Don't Starve Together

Don't Starve Together

Winley, the 4_6 Experiment
ForxeNN  [developer] 19 May, 2023 @ 3:08am
Mod's settings, configuration and more...!
Settings included within the mod, available to be changed.
Giving you the opportunity to adjust the overall difficulty of the character,
as well as tweaking some of the mechanics.


-----------------------Winley's Gameplay Options-----------------------
---------------[Settings, which have huge impact on overall gameplay]---------------


<Difficulty>
[20 by Default]
* Sets Winley's starting level
* Has influence on Winley's Health/Hunger/Sanity/Damage/Defense
and the duration of grogginess
* Available config:
"Very Hard" - Sets Winley's starting level to -20
"Hard" - Sets Winley's starting level to -15
"Tough" - Sets Winley's starting level to -10
"Demanding" - Sets Winley's starting level to -5
"Original" - Sets Winley's starting level to 0
"Medium" - Sets Winley's starting level to 5
"Sufficient/Medium" - Sets Winley's starting level to 10
"Sufficient" - Sets Winley's starting level to 15
"Default" - Sets Winley's starting level to 20
"Simple" - Sets Winley's starting level to 25
"Easy/Simple" - Sets Winley's starting level to 30
"Easy" - Sets Winley's starting level to 35
"Very Easy/Easy" - Sets Winley's starting level to 40
"Very Easy" - Sets Winley's starting level to 45
"None" - Sets Winley's starting level to 50
"Fun" - Sets Winley's starting level to 60 (***100)
"More Fun" - Sets Winley's starting level to 70 (***100)
"Even More Fun" - Sets Winley's starting level to 80 (***100)
"Funny" - Sets Winley's starting level to 90 (***100)
"Max Fun" - Sets Winley's starting level to 100 (***100)
(***100) - Has an effect only when "100 Lvl Limit" config is enabled

<Leveling System?>
[Yes by Default]
If you want to learn more about this perk go to:
Level Improvement and what food upgrades it...!
* Allows Winley to increase the number of his level, during gameplay
* Available config:
"No" - Winley cannot gain levels when eating food
"Yes" - Winley will in fact gain levels when eating food

<100 Lvl Limit?>
[Yes by Default]
* Sets Winley's maximum level capacity to 100, instead of 50
* Available config:
"No" - Winley's maximum level capacity is 50
"Yes" - Winley's maximum level capacity is 100

<Very, Very Lonely?>
[Kinda by Default]
* Available config:
"Scared" - Winley will react to other players in terms of sanity drain/gain
(+3.3 Sanity/min when alone), (-5 Sanity/min when someone's nearby)
"Kinda" - Winley does not react to other players in terms of sanity drain/gain
"Loves" - Winley will react to other players in terms of sanity drain/gain
(+5 Sanity/min when someone's nearby), (-3.3 Sanity/min when alone)

<Clumsy?>
[Always by Default]
(This mechanic was essential for the mod but it has no benefits.)
* Makes Winley lose the grip of a tool/weapon while doing work and/or fighting
* It depends on Winley's Maximum Health
* The greater the Maximum Health Penalty is, the higher the chance of dropping the item
* This mechanic can be negated by <Honey Buff> mechanic for a whole day
* Available config:
"No" - Stronk grip in those paws
"Always" - Winley has 3% chance to lose his grip
(doesn't scale with his Maximum Health), (refers to both tools and weapons)
"Working" - Winley has 45% chance to lose his grip when at 25% of his Maximum Health
(lowest health = highest chance), (occurs only when working)
"Attacking" - Winley has 9% chance to lose his grip when at 25% of his Maximum Health
(lowest health = highest chance), (occurs only when attacking)
"Both" - Winley has 6% chance to lose his grip when at 25% of his Maximum Health
(lowest health = highest chance), (refers to both tools and weapons)

<Can Jump?>
[Yes by Default]
* Allows Winley to jump while using his Special Cane, and/or an Umbrella\Umbralla
* Winley can jump across gaps (2 tiles)
* The further Winley jumps, the more hungrier he gets
* You can press and hold RMB to do a small bounce - I wouldn't reccomend it
* Available config:
"No" - Winley can't jump while using his Special Cane and/or an Umbrella\Umbralla
"Yes" - Winley can jump with RMB using 4 Hunger for maximum distance

<Honey Buff?>
[Yes by Default]
* Winley will gain a buff, doubling the efficiency of mining, hammering and chopping for 4 minutes after eating honeyed - prepared food
* After eating said food, Winley will become immune to <Clumsy> mechanic for entire day
(After the immunity is gone, Winley will attempt to tell you that)
* Winley will receive double the amount of Health Penalty by eating honey food more than once a day
(If "Picky Eater" setting is enabled)
* This perk can also decrease the effect of <Sleepy After Eating> mechanic, by half the amount
* Available config:
"No" - It means Off
"Yes" - It means On

<Ignores Spoilage?>
[Yes by Default]
* Winley will ignore pesky spoiling food mechanics by default.
(Such as health, hunger and sanity)
* This has no connection to <Leaves Bad Taste?> mechanic
* Available config:
"No" - Winley will no more ignore these mechanics, and will suffer from lower food stats
"Yes" - Winley ignores penalties from spoiling good

<Leaves Bad Taste?>
[Yes by Default]
* After eating so much food, Winley's wild nature of eating and everything what comes to his paws, started to lose its taste, leaving him with ,,bleh'' taste when food is about to spoil completely
* This has no connection to <Ignores Spoilage?> mechanic
* Available config:
"No" - No changes made
"Yes" - Winley will lose 10 sanity points from "SPOILED" (RED) food items no matter what

<Picky Eater?>
[Yes by Default]
* Allows Winley to receive/remove the Max Health Penalty by eating appropriate food
* Changes the way Winley eats food such as:
Meat, Honey, Fruits, Veggies, Prepared food and other
* Available config:
"No" - Food is good as always (No changes made)
"Yes" - Minor statistic changes

<Stubborn Meat Eater?>
[No by Default]
* Disables (10) sanity points penalty whenever eating raw meat
* Keep in mind, if <Picky Eater> setting is set to "Yes", Winley will receive 5 Sanity Points from meat anyway
* Available config:
"No" - Food is good as always (No changes made)
"Yes" - No Sanity loss when eating raw meat

<Sleepy After Eating?>
[Yes by Default]
* Makes Winley groggy after eating meat related food
* And when gaining level
* This mechanic can be nerfed by eating honeyed food if <"Honey Buff> mechanic is enabled
* Available config:
"No" - Winley won't fall asleep that easily when eating meat (mostly)
"Yes" - Winley will become groggy when eating meat related foods. As well as the level is increasing

<Leaves Leftovers?>
[Yes by Default]
* Makes Winley able to leave excessive hunger points from Bone Stew and Mandrake Soup, as another food item
* Available config:
"No" - Wasted 50 Hunger points
"Yes" - Winley will leave somewhat fresh/stale/spoiled leftovers behind, as a result of eating Bone Stew or Mandrake Soup

<Regeneration Gen?>
[Yes by Default]
* Makes Winley able to regain lost Maximum Health up to 75% of its capacity
* Restores 1% of your Maximum Health every 30 seconds
* Restores twice as much when below 50% of your Maximum Health
* Available config:
"No" - No gen for you
"Yes" - Winley will regenerate Health Penalty when he's not sleeping and not transformed into Umbrageous... automatically

<Drops Things On Death?>
[Yes by Default]
* Makes Winley able to drop aditional items upon death
* Drops Fur Tuft (0-3), depends on his beard stage
* Drops Meat or Morsel, depends on his hunger level
* Can drop Nightmare Fuel if wearing a secret hat
* Will drop Monster Meat instead of Meat/Morsel when transformed into Umbrageous
* Winley could leave his eye behind...
* Available config:
"No" - Winley will drop only the contents of his inventory upon death
"Yes" - Winley will receive a special loot upon death

<Can Make Bone Structures?>
[Yes by Default]
* This one is simple - unlocks three crafting recipes for various kinds of bones
* Available config:
"No" - Winley won't be able to craft his own bone structures
"Yes" - Winley will receive three crafting recipes

<Fire Damage Scale>
[x4 by Default]
* Changes how much damage Winley receives from fire/burning
* Changes how long until Winley recieves burning damage
* x1 = 3 Health Points
* Available config:
"x0", "x0.5", "x1", "x2", "x3", "x4", "x5", "x10", "x15", "x99"

<Overheat Temperature>
[65 game degrees by Default]
* Changes the temperature of Winley's boiling point
* Available config:
"30", "35", "40", "45", "50", "55", "60", "Default", "70", "75", "80", "85", "90"

<How Many Lifes?>
[3UP by Default]
* This setting allows you to haunt Catcoons, to be revived
* Everytime you haunt a Catcoon, a message appears
(Telling you how many lifes you have left)
* After being revived, both Winley's Maximim Health and Sanity will go to the lowest point
* Available config:
"None Left" - Winley cannot haunt a catcoon to be bringed back to life
"1UP", "2UP", "Default", "4UP", "6UP", "7UP", "8UP", "9UP", "10UP", "18UP", "46", "99"
"Infinite" - Makes Winley able to revive by Catcoons over.. and over... and over again

<Is a Catcoon?>
[No by Default]
* He is not, don't think about it
* Available config:
"No" - Because he is not


-------------------------Winley's Keybind Options-------------------------
------------[Settings, which have (almost) none impact on the gameplay]------------


<Do Keybinds Exist?>
[Yes by Default]
* Self explanatory
* Available config:
"No" - No binds, obviously
"Yes" - Press "I" and "L" as default keybinds to check your stats

<Key For Level Info?>
["L" by Default]
* Once pressed, Winley will tell you about his current level
* Along with his strength and defense
* <100 Lvl Limit?> Setting also changes the capacity numbers
* Available config:
Most of your everyday keyboard buttons ("L" - Default)

<Key For Generic Info?>
["I" by Default]
* Once pressed, Winley will tell you about his generic stats
* Such as Speed
* And how many Beard Chunks he has
(Helpful if <Beautiful Mustache?> setting is disabled,
since you cannot see his whiskers, or other things.
Some other skins do not have whiskers at all)
* Tells you <How Many Lifes?> he has left, from its setting
* Available config:
Most of your everyday keyboard buttons ("I" - Default)


--------------------------Winley's Misc Options--------------------------
------------[Settings, which have (almost) none impact on the gameplay]------------


<Speech Language>
[Ancient by Default]
* Communication is the key, not in this case
* Available config:
"Ancient" - Good luck trying to understand his random words
"Polish" - Może kiedyś mi się będzie chciało.

<Talking Font>
[Winley's Font by Default]
* Line of text appearing above Winley's head
* Available config:
"Normal Font" - Font designed by Klei, to be used by characters
"Winley's Font" - Font designed by... idk, found it on the internet, called - Gruesome
"Pear's Font" - Font designed by Klei, to be used by Hermit Crab (Pearl)
"Wormwood's Font" - Font designed by Klei, to be used by Wormwood (Originally)

<Talking Font Color>
[Change by Default]
* Color of the text, when Winley says something
* Available config:
"Change" - Color of the font will depend on your current skin
"Keep" - Color of the font will be grey-ish, the same color of Winley's fur

<Talking Font Mirrored>
[Yes by Default]
* The Living Skeleton skin will talk both upside down and backwards
* Available config:
"Yes" - Characters font will be different than usual.
"No" - 4_6 loop didn't start yet

<Idle Animation>
[Custom by Default]
* When Winley stands still, he will do something funny
* Available config:
"Custom" - Idle animation will depend on your current skin
"Normal" - Kicks rocks, scratches eye or back

<Custom Voices?>
[Yes by Default]
* Makes Winley able to use various tracks as his talking voice
* Available config:
"Yes" - Custom voice will depend on your current skin
"No" - Standard Winley's voice
"Wilson" - Default character moment
"OG Wallace" - Goes back to the era it was all a dream

<Has Second Side>
[No by Default]
* Makes Winley look differently when facing both sides
* Doesn't work very well with caves and "Predictive" lag compensation
* Available config:
"No" - Nothing changed
"Yes" - Winley, depending on a skin, will look differently when facing the camera's left side

<Should Grow With Lvl?>
[No by Default]
* Changes the size of Winley's model alongside the level
* Doesn't apply changes when option below is not set to default
* Available config:
"No" - Does nothing
"Yes" - Depending on Winley's current level, it will change the size of his in-game model

<Size Override>
[100% by Default]
* Changes the size of Winley's model outside the level
* Available config:
"50%" - Very smol boi
"55%", "60%", "65%", "70%", "75%", "80%"
"85%" - Winley's previous true size
"90%", "95%", "Default", "105%", "110%", "115%", "120%", "125%", "130%", "135%", "140%", "145%", "150%", "160%", "170%", "180%", "190%", "200%", "220%", "240%", "260%", "280%"
"300%" - Very beeg fella

<Beautiful Mustache?>
[Yes by Default]
* Makes Winley's whiskers (or other parts on his face) visible, depending on current skin
* Some skins do not have their own textures
* Helps letting you know when Winley should shave
* Available config:
"No" - Hides Winley's whiskers whenever he grows a "beard", like Wilson
"Yes" - Whiskers will be visible at certain moments

<Does Purr When Sleeping?>
[Yes by Default]
* Winley will attempt to purr whenever he's sleeping
* Reuses the sounds, which catcoons make when they're asleep
* Available config:
"No" - No? :(
"Yes" - Winley will make purring sounds when he's asleep


-----------------------Starting Inventory Options------------------------
---------------[Settings, which have impact on Winley's starting items]---------------


<Starting Items?>
[Yes by Default]
* This depends on configuration below, what item Winley should start with?
* Available config:
"None" - Winley will start the game with nothing in hand
"Yes" - Lets Winley start with his items

<Frayed Yarn?>
[Yes by Default]
* Winley's favourite toy
* You could make a Gnarcoon's den with it, trade with Pig King, or give it to a mole
* Available config:
"No" - This item will be completely gone from Winley's starting inventory
"Broken" - You'll get one Silk instead of the Frayed Yarn
"Yes" - Frayed Yarn goes to Winley's inventory when starting the game

<Gnarang?>
[Yes by Default]
* Winley's favourite weapon
* Available config:
"No" - This item will be completely gone from Winley's starting inventory
"Broken" - You'll get one Hound's Tooth instead of his boomerang
"Yes" - Gnarang goes to Winley's inventory when starting the game
"Upgrade" - Winley will get the unbreakable version instead

<Prehistoric Skull?>
[Yes by Default]
* Winley's favourite headgear
* Available config:
"No" - This item will be completely gone from Winley's starting inventory
"Broken" - You'll get one Bone Shard instead of his hat
"Yes" - Prehistoric Skull goes to Winley's inventory when starting the game
"Upgrade" - Winley will get the unbreakable version instead

<Favourite Meal?>
[No by Default]
* Winley's favourite meals
* Available config:
"No" - This item will not appear in Winley's inventory, at all
"Butterfly Donut" - You'll get one donut on start
"Sweet Donut" - You'll get one donut on start
"Waffles" - You'll get one waffle on start
"Butter" - You'll get one butter on start

<Bonus?>
[None by Default]
* Winley's picks
* Available config:
"None" - This item will not appear in Winley's inventory, at all
"Butter fly" - You'll get one Butterfly
"A birb" - You'll get one Crow
"Gnarcoon's Doll" - Winley will get his own doll on start


----------------------------Gnarang's Options----------------------------
----------------[Settings, which have impact on one of Winley's items]----------------


<Can't Break?>
[No by Default]
* Winley's beloved toy
* Winley knows how to use it (does not lose durability)
* Available config:
"No" - Other characters than Winley can still break the Gnarang
"Yes" - Removes the durability of Gnarang

<Durability>
[50 by Default]
* Self explanatory
* Winley does not use its durability, other characters do
* Available config:
"1", "5", "25", "Default", "75", "100", "150", "200", "300", "400", "500"
"666", "1000", "1500", "2000", "2500", "5000", "7500", "9000", "11111", "9999999999"

<Damage>
[12 by Default]
* Self explanatory
* Available config:
"Almost Nothing" - Makes The Gnarang unable to deal damage
"1", "4.25", "6", "8.5", "Default", "17", "25.5"
"34" - Spear Moment
"42.5", "51", "59.5"
"68" - Dark Sword Moment
"85", "100", "150", "200", "250"
"1" - (k)


---------------------------Bird's Skull Options---------------------------
----------------[Settings, which have impact on one of Winley's items]----------------


<Defense>
[25% by Default]
* Self explanatory
* Only Winley can wear the hat, don't forget
* Available config:
"5%", "10%", "15%", "20%", "Default"
"30%", "35%", "40%", "45%", "50%", "60%", "70%", "80%", "90%"
"100%" - Snurtle Shell Moment

<Durability>
[200 HP by Default]
* Self explanatory
* Available config:
"10 HP", "50 HP", "100 HP", "Default", "250 HP", "300 HP", "400 HP", "500 HP", "750 HP", "1000 HP"
"1500 HP", "2000 HP", "2500 HP", "3000 HP", "3500 HP", "4000 HP", "4500 HP", "5000 HP",


------------------------------Den's Options------------------------------
----------------[Settings, which have impact on one of Winley's items]----------------


<Can Be Set On Fire?>
[No by Default]
* Self explanatory
* Available config:
"No" - No. Hammer time
"Yes" - Structure can be burned down

<Random Loot>
[100% by Default]
* Lets you configure how many additional things, the thing drops..!
* Normally the structure would drop its loot, like the ingredients you were using to make it
* This structure however, drops 5 additional items (randomly)
* Available config:
"100% Less" - Structure drops only its ingredients
"80% Less", "60% Less", "40% Less", "20% Less"
"Default" - Structure drops its ingredients AND 5 additional items, when destroyed with hammer
"20% More", "40% More", "60% More", "80% More", "100% More", "200% More"


--------------------------------Easter Egg--------------------------------
---------[Chose what additional starting item would you like.. to start with!]---------


<A gift... shall be given?>
[No by Default]
* Gives Winley a present after spawning through Florid Postern
* Does not affect his 'default' starting items
* Unlocks groups of recipes, making you able to change the item from its special group, to another
* Available config:
"No" - U get nothin'..!
"Eyewear" - Winley will spawn with Gnarcoon's Sunglasses
"Cane" - Winley will spawn with Cooper's Cane
"Headgear" - Winley will spawn with King's Skull
"Eyewear+Cane" - Winley will spawn with Gnarcoon's Sunglasses and Cooper's Cane
"Headgear+Cane" - Winley will spawn with King's Skull and Cooper's Cane
"Eyewear+Headgear" - Winley will spawn with Gnarcoon's Sunglasses and King's Skull
"Eye+Head+Cane" - Winley will spawn with Gnarcoon's Sunglasses, King's Skull and Cooper's Cane

<Some Hats Suppress Your Ears?>
[No by Default]
* Self explanatory
* Available config:
"No" - Does nothing
"Yes" - 'King's Skull' will make your hearing surroundings, suppressed

<Madness Goggles Vision?>
[No by Default]
* Self explanatory
* Available config:
"No" - Does nothing
"Yes" - 'Hank's Goggles' will make your field of view red

<Heavy Stomp?>
[No by Default]
* Self explanatory
* Available config:
"No" - Does nothing
"Yes" - 'Winley's Cane Thingy' will create a crater underneath your character when used
<Can Jump> setting must be on
















































































































































<Useless Option>
[Nothing by Default]
* Does nothing
* Available config:
"Nothing" - Because it does nothing

You should go now. There's nothing left. Seriously. Go away. Please.
Last edited by ForxeNN; 7 Jul @ 7:04am