two, instead of several months. Plus I enjoy playing these small "Zed shooting gallery" maps myself :)

@Scarbeus Thanks for a nother great video bro! Always appreciate your work and input - and I totally agree, the Bot needs either a toggle function or extended display times. I'll look into it!
Sean Sindahl  [author] 6 Jul, 2017 @ 3:00pm 
@Storm_at_Sea: That's a really good idea, and wouldn't take too much work to do. I will absolutely consider it, either as an alternate version or, perhaps, as a random chance at map start or even a gradual transition over play time.

@Thabuki: Sadly the missing "Maps" tag is on Tripwire's end. Without sounding too bitter, their map uploading tools are bugged and terribly designed, and they seemingly don't care enough about their mapping community to do a damn about it: https://forums.tripwireinteractive.com/forum/killing-floor-2/killing-floor-2-modifications/level-design-ac/2297705-attention-twi-please-fix-the-custom-map-uploading-tools
Hokia 6 Jul, 2017 @ 3:54am 
This map is a great edition to the current crop of 'hillside' type corridor shooters. The bright tone of the visuals are a great contrast to killing floor's typically dark and grimy aesthetic and the details are great. I play hillside regularly but my only problem with it is that it's basically impossible to beat the boss on hell on earth for most classes because of the lack of cover and kiting room (which is essential for boss fights). The extra area in the back that isn't very defendable normally provides a great arena for taking on the boss.
Storm_at_Sea 6 Jul, 2017 @ 2:34am 
While I was on this map this a.m., I thought, this would be cool as a night map too. Of course, there's 2 obvious ways (if you even entertain the thought)- a nice map, with the lamp posts lighting the narrow walkway and sporadic lit windows in the buildings etc., or a post apoc. type- with half the lamp lights shot out, blown out windows, etc.

So, ever thought of doing a nighttime version? If not, does it interest you? :summermoon:
orangefreak55 5 Jul, 2017 @ 7:57pm 
song?
JarBoHaung 5 Jul, 2017 @ 7:43pm 
nice job bro:steamhappy:
Scarbeus 5 Jul, 2017 @ 1:37pm 
Very nice, this map really puts you to the test to see how many Zeds you can take on at once. As usual, a review showing off the area, the Trivia Bot and my thoughts on the map https://www.youtube.com/watch?v=8kwchWRqIEw
damn_pastor 5 Jul, 2017 @ 1:31pm 
Creative map. Got my like!
CEO of Skill Issue 5 Jul, 2017 @ 10:36am 
It is nice, but too small. I wish we could explore it a bit more, because map is
gorgeous:Fistofdosh:
Storm_at_Sea 5 Jul, 2017 @ 10:00am 
I just came back to rate, and to make sure the map is 'meant' to be that small (I only skimmed the description when I dl'd it). There's nothing wrong with small maps, I just wanted to make sure I wasn't missing a hidden area somewhere. It's a good map to get the patriarch before he heals being so small and little clutter. I almost had him, even with a low perk (I know there's lots of ways on the net to 'force' it so to speak, but I wanted to do it in more natural gameplay).:AK47Gun:
Thabuki 5 Jul, 2017 @ 8:16am 
Oddly, it doesn't show on my map list
Hitman 5 Jul, 2017 @ 4:07am 
Great Work !
Pumkin 5 Jul, 2017 @ 3:45am 
Looks quite nice