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So you'd need to work out location of the soundbanks, create the exact folder structure so that the game will load them. Then work out what soundbank is called, with all the references within the bank including possibly having to redo other unrelated sounds. Then work out how to make it actually sound good in wwise.
Someone made a few examples a couple of years back,dubbing real audio over clips
https://youtu.be/AUwdZfPRFfM
https://youtu.be/OKrLQ0VfvxA