Killing Floor 2

Killing Floor 2

Poundamonium Outbreak
51 Comments
TheRaging_Raider 4 Jun, 2023 @ 9:08pm 
maybe a naive question, but upon completing this does it give you a reward as if it were the current weekly outbreak?
Roseman 15 Jan, 2020 @ 5:24am 
Could you work on adding Beefcake as a mutator?
@$panner [Adam]✔ Unfortunately no.
SpannerV2 6 Jun, 2018 @ 12:26am 
Is this whitelisted to be able to rank too?
Dovahkiin 7 Jan, 2018 @ 1:32pm 
It doesn't seem to work for me, I put in the command but it just normal survival
[SESX] Hydro 23 Dec, 2017 @ 3:18am 
It shouldn't be called Classic. It should be called Really Tough Shit mode.
@Reyson Fox - should be possible, just use the correct command line, on the 3rd line of the description u can find an exemple, then just add the maxplayers to it.
Reyson Fox ✝ 10 Oct, 2017 @ 4:23pm 
So basically its not possible to have a maxplayersV2 server with the pandamonium mod?
@Reyson Fox - again, this is not a mutator, u dont load it as a mutator, please read the description.
Reyson Fox ✝ 10 Oct, 2017 @ 4:10pm 
Still this needs to be implemented. Just like the other mutators.
@Reyson Fox - the poundamonium is a gamemode, not a mutator, please read the entire description.
Reyson Fox ✝ 10 Oct, 2017 @ 4:03pm 
A server actor is needed for this to work for I host a 30-50 player server. I tried putting it in the bat.file and server admin but it is not working.
infamous2 16 Sep, 2017 @ 11:54pm 
oh run to my server
but 1game play and map change,
unactive this mode. why that?
infamous2 16 Sep, 2017 @ 5:32am 
i can't run my server...
my bat file script is " start .\Binaries\win64\kfserver KF-Cell_ALPHA?Game=Poundamonium.KFGameInfo_Poundamonium?difficulty=2?GameLength=1?Mutator=KFMutator.KFMutator_MaxPlayersV2?MaxPlayers=20?MaxMonster=400 -port=7777 -QueryPort=27015 "

i use with maxplayer mode.
i wrong script used?
Natsu × Ken  [author] 9 Sep, 2017 @ 2:12am 
How do you start your server?
Natsu × Ken  [author] 9 Sep, 2017 @ 1:54am 
TRUMP2020, tested now - works fine.
Stahlgewitter, add this on your .bat file for server start.
Kiingkyute 5 Sep, 2017 @ 9:11pm 
just regular zeds spawn no quarter or fleshpounds
☃︎❄️IceColdCubes❄☃ 2 Sep, 2017 @ 3:07pm 
Awesome great job keep up the good work!!!!!!!!! :)
Cesso 27 Jul, 2017 @ 10:17am 
It seems it dosn't work to me, in any moment a Quarterpound appears and when i type the command in the console in the game does not seems to work, is like playing a normal survival game without Quarterpounds or in the case of the hard mode, just the normal zeds spawn, sorry for being so annoying with this hahaha
Natsu × Ken  [author] 27 Jul, 2017 @ 3:51am 
TheCesso3, press tilde in main menu and type:

open KF-BurningParis?difficulty=2?gamelength=1?Game=Poundamonium.KFGameInfo_Poundamonium
Cesso 26 Jul, 2017 @ 4:51pm 
It doesn't work to me in single player/solo/offline, or maybe i'm doing something wrong :steamsad:
ATi RaDeoN 9800 XT 22 Jul, 2017 @ 10:28pm 
The command added to KF2Server.bat works prefectly alright however I'm just trying to find another alternative way to activate this custom outbreak. Webadmin is more convenience and user-friendly but it don't seem to work with this. The only way to set up the server with this mode is through the KF2Server.Bat.
Leenker 18 Jul, 2017 @ 10:37pm 
Don't add mutator on webadmin..
Anonymous Player 18 Jul, 2017 @ 9:13pm 
@ ATi RaDeoN 9800 XT Did you read the description? It says to use KF2Server.bat to use the game mode, not webadmin.
ATi RaDeoN 9800 XT 18 Jul, 2017 @ 8:38pm 
What is the right command to add it to my KF2 Webadmin? The command "?Game=Poundamonium.KFGameInfo_Poundamonium" doesn't work at Webadmin at all. Please advise.
GrannyPounder 18 Jul, 2017 @ 8:27am 
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Natsu × Ken  [author] 18 Jul, 2017 @ 3:26am 
It's a Grey game mode.
Sorry.
Leenker 18 Jul, 2017 @ 3:24am 
No you wont
?_? 18 Jul, 2017 @ 3:22am 
Would we still get xp from playing this anymore?
@ndy 18 Jul, 2017 @ 1:26am 
this is how dat weekly should o look like:steamhappy:
Leenker 16 Jul, 2017 @ 9:39pm 
It's hard mode, check the video below
Cheeks Clapington 16 Jul, 2017 @ 4:07pm 
Hard mode you say?
Natsu × Ken  [author] 16 Jul, 2017 @ 8:00am 
Yes, i can... but don't want :Sadclot:
☠Joshe Gatito☠ 16 Jul, 2017 @ 7:52am 
You can make tiny terror :Clot:
Natsu × Ken  [author] 16 Jul, 2017 @ 7:45am 
★PRIDE★ Ɗemon Hunter 19, это идёт как новый игровой режим. И да, он серый.

Leon, maybe you can just swap zeds skins. I haven't tried it yet.
TsasBros 16 Jul, 2017 @ 1:22am 
i like the summer sideshow it has good enemy models




:Sadly::Silly::bandit:
Aliem 15 Jul, 2017 @ 2:06pm 
Wait, if you can enable any of the events with a code, is there a way to turn the clowns back on? If there is, where and how do I do it?
H U N ナ E R 15 Jul, 2017 @ 11:44am 
Это идет как мутатор или нет? Чтобы знать, серый он или нет
Jacky Zhang 15 Jul, 2017 @ 9:35am 
THX You are right
Natsu × Ken  [author] 15 Jul, 2017 @ 8:54am 
add
"Poundamonium.KFGameInfo_Poundamonium"
or
"PoundamoniumHard.KFGameInfo_PoundamoniumHard"
not
"PoundamoniumHard.KFGameInfo_Poundamonium"
Jacky Zhang 15 Jul, 2017 @ 8:50am 
add "?Game=Poundamonium.KFGameInfo_Poundamonium"to KF2Server.bat.

Warning: Warning, Failed to load 'Class PoundamoniumHard.KFGameInfo_Poundamonium':
Failed to find object 'Class PoundamoniumHard.KFGameInfo_Poundamonium'
Warning: Warning, Failed to find object 'Class PoundamoniumHard.KFGameInfo_Poundamonium'
Log: Game class is 'KFGameInfo_Survival'

why?
Natsu × Ken  [author] 15 Jul, 2017 @ 7:44am 
¬G.P¬ мเиเ קµяקℓэ ( ͡° ͜ʖ ͡°), easy way - just replace "ActiveEvent" parameter:
ActiveEvent = SetEvents[3];
I added you on steam for other questions.

Jerry, you don't know what are you talking about. Mutators are official Tripwire content in the first game:
http://kf-wiki.com/wiki/Mutators
i see, so lets say i wanna create a gamemode mod for the big head, its event number 3(line 1428), and i see that on line 391, it says that basically the KFGameEngine will figure out which event to trigger based on our current time, but how do i bypass it? how can i manually set the event id?
and after that, i just need to change line 11 class KFGameInfo_WeeklySurvival to something like class KFGameInfo_BobbleHead to get it to show up in the server browser as BobbleHead instead of Weekly?
to compile it i just need to create a folder like: Documents\My Games\KillingFloor2\KFGame\Src\BobbleHead, then what? i create a Classes folder and just put the .uc there and tell the SDK to compile? i see some mods use the Global.uci, do i need that? if yes then how do i create it?
thanks in advance :)
Natsu × Ken  [author] 14 Jul, 2017 @ 10:46pm 
¬G.P¬ мเиเ קµяקℓэ ( ͡° ͜ʖ ͡°), try to find and edit "KFGameInfo_WeeklySurvival.uc" from the game files.

Jerry, because "Poundamonium" - it's original mutator name from the first game :Fleshpound:
how did u extract the gamemode code and compiled it into a separate gamemode?
Kermit 14 Jul, 2017 @ 1:00pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=981012692
пройти можно при желании на аде хард режим. но это долго и нудно.
Awesome Sauce 14 Jul, 2017 @ 12:43pm 
Beat as level 23 gunslinger on HoE long (killed 39 total large zeds)
714d 14 Jul, 2017 @ 9:44am 
Good work! Just one thing, hard mode with long length and HoE difficulty seems to be unbeatable. lol
Kermit 13 Jul, 2017 @ 5:08pm 
and fake players
Kermit 13 Jul, 2017 @ 4:43pm 
add pls option max monsters