Banished

Banished

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Tiberio 8 Jan, 2018 @ 9:18am
Trading post as a Market - Possible?
Greetings Banishers,


TL/DR:
It s possible to use (via modding) a trading post (or a "custom trading post") as a market? :steamhappy:


EXPLANATION:
This would be a very useful tool to set up custom and/or specialezed markets/storages! And even more, allows the possibility to exclude certain type of food/items from the general distribution chain so it can be processed by the industry (Ale for example, or a certain type of item you want to keep only as an export item)

Also, this could optimise the type of marked buildings: only by size/capacity/radius (since type would be defined by the player according what it manually define as stock there.

(The most similar thing i found is at CC mod, where it have a custom storage system, like a trading post, but can be build at inner lands. Problem is that the stuff there, as it happnes with the trading post, is out of reach for the citizens.)




Example 1 - (A market for the center of the city, stock manually defined by the player)

Firewood: 500
...
Wheat : 2000
Blueberies: 2000
Onions: 2000
Veninson: 2000
Milk: 0 (Thus all the milk can be processed to cheese, butter ...)
Cherries: 0 (Thus all can be processed into Ale)
...
Wharm coat: 50
Simple coat: 0 ( Keeping the production to export)
...
Tools: 50




Example 2: (A market near a small wooden industry cluster, stock manually defined by the player)

Wood: 500
Firewood: 500 (Thus making the surplus production able to other markets)
...
Wheat : 500
Blueberies: 500
Onions: 500
Fish: 500 (And not Veninson because perhpas the fish production is near and for the sake of logistics optimisation :D)
Milk: 0 (Thus all the milk can be processed to cheese, butter ...)
Cherries: 0 (Thus all cna be processed in alle)
...
Wharm coat: 50
Simple coat: 0 ( Keeping the production to export)


Thanks in advance!!