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If the _ turns out to not be the issue afterall, and you fixed it, then I will leave it as is for now.
if inst.components.skinner then
inst:AddTag("winley_"..inst.components.skinner.skin_name) end
With:
if inst.components.skinner and inst.components.skinner.skin_name then
inst:AddTag("winley_"..inst.components.skinner.skin_name) end
This fix worked for me so it should just work in general. I used AI to help me fix this so I apologies if your against AI.
Character still works normally to me for both cave and caveless worlds
I'm not seeing any unnecessary _ in the code within that spot either
so I don't really know what to do about it
Thank you for noticing it. I understand what's wrong and I am a bit surprised it suddenly not working as I was testing mod myself before uploading. There was no issue...
Hotfix on the way
LUA ERROR stack traceback:
../mods/workshop-966112778/scripts/prefabs/gnarcoon.lua:192 in (field) fn (Lua) <90-199>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298> I get I was using other mods but I also tested this with no other mods enabled and it still crashed.
We've talked about it...
Hoping there will be Yuumi modded character for you soon
I get it, thank you. I hope these mods will be fully compatible someday.
It's still not compatible, since I prefer to use outdated api, for my skins to work without any other mod
Is there any other mod enabled along with Winley? Or the recipe doesn't want to work by itself?
For me both craftables are doable.
That... doesn't explain me much
I assume you're talking about his craftable recipes
They're not meant to remove anything and doesn't require anything to be turned on or off for it.
Does the crafting recipe not work? Or you expected it to do something else than giving the item
Fixed the bug, mod should work now
The issue was caused by an old setting value, which was sometimes around making trouble
I renamed the settings completely to remove the issue... completely.
Simply, you need to click on the discussion named "S̸e̵cre̶t ̴̆͝Ite̴ms.̵̓̍..̶!̸"
Depending on your OS, the crash log is stored in your Users\YOURACCOUNTNAME\Documents\Klei\DoNotStarveTogether path - named "master_server_log.txt"
Or "client_log.txt" - if you played without caves enabled on your server.
However, if the game was launched again after it crashed, and it didn't crash again, the proper crash log is stored in your backup folder from the same file path as the previous logs...
I'd reccomend you to force it again so you wouldn't need to seach for the log in your world' save files
Can I get a crash log please?
Thank you, I took your advice and I'll put every single color the game's gems have to offer to the next skin (def not scheduled for like a year now)
I heard things becoming green lately (unintentionally), might as well become orange
atleast to my conscious mind
Coming back after a year, to praise the unreasonable amount of effort?
That is itself some dedication as well
On my end this mod works as intended.
It must be some sort of incompatibility.. and if it is, that the part I am unable to help, unless you could send me the crash log.
Have you tried to reset mod's settings by clicking the default settings button when creating a world?
Sadly, I have none experience with Yuumi.
It would be weird to do another League character model, as a skin for a different character.
I would like to focus on something else that's less related to League of Legends but, the idea wasn't bad.. it just doesn't fit well. I'll leave a room for modders to perhaps create a whole character - being Yuumi, if that's okay.