Arma 3
Breaking Point Weapons Mod
79 Comments
Schrodinger 21 May, 2023 @ 1:27pm 
i think its funny how a lot of people, myself included just want the lever guns. please for the love of god someone add lever guns with animations and good iron sights. please.
Kat 28 May, 2020 @ 12:51am 
You could make the mod open source and then somone else might add the winchester
TheGhosT29 2 Sep, 2019 @ 1:57am 
ugly guns :P
Tobias Solem  [author] 12 Jul, 2019 @ 11:52am 
Sorry ladies and gents about the Winchester, this mod has been discontinued.
Ryan 11 Jul, 2019 @ 11:15am 
Winchesters still have no ammo.
Varyag 6 Mar, 2019 @ 1:32pm 
the Winchester 1886 has no working ammo :(
Zed 3 Dec, 2018 @ 2:43am 
Hello everyone. I have taken on the task of getting Breaking Point assets into the hands of mission and server owners in Arma. Check out my mod "BreakingPoint Addons" which includes all the Breaking Point weapons, gear, faction clothing, backpacks, vests, scopes, vehicles and zombie faces. I am continuing to work on the mod. It currently has a custom main menu, etc. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1369729654
iRON79 15 Oct, 2018 @ 4:32am 
I got it, sorry!
iRON79 15 Oct, 2018 @ 1:24am 
Hello, this mod is great!
My question is how can I use the bayonet?
jotapeje29 4 Sep, 2018 @ 3:47pm 
Hello everybody. Does anyone know where are the k98s? I can't find them. Thanks in advance.
Born In USA 27 Jul, 2018 @ 1:01am 
Много актуальной информации по моду Breaking Point для ARMA 3 https://breakingpointmod.ru
dougmiasdad 15 Jun, 2018 @ 5:28pm 
Best of luck to ya Tobias & thanks for the mods
Tobias Solem  [author] 13 Jun, 2018 @ 12:27pm 
I'm abandoning this people. Pretty much leaving the ARMA-scene, and shutting down my server. Thank you guys for sticking around!
Kramson 27 May, 2018 @ 7:38pm 
Attachment classname update? fumbling through Config viewer has lead to hit and misses
Zed 23 May, 2018 @ 5:13pm 
I've noticed that this mod along with Breaking Point Zombies all use the same bikey keys. This causes issues on servers because it suggests all the mods get loaded. We are just using Breaking Point Weapons on our server and when people try to load the other mod as well they get kicked because the mods do not match the signatures for the server. Is there any way you can change and give each mod a different bi-key?
Hans(z) 22 May, 2018 @ 6:37am 
Hi guys,
I made the first part of custom weapon classes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1392096846
In addon folder there is a list of available classes.
Hans(z) 19 May, 2018 @ 6:49am 
@Tobias Solem
Hi, you don't have to make custom classes. Buddy provided me some code, so I will make addon with custom classes on my own.
Sentinel 19 May, 2018 @ 5:26am 
It's a good mod but I think You should retexture weapons and animation. I like civilian firearms like ruger 10/22.
Isaac 17 May, 2018 @ 2:55am 
Exactly and they can also just delete all PBOs except for ones related to guns they want to use.
Zed 17 May, 2018 @ 12:58am 
Do you guys have any idea how much time and work you are asking of Tobias, to make each weapon a seperate PBO? What a ridiculous thing to ask of someone. There are probably 200 guns in this mod. Just taking one gun, breaking it off the mod and making a config for it and then repacking it into a PBO could take 30-60 minutes per gun. You should just be thankful that Tobias took the time to pull these files from the Breaking Point mod. It's not easy work.
Reckless 16 May, 2018 @ 1:36pm 
I agree with Col. Radzikowski, I would like to just have the old bolt action rifles to use in a server.
Cap 14 May, 2018 @ 12:04am 
Great modification. Would it be possible to upload separate PBO files for each different weapon? I'd love to use some of these weapons in a private compilation, without having to use the entirety of the modification.
sel 13 May, 2018 @ 10:57am 
Thanks for the reply.
Hans(z) 13 May, 2018 @ 10:20am 
OK nice to see, thx for info.
Tobias Solem  [author] 13 May, 2018 @ 8:13am 
@sel atm the Tranq gun doesn't actually tranquilize anything, that's a clientside part in Breaking point and might not function together with some mods.

@Hans(z) I will look into it. Unfortunately I do not have a lot of time, this is maintained sparingly.
sel 12 May, 2018 @ 12:29pm 
How to use the tranq pistol, I see it in game and fire normal ammo but when I press F it has zero darts.
I found some tranq ammo looking in the config but it still can't seem to get it in the gun.


Hans(z) 11 May, 2018 @ 11:53pm 
Hi @TObias Solem
is there weapon classes that determines weapon+scope/supressor? If yes could you please provide them, if not, could you please make some.... for me, most important would be crossbow with some scope. Or how can I make my own custom classes?
Isaac 26 Apr, 2018 @ 6:20pm 
Its all good and just wondering.. What you think of possibly incorporating joint rails (its in CBA) into this mod? Since I thought that it could be a good idea but its your choice of course too.
Tobias Solem  [author] 26 Apr, 2018 @ 3:46am 
Thanks guys for the reports! Working on an update.
Isaac 25 Apr, 2018 @ 6:34pm 
I found a bug where all .45 ACP magazines for both the Henry rifle and the 1911 aren't on the mod or just aren't detected on the arsenal.
Miles Away 11 Apr, 2018 @ 5:14pm 
Can't wait for someone to make an ACE compat file for this! Civilian weapons for the WIN!
Miles Away 11 Apr, 2018 @ 5:12pm 
holy shit nice
Big-Mike O. 16 Mar, 2018 @ 3:17pm 
i do not see the winchester model 70 (not the super grade .300 but the 30-06 one)
same with the CZ H550 not the hunter but the 30-06.
and there are some handguns missing
[IYI]SpoylerBG 18 Feb, 2018 @ 8:56am 
before asking for permission is a nice idea to know if DeathlyRage is autor of 3d models . So if not there no permissions required provided from him. Guys ask autors for permission only of theier own works (in most case scripts). 3d models used in almost every mod in most cases are separated work of somebody unknown.
Cream Slinger 10 Jan, 2018 @ 2:42pm 
Wish I knew a bit more about how the mods work and I would offer to assist ;(
Tobias Solem  [author] 10 Jan, 2018 @ 1:17pm 
I am working on updating this guys, just got a lot on my plate :) soon(tm).
dougmiasdad 7 Jan, 2018 @ 9:51am 
Since some weapons(melee) aren't accessable thru Arsenal,possible to add a weapons/ammo box for use in editor?
Cream Slinger 5 Jan, 2018 @ 12:26pm 
Love these weapons, just wish they were not so overpowered. All of them do so much damage.
Zed 25 Dec, 2017 @ 3:06pm 
I have found a bug. The Kar98 will not show in the edit loadout weapons list, but it will add to the arsenal when I try to add to the list.
Tobias Solem  [author] 18 Dec, 2017 @ 10:19pm 
WDL = Woodland camo (green), DES = Desert camo (sand), Urb = Urban camo (teal)
Zed 18 Dec, 2017 @ 4:47pm 
What is the different between WDL, DES and URB in the descriptions?
Tobias Solem  [author] 9 Dec, 2017 @ 3:31pm 
Feel free to join my discord at http://discord.me/edgeofsanity to report further bugs.
Tobias Solem  [author] 9 Dec, 2017 @ 3:29pm 
The flare ammo issue should now be resolved.
Chainsaw Squirrel 24 Nov, 2017 @ 12:39pm 
45 Pistols , not working and the "BP_6Rnd_GreenFlare", "BP_6Rnd_RedFlare", is wierd .. you can load in gun but wont fire a single bullet BP_SW45", "BP_SW44"or any of the texture variants work .. u can load the ammo .. but wont fire
Chainsaw Squirrel 23 Nov, 2017 @ 6:19am 
Tobias ..we appreciate all u do
Tobias Solem  [author] 22 Nov, 2017 @ 5:40pm 
Hey guys! Sorry about the delays. I've been swamped at work. I will look into some of these bugs over the holidays.
Chainsaw Squirrel 22 Nov, 2017 @ 4:11pm 
Winchester could use a different ammo image than for 45acp pistols. :)
Chainsaw Squirrel 22 Nov, 2017 @ 7:46am 
Tobias .. hey brother .. when you put these in trader for exile .. there is no way to no the difference in the color variations.. they all show up as same gun.. each type has several variants of camo etc .. but it displays only one color, no woodland, desert etc ..thanks for the Mod and the hard work
Zed 23 Oct, 2017 @ 2:58pm 
I have noticed that some weapons start with mags of 500 shots?
Tobias Solem  [author] 8 Oct, 2017 @ 8:28am 
The JSRS-team developed the sounds for the guns in BP.