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it doesn't work, the game crashes. help! u.u
This groups goal is to bring the communities of Killing Floor 1&2 together so that they can share their creations and expertise with other community members. It is also a great place to put together and manage team projects through the Steam client.
This group is not meant to replace the Tripwire Forums, but to supplement it and give it a second home on the Steam platform where it is easily accessible to the general public.
Everyone is welcome! :)
https://steamhost.cn/steamcommunity_com/groups/KFHub
History: UObject::StaticAllocateObject <- (ZombieClotBase ZombieClotBase0) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (ZombieClotBase0 37846) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 37846)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level KF-Testmap6p_FiringRangeV2.myLevel 37846==37846/1426057 37689 1155) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel KF-Testmap6p_FiringRangeV2) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
It happens all time.... T_T
History: UObject::StaticAllocateObject <- (ZombieClotBase ZombieClotBase0) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (ZombieClotBase0 37846) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 37846)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level KF-Testmap6p_FiringRangeV2.myLevel 37846==37846/1426057 37689 1155) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel KF-Testmap6p_FiringRangeV2) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Please help i get this every time
kfchar.zombieclot_STANDARD
kfchar.zombiecrawler_STANDARD
kfchar.zombiegorefast_STANDARD
kfchar.zombiestalker_STANDARD
kfchar.zombiebloat_STANDARD
kfchar.zombiesiren_STANDARD
kfchar.zombiescrake_STANDARD
kfchar.zombiehusk_STANDARD
kfchar.zombiefleshpound_STANDARD
kfchar.zombieboss_STANDARD
http://forums.tripwireinteractive.com/showthread.php?t=81173
ลงตรงไหนอะครับ
อะครับ
FiringRangeV2 summer sideshow version