PAYDAY 2

PAYDAY 2

PAYDAY 2: Workshop
Skins are something that adds that little extra something to PAYDAY 2. And we love seeing you making them! now the community can partake in the development of PAYDAY 2. Create, Submit, Vote, Comment
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Pitchumi 6 Dec, 2016 @ 12:52pm
Some help about skinning with gimp?
Because i don't use photoshop and i am very confused with RGBA channels, if you know some tutorials about that, i am very interessed.
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Showing 1-15 of 15 comments
Yamaha 17 7 Dec, 2016 @ 4:54pm 
Photoshop CS2 is free to get and keep.
Pitchumi 8 Dec, 2016 @ 9:45am 
There an alternative of that? =)
Rex 3 8 Dec, 2016 @ 1:51pm 
Hey, I missed this topic completely when it first popped up so may as well help now.

In gimp theres a tab that looks like this[puu.sh]
Clicking on the eye to the left of each layer will hide that color layer (hiding red makes things not red)
Clicking the bar itself will deselect editing of that color that means if blue not highlighted you will not change blue at all on the image.

Now what those layers do are explained on the guide site.
http://www.overkillsoftware.com/workshopmanual/
Red Channel
Red channel defines opacity in the texture. 0-255, with 0 being completely transparent and 255 being fully shown.

Green Channel
Green channel defines the color lookup from the Pattern Gradient. (See Pattern Gradient)

Blue Channel
Blue channel defines the gloss value of the texture. 0-255, with 0 equaling no gloss and 255 is maximum gloss.

Alpha Channel
Alpha channel defines the specular control of the texture. 0-255, with 0 equaling no specular and 255 is maximum specular.
Pitchumi 8 Dec, 2016 @ 11:00pm 
So nice, that's working very well! Big thanks.
Rex 3 8 Dec, 2016 @ 11:15pm 
No problem, if you need help with tricks feel free to come to me
Pitchumi 9 Dec, 2016 @ 10:18am 
Now i working on the base gradiant for the chicamo compact, i have done the top 6 pixels. but the bolt are too many shiny, i don't know how to change that.
Rex 3 9 Dec, 2016 @ 6:20pm 
Originally posted by Pitchumi:
Now i working on the base gradiant for the chicamo compact, i have done the top 6 pixels. but the bolt are too many shiny, i don't know how to change that.
Top 6 pixels should usually be green if its red or blue they will look very colorful plastic or a weird yellow/red shine.
You can use red and blue also but only if you mean to have the gradient look more plastic or ect
Last edited by Rex; 9 Dec, 2016 @ 6:21pm
Pitchumi 10 Dec, 2016 @ 1:01am 
Plastic/Wood material interest me, Green/Blue make the best result, i want something less shiny but it is enough.

Thanks again =)
Last edited by Pitchumi; 10 Dec, 2016 @ 1:02am
Rex 3 10 Dec, 2016 @ 2:49pm 
Originally posted by Pitchumi:
Ready to work!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=815643088
Tbh better than a fair few skins on the workshop, Id say it needs some kind of logo similar to the BrownRiver skin.
http://pd2stash.com/inspect.php?type=b92fs_wooh
Pitchumi 10 Dec, 2016 @ 4:05pm 
For the moment it is just a test, my skin will be oriented night/stealth. I have done the palette of colors.
Last edited by Pitchumi; 10 Dec, 2016 @ 4:13pm
Pitchumi 11 Dec, 2016 @ 1:06am 
I have a question, there a limit of base gradiant / pattern / pattern gradiant / stickers we can apply/use on one skin?
Last edited by Pitchumi; 11 Dec, 2016 @ 1:08am
Rex 3 11 Dec, 2016 @ 1:10am 
Sorta, pretty much you should stay under 2048x2048 total pixels... so for example the base gradient takes up 256x256 of 2048x2048 leaving you with (I hope) 1792x1792 pixels left to work with.
For example...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=802572503
Uses (I forgot base gradient/pattern gradient costs so thats a 4x4 each)
And this below is only 1024x1024 total
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=802581166

Edit: Read here: https://steamhost.cn/steamcommunity_com/workshop/discussions/-1/215439774863706067/?appid=218620
Last edited by Rex; 11 Dec, 2016 @ 1:12am
Pitchumi 11 Dec, 2016 @ 1:17am 
Oh ok, thanks!
SMILEY-BOMB 25 Dec, 2016 @ 6:00am 
don't really use gimp soz mate
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