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I don't think respec potion mod has incompatibilities with custom class skills, the issue here is the author's thorough building of his/her class. If you simulate skill point distribution (or skill ranking bonus) then it is expected that you will simulate also respec-ing it (or demoting ranks) too.
I have not tried skill activating another skill, I think you have more experience with this than me, iirc otaku class that you have tried.
There are two types of name in the game, one is name of data and two is display name. 4 classes with the same display name are okay as long as their data name and GUID are different from each other.
Its almost impossible to simply have a class pack that won't conflict with another class pack, there's no easy way to compile these packs. You must have to look on each separate unpacked folders and files, to know which data could conflict and which data can be converted to proper unittyping.
To me, a truly unique skill only need to have a custom-made particle. Visual effects is the signature of a skill unless the skill is passive, then I guess its all about how creative you can make those added values (battle points) get applied in-game.
Recolored armor sets won't crash the game since these new items have its own unique name and GUID, and even if it borrows GUID from another, the worst thing can happen is that both items will cancel out, meaning both item will not appear in-game.
The only requirement for anyone to make a proper modding guide for TL2, is practicality. The guide creator must have experience and already made its own mod that pertains to his/her guide. If it is practical, it means its effective and concise.
^_^