Killing Floor

Killing Floor

Super Zombies
54 Comments
An Actual Bread 17 Nov, 2014 @ 6:36pm 
I need an answer SOON, please help me:
-I do everything right but when i open server as sandbox it does nothing, please help
5M0k1N 12 Nov, 2014 @ 3:47pm 
HappyTrueEvil 3 Nov, 2014 @ 4:13pm 
want to add to server, what files are downloaded and destinations plz :)

also, im running clot busted with this and dont really see a change in clots? any ideas, do they just swarm a little diffrent?
Awesome Possum 18 Oct, 2014 @ 1:51pm 
@[HIR]Sheogorath
I believe that is my responsibility...
Your Wife's Boyfriend 17 Oct, 2014 @ 8:41am 
an essential component to any killing floor player, new ones should sub to this mod before they get into it
pUNKERo 25 Aug, 2014 @ 5:13am 
works but its not whitelisted anymore..
Nobody 29 Jun, 2014 @ 5:28pm 
this should be in the killing floor 2, in my opinion
barrera_ml 16 Dec, 2013 @ 12:21am 
good job sir, I love getting my arse kicked by superzombies
dr doggonem michael 4 Nov, 2013 @ 12:32pm 
You sir...You are a god.....You are now a welcome part of the Enclave....
Kikbit 8 Sep, 2013 @ 8:44am 
Nice work.
<BBM>Basara 18 Aug, 2013 @ 2:24am 
2 cosas: Gracias por el genial MOD y felicidades por el Whitelist
PD: tengo un servidor con el ADDON este y necesito testers para ver la distancia para que juegen sin lag, steam://connect/181.177.204.8:7708
PD2:Voy a hacer una web de juegos , asi que dentro de poco pasare el link XD
flamedance58 16 Aug, 2013 @ 3:46pm 
Could you possibly add the changes in your Description instead of having us jump around some videos to find the lil notes?
Fire 24 Jul, 2013 @ 10:47am 
congratuations on whitelisting
Loki-ngrespectfu 16 Jul, 2013 @ 12:13pm 
How do you change the creatures to look like they are in your vid's?
Been looking for some time and no mutators I've found so far have changed anything..
???ChEcHeN???? 11 Jul, 2013 @ 2:18am 
Спасибо)
luca 24 Jun, 2013 @ 12:10pm 
Is this for solo only?
Doc2010 13 Jun, 2013 @ 5:05am 
@Ganzor: It isn't a map it is a mutator that adds/alters the behavor/abilities of the Normal Killing Floor Zeds/Monsters
Ganz 26 May, 2013 @ 10:58am 
what map is this?
.Hexxus 18 Mar, 2013 @ 1:52am 
We've been trying it out, because we were a bit searching for higher difficulty than HoE. This is a nice addition to our server! We all like it ;) Epic job man, keep it up!
WoM | LiK 27 Feb, 2013 @ 3:36pm 
Thus I will recommend this to people. Making KF a scarier place!

Thank you very much for creating this.
PS 4)It's a lot better and reasonable to change the mechanics of Zeds than overpowering them.
WoM | LiK 27 Feb, 2013 @ 3:36pm 
I upvoted immediately.

Disclaimer - I am not yet good enough at the game to actually play this mod with high degree of success (my level is below Suicidal atm and perks almost all lvl6), or probably I haven't composed a good team yet for productive co-op. My problem, anyways.

Reasons!
1) Some players in different places are saying that KF Retail is not as scary and tough as the KF Mod for UT. The current machanisms in the game make it more arcade.

2) This is a real challenge and will make you take more time thinking how to make each step you take rather than all-round trigger-happy destruction (for good teams on higher difficulties this may even be normal - some people are buying no armor or less ammo for a challenge). The mod makes it true survival co-op horror - rely on your mates and leave no man behind.

3) I will try to start playing this with friends using comms. I bet this will uptrain us (and hopefully other players) very well for "usual" games.

scary ghost  [author] 12 Jan, 2013 @ 3:10pm 
@CombustibleLemons
It's fixed, you just have to download it from the link the in description because workshop udating is still broken...maybe it'll be fixed one day
PixelDemise 10 Jan, 2013 @ 4:08pm 
The event is finaly over, plz fix it quickly
scary ghost  [author] 23 Dec, 2012 @ 7:57pm 
@CombustibleLemons
This mut won't be working while the event is on. And, KF workshop is still broken so I can't update it.
PixelDemise 22 Dec, 2012 @ 8:24am 
Also I have confegured it
PixelDemise 22 Dec, 2012 @ 8:23am 
I have the mutator active on KF (its chrismas skins if that means anything) and it wont work, husk miss shots, crawlers wont posion me and stalkers wont make me bleed out. Help?
~Ren~ 13 Nov, 2012 @ 6:42am 
Thanks Kyper, exactly the same thing, it works with the AA12 too until you reload the weapon.

Thanks for the fix scary ghost :D
scary ghost  [author] 12 Nov, 2012 @ 11:00pm 
Thanks for the heads up on the bugs. Version 2.1 is out with them patched up in addition to a new super scrake feature (see what happens if you body shot him with an m99/buzzsaw) and HUD notifications for bleeding and poisoned states.
Kyper 11 Nov, 2012 @ 5:15am 
I don't know if this is related to what Ren experienced, but I can somewhat consistently get the patty locked down with the crossbow and chainsaw. My only guess is that the continued triggering of the 1000 damage charge is what locks him: http://www.youtube.com/watch?v=k8I4bb7TEVg
~Ren~ 10 Nov, 2012 @ 3:18pm 
Thanks very much :)

If it helps, the map was Biotics Lab and I have seen something similar before, when the Patriarch gets stuck on certain maps, it was like he was caught in a loop and couldn't break it until I stopped firing at him.
scary ghost  [author] 10 Nov, 2012 @ 3:09pm 
@~Ren~
Hrm..odd..I'll take a look for the next release
~Ren~ 9 Nov, 2012 @ 4:45am 
Nice mutator but I did have an issue with the Patriarch earlier, short HoE solo game to try it out, once the Patriarch spawned and I unloaded the AA12 into him he dropped to one knee and stayed in the same spot, standing and dropping to one knee each time, the only time he ran to heal was when I had to reload the weapon, I presume he's not supposed to do that as it made the kill very easy.
PeruvianWorkingChild 7 Nov, 2012 @ 7:16pm 
Scary u r the man!
Tzoruk 7 Nov, 2012 @ 2:01pm 
Yay !
Scary 3 Nov, 2012 @ 1:02pm 
One of the best (if not the best) mutators around. Not for new kids, but if you're experienced and want a challenge then this is the way to go.
mastamind 27 Oct, 2012 @ 3:06pm 
scary you are awesome.

Headsprouter 20 Oct, 2012 @ 7:53pm 
I like how the Stalker edit essentally makes them a balanced Shiver. God, the Shiver is overpowered...
semsos 14 Oct, 2012 @ 5:21am 
Awesome job on the mutator man :D
scary ghost  [author] 8 Oct, 2012 @ 10:14pm 
Hopefully it'll be whitelisted in the next update. TWI has whitelisted previous versions before so just a matter of when.
<i3Dly 7 Oct, 2012 @ 9:44pm 
Scary, is there any chance that this will be whitelisted? I say this definitely deserves to be. Can't see why not.
scary ghost  [author] 30 Sep, 2012 @ 10:39pm 
@Sarius - Needs more upvotes I think. It's 3 stas becauase other mods (comparatively) have more ratings. Either that or people are just scared of losing so in their fear, they forget to vote up.
Serenity 29 Sep, 2012 @ 3:38pm 
also, why the hell does this only have 3 stars???
Serenity 29 Sep, 2012 @ 3:38pm 
Hell on Earth 2.0! I'm going to d/l this and give it a shot bro! We should do a video with a bunch of friends on this mod!
Sp!cy` 29 Sep, 2012 @ 7:09am 
A mutator like this that makes KF a much greater challenge should definitely be whitelisted. :D Can't wait to go up against the new Husks and Stalkers!
Law Abiding Engineer 28 Sep, 2012 @ 7:55pm 
I second Amber. This deserves white listing.
RUSTIK 28 Sep, 2012 @ 3:35pm 
Best mutator out there, Nice work scary ghost! Favorites list for me
._. 26 Sep, 2012 @ 6:27pm 
needs to be WL
scary ghost  [author] 26 Sep, 2012 @ 2:02pm 
Heads up, version 2.0 was bugged for online play (invisible specimens) unless you explicitly added the package name to ServerPackages. Version 2.0.1 fixes this so make sure you update to the latest version via subscription or from the link in the forum post.
Small-Yellow 26 Sep, 2012 @ 9:32am 
awesome 8D