Zero G Arena

Zero G Arena

Zero G Arena Workshop
For now, all workshop submissions that meet some basic criteria will be added by the developer to the full game for everyone. For silly reasons, the items might not be publicly visible in the workshop
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Raxy 20 Feb, 2017 @ 3:32am
Map Feedback: InverseMoon
Pretty much as the title says;
One thing I noticed was an issue of looking up too much when walking on the sphere, which I tried to mitigate a bit with the platforms.
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Showing 1-4 of 4 comments
Ivvelis 20 Feb, 2017 @ 8:24am 
another problem, when you jump towards the sphere and turn the boots on at the same time sometimes it pulls you towards the wall
Raxy 20 Feb, 2017 @ 4:53pm 
Jump from where? Do you think I should increase the size of the central sphere's magfield?
Raxy 21 Feb, 2017 @ 2:49am 
Does anyone think it looks cooler or gameplay is better when you use a higher FOVs? (e.g. at the max value of the slider, 140, but that's probably excessive)
JonWoodDev  [developer] 26 Feb, 2017 @ 1:35pm 
I just finally managed to play online on InverseMoon, and I thought it played really well actually, with a fair number of players.
Possibly the lights are actually a bit bright in some places, since the character starts to glow, but whether that's a problem or not is debatable. I imagine that is what T1211 meant too about the central sphere, I found myself leaving it's orbit unexpectedly sometimes, so the radius of the magfield could probably stand to be increased too.
Anyway, otherwise, great work! Another thing is that my framerate didn't drop below the cap, even with lots of players, which is great, since that's a bit of a risk of large open maps
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Showing 1-4 of 4 comments
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