Blade Symphony

Blade Symphony

Blackmarket Armory
Make your own masks, swords, and other content and upload them to the game, viewable immediately by other players.
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NimrodX 6 24 Jul, 2014 @ 7:47am
Blender Help Thread for Blade Symphony
Blender is totally free. You can download it here:
http://www.blender.org/download/

To export models for Source Engine, you'll need the Blender Source Tools plugin. Download link and install instructions are here. Also see the help page. There is also a Steam group for Blender Source Tools.

Here's a guide that contains a blender project template with explanation:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=291006800

Other recommended links:

Official modding instructions: http://www.blade-symphony.com/3rdparty/
Crowbar MDL decompiler: https://steamhost.cn/steamcommunity_com/groups/CrowbarTool
VTFEdit (converts PNGs to VTFs): http://nemesis.thewavelength.net/index.php?p=41
Last edited by NimrodX; 25 Jul, 2014 @ 8:19pm
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Showing 1-4 of 4 comments
jes 17 24 Jul, 2014 @ 11:05am 
Some good ♥♥♥♥.

ed : from the other thread :
Originally posted by NimrodX:
There is something called Blender Source Tools that you want to use:

https://developer.valvesoftware.com/wiki/Blender_Source_Tools

Install that plugin and configure it like this. You find all of this in the component it adds to the Render panel.

Export Path: C:\Program Files (x86)\Steam\SteamApps\common\Blade Symphony\workshop\models\76561198025021719\YourSwordName\

Engine Path: C:\Program Files (x86)\Steam\SteamApps\common\Blade Symphony\bin
[Jester : corrected the engine path as you stated]

Game Path: C:\Program Files (x86)\Steam\SteamApps\common\Blade Symphony\workshop

QC File Path: C:\Program Files (x86)\Steam\SteamApps\common\Blade Symphony\workshop\models\76561198025021719\YourSwordName\*.qc

Obviously you need to change that number to your 64 bit steam ID (the directory should be created for you already), and change the install location if you hapen to have steam instaled somewhere else.

If you have the source SDK installed right then you can just click the button to compile the QC files.

I'll write up a Blender tutorial, and maybe even record a video, at some point. Until then just ask if you have any questions.
Last edited by jes; 24 Jul, 2014 @ 3:05pm
Mickey 8 24 Jul, 2014 @ 11:23am 
+1
fug4life 31 24 Jul, 2014 @ 2:59pm 
Good job!
NimrodX 6 25 Jul, 2014 @ 8:20pm 
THanks
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