ENDLESS™ Legend

ENDLESS™ Legend

Explore all the secrets of Auriga
Discover the world of modding in Endless Legend. You only need to download an element available in this workshop (map, gameplay addition...). Until you are ready to upload your own creation!
God™ 2 12 Sep, 2017 @ 10:30am
Looking for Mod Ideas/Requests/Suggestions.
I'm currently making a trait mod which regroups ideas from multiple other trait mods and expands on them and cost balances for them. This is fairly simple but very long and tedious, not to mention what I'm doing most often is simply brainstorming during my study period. Basically I'm looking for something else to do when my brain has overloaded with repeated tasks.

You can simply request, suggest or simply dish out an idea and I'll work on it (You'll be credited for the idea if I ever make it). If you want to, you can also work with me for testing, balancing and maybe helping out for the "how to get that to do that".
Last edited by God™; 12 Sep, 2017 @ 10:36am
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Showing 1-15 of 15 comments
Undead Leader 23 Oct, 2017 @ 10:28pm 
I am interested in some kind of species that are similiar to the Xenomorphs from "Aliens". Or zombies... I love zombies :O
Nefrogitis 22 Nov, 2017 @ 4:34pm 
Could you change the camera angle, so we could see Auriga through the eyes of its inhabitants? That would be awesome.
Huh 28 Nov, 2017 @ 1:58pm 
Would be cool to have a mod that if you close borders, the enemies can't enter the sea you control as well.
Bionerd 26 Jan, 2018 @ 10:02am 
Not the most interesting, but it would be a minor improvement to the game. Add the cooldown duration to the description of Guardian World Effect abilities (such as teleport) in the unit creation screen (currently you can't see it until you make them [and I think use the ability]).
SuperMacFlour 12 Jul, 2018 @ 6:31pm 
Would really like a simple pin drop / waypoint / beacon to map out and remember where i plan to settle, attack, explore etc
glythe 19 Jul, 2018 @ 7:31am 
Mod request - remove certain minor factions (because they have crap units and crap bonuses).
VeggyThins 28 Jul, 2018 @ 8:29am 
Mod Request - Remove guardians
glythe 28 Jul, 2018 @ 8:15pm 
New mod request: Make the techs you get from the quest as techs you can start with.
Hobo Humpin Slobo 16 Sep, 2018 @ 1:24pm 
Mod request: chose starting tech tier in game setup otions
lichenaut 6 Oct, 2018 @ 3:26pm 
friendlier AI
TheGeek1911 6 Oct, 2018 @ 8:28pm 
A new faction, if its possible? i havent seen anyone be able to straight up add their own factions, similar to what people did in Civ. Im really interested in a faction with Angels as one of its units.... and I haven't had anything of the sort so far in Endless legend.
Kaiver 30 Jun, 2019 @ 3:35pm 
Last edited by Kaiver; 30 Jun, 2019 @ 3:53pm
Yrol Akiyama 8 Feb, 2020 @ 2:14am 
Make a mod for modders and testers :o)
As in:
0. all videos are skipped
1. in main menu > new game, colours and positions of factions are definable.
2. dust stays at a customizable amount
3. Turns until being thrown out for not settling down is raised to 100
4. the map is revealed automatically

So that when making/testing mods, which requires constant restarts and making new worlds and
all that, it is not so annyoing to have to set it up every time anew.
IvaBentshaft 3 Mar, 2020 @ 6:41pm 
* a mod that tracks and identifies what the problem is when some new setting causes the game to fail to load.

* a mod that lets us insist that each region has 3 villages instead of usually just 1 or 2.

* Customize-able map markers, to help us keep easy visual track of areas we make various decisions about, like "don't bother building here", "or: pick this exact hex to eventually build on". Maybe let us grey-out one region at a time, while we rule out certain areas for future placement.

*a count down (5, 4, 3, 2, 1) that remains visible on the active landscape for locations we have to arrive at (for some quest) before that timer runs out.

*similar visual map icons that visually indicate what needs to be given or done at each quest location, like the numeral 15 and an image of a specific resource.

*visually distinct village icons so that we can know at-a-glance which minor factions are at each location.

*give us the power to edit individual unit names and the names of gear. I should be allowed to have a Captain PiggiePants equipped with a Well Polished Horn of PentyMoreWhereThatCameFrom.
It would also be great if some enemies would squeal like a pig whenever I crit them.

*Make minor faction villages remind us what their assimilation perks are when we mouse-hover over them.

*change the colors of the landscape so that it's visually much easier to see where the best concentrations of the three production/research resources are.

*create special map locations that Heroes can find, explore, and utilize to alter and hone their abilities.

*add a research-able training facility that allows us to remove resident units from 'active service' and commit them to training for accelerated (or specialized) XP gains at the cost of being unavailable to defend or leave the city, with a 3-turn cool-down whenever the player decides to move them back to active duty.

*give some units non-combat abilities. like being able to leave them on a lakeside tile to level up their fishing skills, to help raise food production (and similar skills), at the risk of being attacked, and at the expense of not being able to help out with battles nor gain combat levels during the time they are doing non-combat things.

*limited late-game terraforming powers

*GUI, external to the program, that lets us easily replace existing character portraits with properly formatted player's-choice alternatives.






Last edited by IvaBentshaft; 3 Mar, 2020 @ 6:43pm
Frost 7 May, 2020 @ 10:58am 
I can't see a mod that does this, but I've just started to play this game for the second time and realised why I didn't play it long ....

The UI is so small in 4k it strains my eyes big time even with the increased size on the in-game button!!

Is there a mod that exists that will upscale it? If not, please make one!
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