Total War: WARHAMMER

Total War: WARHAMMER

Sebidee's Two Points Per Level - Lords
45 Comments
Bloodletter 5 Oct, 2024 @ 11:51am 
can you update someone elses mod? im not sure if you have any money from that but im sure some op mods will never get updates and so they will be incompatible like ultimate chaos
Black Baron 1 Sep, 2019 @ 4:54am 
@ Hey m8 i ran across this thread on google Website link [forums.totalwar.com]
Are both Lord/heroes max lvl increased to 60 as well or it just raises the skill point dump?

If it is not raising the lvl can anyone tell me working compabable mod to combine with this one.
Thanks.
HonzSolo 15 Jan, 2019 @ 2:31am 
This doesn't seem to work anymore. That's too bad. :(
Sebidee  [author] 29 Sep, 2017 @ 2:40pm 
Yes it will, although please use the WH2 version when I upload it to the workshop next week :)
Amphortas 29 Sep, 2017 @ 1:57pm 
Working for me in TWW2 without any problems (apparently).
Sebidee  [author] 26 Sep, 2017 @ 9:15am 
Yes it I will make this for warhammer 2
Artosk 26 Sep, 2017 @ 6:07am 
Really sorry if you have already answered a question like this but will you be making this in warhammer 2, and will the 2 point system continue up to lvl 40 on legendary lords?
Sebidee  [author] 24 Sep, 2017 @ 6:21am 
Incompatiible mod
darkoivandencic 24 Sep, 2017 @ 6:17am 
not working :(
Master Shiori 18 Aug, 2017 @ 11:40pm 
Problem solved. Had to validate the steam cache.
Sebidee  [author] 18 Aug, 2017 @ 10:40am 
You must have an incompatible mod.
Master Shiori 18 Aug, 2017 @ 12:38am 
It would appear that Sigvald only gains 2 points every second level (ie: at lvl 2, lvl 4, etc.).
Sebidee  [author] 12 Aug, 2017 @ 3:57pm 
Activate your mod in the launcher the update deactivated all mods.
SpiralReign 12 Aug, 2017 @ 3:49pm 
I'm having a similiar issue with Kholek only going up 1pt at a time
Sebidee  [author] 12 Aug, 2017 @ 9:42am 
It should work. Check to see if your mods are activated, the update deactivates all mods.
Gamebreaker7 12 Aug, 2017 @ 6:28am 
Not sure if this Mod is working right? My Throgg is only going up 1pt at a time. Does it change after a certain level or something?
Sebidee  [author] 4 Aug, 2017 @ 3:38am 
Thanks Rhedd!
Rhedd 3 Aug, 2017 @ 9:28pm 
This mod REALLY makes the game better. Such a simple change, and yet it helps the problem with caster lords, helps differentiate lords from heroes, makes lords more diversified and interesting... the list goes on. It's a lot more fun this way, thank you!
Fire Destroyer 1 Aug, 2017 @ 5:59am 
I don't now, but will be very good if can be
charlysparrow 31 Jul, 2017 @ 9:24pm 
it's not compatible with SFO, do you think it can be ?
Fire Destroyer 23 Jul, 2017 @ 3:09pm 
Have compatibility with Steel Faith Overhaul?
Controcetica 18 Jul, 2017 @ 3:57am 
After playing a few campaigns with this mod I just wanted to say that I really like it. It really makes leveling up Lords more interesting and fun. Especially casters as you mentioned earlier. As someone who usually dumps all points into the red, army buffing tree, I really appreciate being able to branch out. :)
Cúchulainn 17 Jul, 2017 @ 9:17pm 
Can you activate this mid game and will it add additional points ?
WhiteKirikou 15 Jul, 2017 @ 11:14am 
i fix that, indeed there was conflict but that works now ty
Sebidee  [author] 15 Jul, 2017 @ 9:19am 
Kirikou are you using this with other mods.
WhiteKirikou 15 Jul, 2017 @ 2:20am 
don't know why my comment is delete but it's still not working, even if he is activate, someone can explain me how i can fix that ?
Lathorial 12 Jul, 2017 @ 8:47am 
@Daelin @Sebidee - Seeing as you're already answering the SFO compatability question i thought i'd weigh in. As well.
Can you overwrite it, or would you need something you're not in possesion of to do so? :steamhappy:
Zync 11 Jul, 2017 @ 10:02pm 
Could you please do a 3 skill point per level version of this mod? I use "130+ Lore Friendly Lord & Hero Skills" mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=933441978) , so there's a lot of extra skills that require the extra points. Thanks again!
JS93 11 Jul, 2017 @ 6:48am 
Does it work with other mods that raise the lords level cap to 60? :)
Daelin 10 Jul, 2017 @ 6:19pm 
@Sebidee - My friend, great mod as always! 10/10 because, I too am impatient! :)
Daelin 10 Jul, 2017 @ 6:10pm 
To all the "will this work with SFO?"
Questions, no it will not.
This is because SFO uses its own character leveling table. Its a modified 2 pts after lvl10 kinda deal in SFO.
The-EmperorProtects! 10 Jul, 2017 @ 12:34am 
Thanks mate
Fire Destroyer 9 Jul, 2017 @ 3:34pm 
Thanks soo much!
Sebidee  [author] 9 Jul, 2017 @ 2:38pm 
Yes, SFO must change the rate at which the lords level.
The-EmperorProtects! 9 Jul, 2017 @ 2:21pm 
Currently playing both a Greenskin and Dwarf campaign on SFO with this mod and the hero variant, but Im only getting 2 points every few levels and not every level. Is it because Im using SFO?
Gorbash 9 Jul, 2017 @ 12:03pm 
Guys, this mod works for the AI same as the player, giving 2 points every level makes AI lords especially at very hard+ grow crazy quick...you might want to think of putting in the speedup from maybe lvl 10? anyway good mod :steamhappy:
Gleen Cross 8 Jul, 2017 @ 10:14am 
It still has the level 30 cap? Make a level 60 cap please =D
Sebidee  [author] 8 Jul, 2017 @ 9:05am 
I don't know, ask the SFO guys.
Soule 8 Jul, 2017 @ 1:26am 
Thanks for the great mod :) Is this compatible with SFO mod?
Sebidee  [author] 7 Jul, 2017 @ 3:54pm 
haha well they will still level at the same rate, so you will need to wait for level 10. I'm playing a beastmen campaign right now and the only big difference I'm seeing in enemy lords is their spells, they tend to have a wider variety of more powerful spells, but then again so do I so it balances out. In my opinion it makes the game more interesting when you have wizard lords, I always hated having the same spells for ages or sacrificing other things in order to get spells.
Controcetica 7 Jul, 2017 @ 3:48pm 
Yeah that's fair, overpowered probably isn't the right word. Lords will be able to do more things, but they won't be better at any one thing than they could have been in vanilla. I like the top tier skills too, so getting them quicker certainly appeals to me. I used to use mods that gave more skill points back in Shogun 2 as well now that I think about it. Still, bringing down AI Lords is gonna be "interesting" now lol since they level pretty quick and will probably double down on the combat tree. I agree as well that leveling up can be a bit slow. It is particuarly annoying in the late game of Bretonnian factions since you are probably building more armies but new Lords aren't level 10 and so can't get the Grail Vow skill.
Sebidee  [author] 7 Jul, 2017 @ 3:31pm 
Whether you think it is overpowered is a matter of taste. Like I said in the description it won't make your lords any more powerful than the AI's since they will also benefit from the mod. I like this because I'm impatient and like to get the good upgrades quicker, especially since I like to play fast and usually spend too long on a campaign. I also found the vanilla rate far too slow.
Controcetica 7 Jul, 2017 @ 2:51pm 
This mod (and its hero sister mod) seems like it will make Lords quite overpowered. The speed at which you could get down a tree seems like it would be pretty intimidating. That said I am definitely gonna give it a go. I never take skills that make Lords better in combat since the army buffing skills are always too good to pass up. It would be nice to be able to take both!
Sebidee  [author] 7 Jul, 2017 @ 8:17am 
I does affect legendary lords.
Immortal 7 Jul, 2017 @ 1:40am 
@sebidee Does it not affect legendary lords?