Total War: ATTILA

Total War: ATTILA

Matched Combat Be Gone - July 2017
39 Comments
Sheph 19 Apr, 2020 @ 3:24pm 
How does this mod work. You have innovative animations, but set matched combat to 100% in all domains. Does that mean the animations are removing the matched combat and not the kv_rules?
Ligon Flarius 26 Nov, 2019 @ 6:37pm 
I take it for granted that this mod removes the matched animations as well. But does it preserve the kill moves like it is in Medieval II?
Priest [SAC] 1 Nov, 2019 @ 9:34am 
I cannot begin to describe how badly I desire an update for this mod.
BroccoliChad 28 Jun, 2019 @ 5:29am 
can i do a 1v1 duel?
async 14 Nov, 2017 @ 1:21pm 
you sir are exactly right. Thank you for this mod. Couldnt live without it. Please be there if they do it again.
ShReDo 5 Oct, 2017 @ 4:19am 
@Just A Normal Gay
i hope you find some proper ballz for your throat
Just A Normal Person 2 Sep, 2017 @ 4:52pm 
You have such a beautiful way with words, liked and favourited just solely because of it
Archimonday  [author] 1 Aug, 2017 @ 2:26pm 
You guys can try my private tweaks. I just uploaded them.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1088624601

If you like them make sure to tell me.
Mango 1 Aug, 2017 @ 1:28pm 
Still something that would be awesome if he could fix it @callyera
callyera 31 Jul, 2017 @ 7:52pm 
my cav still get slaughtered when i pull them away but running down units dont really fight back so thats a lot more satisfying like the older games. Just use ur cav on units you know u can break with a charge.
Aleolex 30 Jul, 2017 @ 6:49pm 
How does this work with cavalry combat? One of my biggest problems with cavalry charges is that trying to pull your cavalry away from a unit is a losing proposition; they get magnetically attracted to attacking enemies and then murdered because moving cavalry units lose their melee defense. Does this affect that at all?
SubparConscript 25 Jul, 2017 @ 2:36pm 
Radeous compatible?
Happy Gilmor 23 Jul, 2017 @ 6:41am 
Sweet mod, and thank you for taking the time to address some of CA's sloppyness.
Archimonday  [author] 22 Jul, 2017 @ 3:20pm 
@Unclitch, It should work yes.
[NTB]Unclutch 21 Jul, 2017 @ 7:10pm 
Is this compatiblle with medieval kingdoms
Archimonday  [author] 21 Jul, 2017 @ 7:57am 
Video will be up later today, after I repair my editing rig.
elite cassidy 20 Jul, 2017 @ 10:28pm 
A video would be nice
callyera 20 Jul, 2017 @ 6:16pm 
Can you upload a video so we can compare what its supposed to look like?
Archimonday  [author] 20 Jul, 2017 @ 12:16pm 
Updated 3:16 PM EST 7/20/2017
Mango 20 Jul, 2017 @ 11:56am 
This seems to mess with the balance between cavalry and infantry as infantry takes slower casualties overall while cav does not. Maybe you could try leaving the earlier fighting style for cav?
BENNI.RoR 20 Jul, 2017 @ 10:41am 
@[WaW] Archimonday Nope, sorry. It is still there.
Archimonday  [author] 20 Jul, 2017 @ 10:21am 
@Ash, I updated it just now. Test it out and let me know if the bug persists.
BENNI.RoR 20 Jul, 2017 @ 6:08am 
This mod causes a graphic glitch for me. When I zoom out, the sprites of the dead bodies look like they were still standing. I have to zoom in to actually see wether or not they are soldiers standing around or just the bugged sprites of the corpses.
Archimonday  [author] 19 Jul, 2017 @ 1:58pm 
I'm no so sure the Sassanids would be interested in McGangBangs. First, I think they would probably eat at Wendy's, being a civilized eastern society. Secondly, they were rather conservative.
Archimonday  [author] 19 Jul, 2017 @ 1:29pm 
Yes, thats exactly what it means.
Archimonday  [author] 19 Jul, 2017 @ 12:12pm 
Unit Stats are seperate, this is mostly cosmetic. It may have some 3rd party effects on formations, but thats about it.
ThatPilotGuy 19 Jul, 2017 @ 9:25am 
Is this only cosmetic change or does it actually change unit performances in battle?
Nate 18 Jul, 2017 @ 9:08pm 
Is this compatible with radious?
Pharaoh 18 Jul, 2017 @ 2:01pm 
So this pretty much removes the 1v1 stuff.
calwish1 17 Jul, 2017 @ 2:36am 
Cheers, help keep that damn shield wall in place!
Voodoo 16 Jul, 2017 @ 8:03pm 
Thanks
Archimonday  [author] 16 Jul, 2017 @ 6:46pm 
Update for 7/16/2017
Archimonday  [author] 15 Jul, 2017 @ 5:09pm 
@Calzone - No, I do see some of those still occuring. I plan to dig deeper and see if I can eradicate them, but slowing the attack interval definitely helped in that regard. Also, if you have played Medieval 2 Total War, where the opposing entities do standard attacks on each other, and then sometimes finishing with a sequenced animation, that is what it is like.

@Axeface - In theory it has no effect on gameplay. The slower attack interval simply means the battles last a little longer.
Axeface 15 Jul, 2017 @ 4:21pm 
What kind of impact does this have on gameplay? Cheers
calwish1 14 Jul, 2017 @ 8:21pm 
Also does this affect solo units like centurians, heroes, generals etc as they wont be locked in essentially a 1v1 and will be getting gangbang poked from multiple directions?
calwish1 14 Jul, 2017 @ 8:18pm 
Does this mod mean that there will only be death by finishing moves? Will it phase out the lame deaths like the naval melee battles where they poke the other guy and he does a little spin and fall over?
Archimonday  [author] 14 Jul, 2017 @ 9:03am 
In most cases yes. Stabby stab, "FINISH HIM!"
callyera 13 Jul, 2017 @ 10:12pm 
So they will do the stabby animation and then when they are about to die they will go into a finishing move?
Yabgu Nizam Pasha 13 Jul, 2017 @ 2:26pm 
thx mate I will try it now